OpenArena
Burn PPC's this weekend :evilgrin. Compiled with my latest Q3 sources.
Just make a baseoa dir with openarena packs (0.8.8 version with pak 6 patches-085/088) Very demanding: Better use vertexlights "r_vertexLight to 1". |
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This is a replacement for the Q3 exe? And I have to make another dir called baseoa? |
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It's a full replacement of Q3 (exe, data & configs): No need at all for the Q3 ones. I have the new exec (openarena) and the new dir (baseoa) in the same place where Q3 resides: No problem there, but maybe could be if a multiplayer arena needs new pak data and you have already another downloaded before by Q3. If it asks for download, enable "cl_allowDownload" on console or config. Has almost the same problems as last Q3 beta: Whatever option that switches off the display, screws the game (still can figure out that without the faster vertexarrays). But, new fixes and usual updates from various sources: Model is visible now on menu settings (a minigl enhancement) & flares lights start to work (but not on vertexLight mode of course). |
Tested the 68k version I get error: Sys_Error: Couldn't load default.cfg
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Could be because of a different set of paks? Mine on baseoa (extracted from openarena-0.0.8-repack.zip out there) : Code:
38138505 oct 31 2008 pak0.pk3 |
Quake III Arena with old Engine works :shocked
http://eab.abime.net/showpost.php?p=...&postcount=209 Code:
21/11/1999 23:32 479.493.658 pak0.pk3 |
Ok tested OpenArena-0.8.8 and it works well even if a bit slow :p
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Resolved Error Sys_Error: Couldn't load default.cfg
Game Quake III Arena it works too, it was enough to rename directory "baseq3" to "baseoa" |
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If you are referring to use Q3 data with OA engine (or reverse) it could work to certain extent: The net protocol version and naming servers plus some functions are disabled/modded a little at compile time, but it's the exact engine. There's a new modern source tree actually for OA with new features and rendering modes but I'm not gonna go there: Just took some stuff for flares lights. As mentioned, OA data is full on on effects and texture abuse (or they say that) and even on a 1.4G CPU some scenes could go down to 14 fps with bots !!! |
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https://youtu.be/Xe6ugseDJ9g |
Looking at the time it takes to start to menu and from menu to game:
I think this might be related to unpacking the pak files. Is it possible to load in more before sending it to the PPC to unpack? I see the 68K on 60% and the PPC on 5% during this time. Also, do I need to enable sound like you had to do with Q3? Looks very cool! Now to find the settings to make it more playable :-) |
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Too many stuff is used/abused within the OA paks: I checked that "expensive" light functions are called every frame even on simple maps vs Q3 called fewer times on some maps. Quote:
Some parameters for shell (applicable also to Q3): Code:
openarena +set r_fullscreen 1 +set r_vertexLight 1 +set s_initsound 1 |
Will you back port some of the stuff to Q3 as it seems much faster. I'm referring to the missing models in the menu and such?
Great job thus far. Vbcc I'm guessing? |
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Had openarena for a while but some stuff was missing, like locating more openarena servers: Fixed it, played online like 2 hours and found it was ok so, why not uploading it ? :agree Newer Q3 will be delivered to the chosen ones :evilgrin...noooo Still strong on vbcc: Hope for an update of it regarding data structure alignment for some altivec. Maybe a gcc port just for it, but I'm busy with another id3tech absurdity..... |
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I'm downloading it now, and I will test it tomorrow in home- thank Cowcat :great |
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OP compare to Q3 is bit slower, but works great- big thanks Cowcat :bowdown I dream about good car drive game for PPC, like Colin McRae, Richard Burns or Need For Speed - dreamer.. :nuts |
Of course it runs only with warp3d. No software mod Like quake3 arena, right?
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Works pretty good. I used openarena-data-0.8.8.tgz. Have to figure out faster settings.
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Ciao Cowcat, video test of the new beta:
AFA-OS OpenArena 68k Video Card UAEGFX https://youtu.be/a2xZzyqRVrI |
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