Bomb Jack Beer Edition Final Release
Hey everyone... most of you probably already know but if you don't venture in the other sub-forums then you can get hold of my Bomb Jack Beer Edition game and source here.
Enjoy! |
My man!!! :bowdown :bowdown :bowdown
<runs off to download / play> |
Play time :-)
Thanks for the release |
Thanks for this. Much, much better than the pile of shit Amiga owners had to put up with back in the day.
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Thank mc Geezer :) You did a perfect arcade port of Bombjack, thanks a lot for the work done!
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Can you post an "how to compile Bombjack" please...
with asm options set. I try Devpac, asmone, asmpro, vasm... |
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Code:
Use VASM compiled with MC68000 support |
This is the greatest thing ever! I have been a massive BJ (fnar fnar) fan for years. So today I played it on my emulated Amiga on my arcade cab and it ran beautifully! Very impressed indeed. How did Elite get away with their port, I'll never know.
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Well Done ;-)
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Great! :):) Thanks very much!! |
Whoah WITH SOURCE??
What a champ, thanks so much mcgeezer for all your hard work on this and for sharing it with the community!! |
Tried it several times on my A1200/60 last night, and unfortunately I was never able to even pass stage 2, since the game always got stuck when collecting either a B coin or an enemy turned coin, or simply before displaying the bonus screen.
A real shame, since it's surely an impressive port and really feels almost like the arcade game (the most glaring difference being the P power up not switching the full colours palette and therefore the difference in points given to the player). I really hope someone eventually makes a WHDLoad slave, this game surely deserves it: amazing work nevertheless, Graeme! :bowdown |
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I'll try and see what is going on when I get time later this weekend. Thanks for the kind words Funk. Edit - Pretty sure I've fixed this now. Rather than release another version of the game I'd prefer it if people just contact me via PM and I'll give them a private fix. |
Hey mate. Finally got some time to try this out. Outstanding work, very polished, smooth and well done. Unfortunately I suck at Bombjack (If I stopped playing for score I probably would go further in the game... but nah, better die early but with a full good score :D), so I couldn't see the later levels, but what I saw so far, it's really an amazing game and I would've played it a lot if this was released back at the day. Obviously this is waaaaay better than the oficial port.
No crashes from my side, the only weird thing I noriced is the jump SFX still plays after I am dead when I press the fire button :) Other than that, everything seemed to work smoothly. Oh, and thank you for mentioning me on the greetings list :) :) :) |
Cangrats mate! Awesome port! :great
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Flashtro have released a trained version here thanks to musashi9 http://flashtro.com/flashtro-bomb-jack-beer-edition/
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Well done ! Good job guys ;)
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Played the latest fix more than a dozen times last night, collecting many B coins and even some E coins, had many bonus screens displayed and the game didn't get stuck one single time! An amazing job you've done there! :bowdown I only had this harmless Enforcer hit when exiting from the game, otherwise it was technically perfect: Code:
23-Mag-18 22:58:58 |
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I haven't played your latest version yet, but please consider making any (future) fixes publicly available. It would not be the first time they otherwise get lost with with years.. |
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I’ll make the fix public in due course (when i have had time to include other fixes too). If you want this particular fix then just pm me for the link. Geezer |
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