Yoomp! game on OCS Amigas.
Hello everyone,
I want to ask you, is it possible to do a port of this game for OCS Amigas? https://www.youtube.com/watch?v=iA3OJisphOU The game runs on 4 colours char mode. Maybe the Amiga can manage this tunnel effect using 2 bitplane mode (4 colours) and use HW sprites for the ball? What are your thoughts? |
If an Atari 8-bit can do it it should be a fiddle (EDIT: doddle - silly phone autocorrect!) for an Amiga I'd have thought. Not that I could do it mind you!
Ps it's a a great game. |
Yes, NP. Needs level design, of course.
Seems similar to Trailblazer. You could try the Trailblazer clone for Amiga (PD? Name?) if it satisfies. :) |
Wow, a 3D trailblazer, nice. ;)
Great find Tony, I did not know about this game. Which system was this for? Quote:
With only four colors this is not a problem at all. This would make the C2P pass much more efficient moreover. Quote:
Some effects which take advantage of text tiled-modes for example could really strain the Amiga's Blitter and would be a piece of cake for the puny 8 bits. ;) |
Yoomp!
Yes
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That's very good, I would love to see an Amiga version running some day. |
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Reminds me a Dragon's Lair level :)
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Great game! Whould be nice to do on amiga!
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How tunnel is made on c64?
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There is a preview of Yoomp! on polish Amiga forum. https://www.ppa.pl/forum/strefa-gier...mp-amiga-yoomp |
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Wow, look nice :great
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But maybe try to keep the amazing Atari soundtrack, rather than the quite poor in comparison C64 one :p :laughing :agree
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The algorithm would definitely be simpler with chunky pixels. Now, the small screen surface probably allows for a direct bitplane approach but frankly why bother? Quote:
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030 required at the very least, and even then... |
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I suppose that this is not actual texture mapping then and the memory requirement is probably to store many pre-scaled versions of the tiles. |
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The game has no big requirements. Jump! works at 25 frames per second on A1200 14MHz with 4MB fastram. This is due to the fact that it doesn't use c2p conversion. |
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An A1200 with 4MB Fast RAM is a pretty steep requirement from the 64k of a C64. Of course it is much improved graphically but that configuration was not as standard as the stock C64 was. |
Shame there’s no video of it running, would give a better idea if looks good enough at 25fps. Games like this always best at 50fps.
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