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-   -   Jump! (Amiga Yoomp) - preorders started (https://eab.abime.net/showthread.php?t=108954)

mailman 24 November 2021 18:31

Jump! (Amiga Yoomp) - preorders started
 
Preorders for Jump! are opened.

https://images92.fotosik.pl/297/5c16376ce4ed6f7b.jpg

T_hairy_bootson 16 January 2022 12:00

$80US dollars shipping to Australia.

kriz 16 January 2022 12:05

I will wait and then get the digital version, shipping is too much these days and a few preorders that bever happend made me be careful :/

Kefir 17 January 2022 10:43

Quote:

Originally Posted by T_hairy_bootson (Post 1527267)
$80US dollars shipping to Australia.

It's not up to me. Order the digital version if you like the game.

Damion 17 January 2022 20:32

This looks truly stellar, ordered just now. It's a privilege to have access to this level of Amiga awesomeness in 2022 -- thank you!

:great :xmas

Dradd 19 January 2022 22:24

It does look stunning, but will there be a demo released before the actual game is released?

Kefir 24 January 2022 11:09

Quote:

Originally Posted by Dradd (Post 1527903)
It does look stunning, but will there be a demo released before the actual game is released?

The demo will be available, don't know yet when exactly.

RWE 28 January 2022 13:13

This looks and sounds amazing.
Shipping to Norway, is that Zone 4?

haps 28 January 2022 13:41

$46AUD for a digital download of a game featuring a ball bouncing down a tunnel?

Does indeed look fun, but I can get so much more out of $46AUD than what this will give.

$10 and yes I would have bought it.

honx 28 January 2022 18:25

i have the same opinion like user haps posting before: €29 really is very pricey for a game like this.
i think i'll keep playing atari800 and c64 versions of yoomp for the time being which are both availible for free. although i prefer atari version out of these two i must admit, as it features both music and sound at the same time in contrast to c64 version.

Tpod 28 January 2022 18:59

I'm another potential customer that is completely put off by the price. It looks like a great quality effort & deserving of support. Sad & frustrating that a lot of folks will be forced to give it a miss (as cant justify/afford paying that) ... reminds me of Reshoot R.

dreadnought 28 January 2022 19:12

It'd probably be wiser to release the boxed edition first, wait a few months to maximize collector purchases, then do digital for ~15E.

Kefir 10 May 2022 18:46

Public demo version of the game available for download.

Requirements: Amiga 1200 14MHz, 4Mb fastram.

http://www.amigajump.com

zzbylu 10 May 2022 20:45

Awesome game! Gameplay:
https://www.youtube.com/watch?v=y1JP5TSIL50

Mixel 10 May 2022 22:13

Quote:

Originally Posted by Kefir (Post 1545047)
Public demo version of the game available for download.

Requirements: Amiga 1200 14MHz, 4Mb fastram.

http://www.amigajump.com

Incredible work, congrats! Really great music/gameplay mix.

nikosidis 10 May 2022 23:53

I been waiting a long time for this one and it did not disappoint :)
The gameplay is fantastic and the gfx, music is outstanding.
Played on real A1200/030 with CRT.
Take my money when finished. I'm not interested in boxed games but will buy the digital.

aros-sg 11 May 2022 08:41

Quote:

Originally Posted by nikosidis (Post 1545085)
astic and the gfx, music is outstanding.
Played on real A1200/030 with CRT.


If there was a bit processing power left, it would look even better if the ball moved around at 50 fps. Theoretically that can be done even if it's a bob and not a hw sprite and the rest of the game runs at 25 fps.

Kefir 11 May 2022 09:14

Quote:

Originally Posted by aros-sg (Post 1545108)
If there was a bit processing power left, it would look even better if the ball moved around at 50 fps. Theoretically that can be done even if it's a bob and not a hw sprite and the rest of the game runs at 25 fps.

The ball is not a hw sprite, is a bob and has about 80 colors.

Kefir 11 May 2022 09:16

Quote:

Originally Posted by nikosidis (Post 1545085)
Take my money when finished. I'm not interested in boxed games but will buy the digital.

You could support the creator a bit faster ;)

aros-sg 11 May 2022 16:01

Quote:

Originally Posted by Kefir (Post 1545111)
The ball is not a hw sprite, is a bob and has about 80 colors.


Yes I know, that's why I wrote "even if it is not a hw sprite". After first frame (1/50 sec) you could do a bob restore/move/repaint to front buffer in vblank, so it's updated for second frame (1/50 sec). The shadow of the ball probably would not be that noticeable if it kept updating at only 25 fps.


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