![]() |
What if things had gone differently?
In true Amiga fashion there seems to be increasing fragmentation. Now we have at least 3 "what if" threads running concurrently, and I fear people's attention will be too divided to keep the momentum if this continues. One once popular thread that ran for a 150+ pages is already falling behind because of this trend :sad
I'd like to take a more holistic approach to this problem, and ask the question: what if things had gone differently? What should have people done to achieve this? What would have been the outcome? Let's prove the naysayers wrong and prove that we can unite under the banner of hindsight! :agree |
Finally, a one true what-if thread to rule them all!
Trying to have a valiant stab at answering this question for the ages, I think that if things have gone differently, in the long run the outcome would be pretty much the same. |
Quote:
https://i.ibb.co/fvpKhnf/25311079-10...03434370-o.jpg |
Graphics.library needed a chipset enhanced replacement.
SpritePorts that hold each sprite image would replace vsprites and simplesprites both by generating a Bitmap structure. Once there, if one wants to use the blitter on a SpritePort, it's just a matter of passing that Bitmap struct to create RastPort. SortCop() would replace MrgCop() using a position header in the CopperNode structure. That structure will contain fully-encoded copper moves generated by macros. Copper skips are pretty useless and should be reserved for manual bypass mode, as should copper based blitter waiting. QBlit() and the corresponding dequeue interrupt should have been rewritten in Assembly so they can stack push only the registers actually used and retrieve them at the end. C compilers just push and pop all registers to the stack indescriminately. What a waste! |
Hmmm.
I think the A1200 would have come out in 1990 at the latest, and cost about £100 so I could afford it. HDD would be a £10 investment, and a Blizzard 1230/IV with 32MB of RAM would be a similar price, so I could get one the following month. After that, I'd be pretty happy so no need to go any further. |
The Amiga should've died, officially, in 1992. Just no ECS, AGA, whatever. Only memory upgrades count
|
Quote:
|
Quote:
|
Quote:
Quote:
|
Quote:
Nobody really talks about what would Commodore be like by the end of the 80s if in 1984 Jack Tramiel had for half a decade been selling <$199 C64 <$80 Plus/4 type machine with rubber keys <$500 travelling salesman's dream of the portable Commodore LCD. <$25 64k RAM expansion for the C64 to counter the 128k rivals You don't need to have an I.Q. of a genius to see that line-up would have put Commodore right at the top, the most successful computer company outside the world of PC compatible $1000+ segment. (remember C16/Plus/4 games are only crap generally because 16kb isn't enough, x116 or x232 would have to be shelved and never put on the market. Just compare Commodore MAX games with C64 if you think I am wrong). |
Quote:
There is evidence Tramiel was held back by Gould even in 82/83 and if anything by Jan 84 Commodore would have been even more of a juggernaut crushing it's rivals in the sub $500 segment. It's obvious all the crap products come after that infamous meeting at the CES Show. For the best possible scenario you need Jack expert control at the helm of Commodore whilst taking full advantage of his wholly owned MOS and Eagle Pitcher LCD manufacturing entities to do to the home/small business computer market what TI did to the calculator market during the Calculator Wars. Who knows if after a great 1984 trading that Commodore wouldn't have been the ones to bring a $600 512k 8086 IBM PC compatible onto the market first (which is why Amstrad outlive Commodore, sweet FA to do with sales of anything other than the PC1512 which set them up financially for a decade). Maybe in 10 years time I will make a movie about what that world would be like in 1989 using AI text to video tools lol |
Quote:
|
Quote:
|
Quote:
TED = VIC-II - SPRITES. You still get fast character mode screens rivals don't have, you still get sub-pixel hi-resolution hardware scroll registers even for multicolour mode screens AND you get a CPU speed to rival MSX/ZX/CPC Z80s to boot. All the low budget rivals had to do software sprites and software scrolling, which is why half the Amstrad arcade games have a small screen. TED is fine for Atari 400/800 or VCS style SFX. It's not like $200 Timex/Sinclair owners were dancing around their bedrooms to game soundtracks and at least the sound comes out of a decent speaker in your TV and not something in the case like rivals (Electron/CPC/rubber key Spectrum/Timex). I presume such an erroneous comment is because you don't know what proper plus/4 games are like. e.g. Pets Rescue, carTED etc etc or what computers below the C64 RRP were like let alone that cost twice what Jack and Shiraz had decided the RRP of the x264 was going to be. |
The cuts to the hardware in the 264 range might have made sense if the machine has actually been low cost. Once it became obvious it was going to end up costing more than the C64 the whole project should've been canned. Releasing made no sense at all.
What people have achieved with it is pretty cool though. |
Quote:
Quote:
|
Quote:
Things started to go really wrong somewhere between Italy90 and USA94. |
Quote:
You also fail to see what the CPC was about. It wasn't just games. It had a high resolution mode that did 80 column text, and a sharp monochrome screen option than only cost £199. The floppy drive addon was much faster, more reliable and easier to use than Commodore's drive, and the next year it was built into the machine (CPC664). The bitmapped graphics were easier to use, more colorful and sharper than the VIC-II (the C64 had washed out blue on blue text to hide 'jail bars' caused by interference inside the VIC, and its composite output made many color combinations unusable). The CPC also had a much better BASIC that could actually be used for more serious stuff. The keyboard was also better, with proper cursor keys and a numeric keypad. Finally the CPC reduced clutter and improved reliability by having the tape drive built in and the power supply in the monitor. This made it more attractive to adults who weren't computer nerds and wanted a machine that was simple to set up and use - Alan Sugar's 'truck driver'. Quote:
Quote:
|
Quote:
Commodore Computing International July 1984:- Quote:
|
And there we go. :sad
|
All times are GMT +2. The time now is 16:11. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.