How to decode ZX Spectrum and C64 fonts
Hi,
I have the fonts that came with Paul Dunn's BASIn emulator and some C64 fonts dumps I downloaded before, and I am thinking in using the fonts on something, but I am unsure how to decode they, because I never owned these computers. Anybody, for example, Paul Dunn, can say how BASin encodes the font in BASin files, and in C64 raw files? :) Anybody have some fonts that you want to share? Thanks :) |
The fonts are 8x8 bitmaps of ASCII characters 32 through 127 in 1 bit per pixel, so the first 8 bytes is the blank space, the next 8 bytes is !, and so on.
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Fonts are trivial to rip with Maptapper using a savestate too!
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Quote:
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Yeah, each font is 768 bytes, which is 96 characters with one byte per row (8 bytes per character). LSB is the rightmost pixel.
D. |
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