Zeewolf – speed cap?
I tried out one of my favourite games — Zeewolf 2 — on my A600 with Furia. Unfortunately the game played sluggishly, a bit too sluggish considering it was made for a basline A500/A1200 and the Furia is quite a bit faster.
Is there some kind of speed cap on Zeewolf? |
According to the WHDLoad readme caches and CPU features are enabled (and only disabled for 040/60 systems).
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Indeed it does, and it's very fast RAM too.
Does this mean that the Blitter is the bottleneck in Zeewolf's performance? |
That's a possibility, or it could be hard-coded to a specific framerate like F1GP. But might it also be a WHDLoad patch (maybe a blitter wait or something) that doesn't quite suit the Furia? Are you running it from floppy or hard drive?
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What's the chip RAM writing speed like for the Furia? Perhaps you have a version of Zeewolf 2 that's just not picking up the Fast RAM for some reason? (On the Minimig I use one of the crack ADFs - I'll try and remember to find out which one when I get home.) |
On A1200 040/40 Zeewolf 2 WHDLoad Slave 5.00 (15.08.05) it is sluggishly too.
I`m not sure about the readme if caches on 040/060 are disabled or not because: 2.01 ??/97 - disable instruction and data cache for 040/060 machines. [...] 3.01 07/99 - added patch for blitter wait function - added patch for self modifying code (caused crashes on 040/060) - enable caches and CPU features for maximum speed |
I suppose the caches are enabled as I was bugtesting for Girv with my A500/Blizzard 2060.
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MD5 5b8b0e7b8586779f54d74eb9928599c5 if you want to be sure it's the same one. |
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