Boxx 3
http://oi66.tinypic.com/4eq9j.jpg
Boxx 3. The brightly coloured jump and run platform game is back! System requirements: -WinUAE: A1200/020, Fastest Possible and no Cycle Exact -Real Amiga: A1200/020 -1.5 MB RAM Game, graphics and level design by Lemming880 The game doesn't run on an A500 512KB chip + 512KB slow. It's because the game size is 1030KB. I have crunched the exe to fit in a 880KB adf. I think the lowest system to play on is an A500+ 1MB chip + 512KB slow/fast(?). But the game plays too slow on a standard 68K anyway. But I wonder if it would have worked if I had removed 6KB and kept under 1024KB. :blased ------------------------------------------------------- Boxx 3 download: ADF http://aminet.net/package/game/jump/Boxx3 LHA http://aminet.net/package/game/jump/Boxx3HDD Video: Video ------------------------------------------------------- Boxx Trilogy HD (Menu by Cobe) http://aminet.net/package/game/jump/BoxxTrilogyHD https://unofficial-cd32-ports.blogsp...ecd32sx32.html Boxx Trilogy CD32 (ISO and menu by Cobe): http://aminet.net/package/game/jump/BoxxTrilogyCD32 https://unofficial-cd32-ports.blogsp...ecd32sx32.html ------------------------------------------------------- The other Boxx games: Boxx (v1.2): ADF http://aminet.net/package/game/jump/Boxx LHA http://aminet.net/package/game/jump/BoxxHDD Boxx 2 (v1.2): ADF http://aminet.net/package/game/jump/Boxx2 LHA http://aminet.net/package/game/jump/Boxx2HDD WHDLoad (by Aladin): http://eab.abime.net/showthread.php?t=84915 Boxx1: ftp://eab.t28.net/mirror/grandis.nu/...Boxx1-WHDL.lha Boxx2: ftp://eab.t28.net/mirror/grandis.nu/...Boxx2-WHDL.lha Boxx3: ftp://eab.t28.net/mirror/grandis.nu/...Boxx3-WHDL.lha These use Workbench slaves instead of game slaves. You can start the games the basic way by going to the folder but front end launchers don't like this. . |
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Great stuff!
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Awesome, cheers Lemming880 :great
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Thanks guys. And great post Neil. :)
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Also announced on Lemon homepage.
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Just played it on A1200 ACA1221.
Reached the end of level 3 but I couldn't complete it because I missed some baddy that was in the water and I had only a little energy left so jump in the water would kill me. I'd like green potions would bring a little more energy. However, I think this is the maximum and the best Backbone game. Shame it cant get 50fps. I like your minimalistic graphics and especially level designs. It reminded me of school days when friend and I used to draw levels on paper during classes. This would be the nearest of what we drew :) The game itself kinda bring me that old vibe that SMS Alex Kidd had and that we were very fond of. Bosses are very well designed too. And I like your choice of mods. CD32 pad support is really awesome touch. I don't remember, did you have that in Boxx 1 and 2? Now you could make Boxxx Trilogy CD32 iso ;) |
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And wow, not sure if this is the maximum but I did try to use all bells and whistles in backbone. I even tried 8-way shooting but that's bugged (chance that gun stops shooting), I had to delete a boss fight because of it. I did't use ducking though. Quote:
All 3 games have pad support. I was thinking of making a HD version with all 3 boxx's with a selection menu but I've no idea how. Maybe in AMOS? I could also upgrade the graphics of Boxx1 so it fits better with 2 and 3. And I'll have to learn how to make a CD32 ISO. Or maybe I'll better focus on making a different game in Redpill. ;) |
There is longplay on YouTube.
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Very nice post Kitty, thank you. :)
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Lemming880 one for you buddy
http://eab.abime.net/showthread.php?...15#post1138015 |
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Ps. A HD version is in the making. |
A Hard Disk version of the Boxx Trilogy is now available.
Download: Aminet: http://aminet.net/package/game/jump/BoxxTrilogyHD Unofficial CD32 Ports: https://unofficial-cd32-ports.blogsp...ecd32sx32.html This HD version was only possible with the help of Cobe. The menu of the CD32 version needed important changes for it to work on hard disk. So thanks (again) to Cobe for wrestling with the source code of earok's launcher app and changing it into a flawless working menu. The following was added: -Extra menu option to quit to Workbench. -Menu joystick and keyboard control. -Black background screen to cover up Workbench while switching between menu and game. -Bonus: random changing intro logo each time the application is started. Have fun. :great |
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