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-   -   [Ripped] Magic Pockets (https://eab.abime.net/showthread.php?t=22437)

Ultron 22 March 2006 10:48

[Ripped] Magic Pockets
 
4 Attachment(s)
The current Magic Pockets rips had the colours all messed up, so:

Ultron 22 March 2006 11:58

3 Attachment(s)
Some more TileSets:

Ultron 22 March 2006 11:59

3 Attachment(s)
Some more Sprites:

jaycee 10 September 2006 20:17

Is there any easy way to rip the whole maps from this game, the same way that Fire and Ice has been ripped?

Joe Maroni 11 September 2006 21:00

yes it is easy with LvlRip, but why didn´t you download the whole maps from here:

http://hol.abime.net/2385/gamemap

i´ve already done them weeks ago..;)

have fun with them...if you need the leveldata let me know and i´ll explain you where to find it and how everything is stored...:)

jaycee 12 September 2006 17:25

Thanks :)

I'm looking into doing a re-creation of the game, first under SDL, then maybe later I'll have a go at a Gameboy Advance version.

I was once an Amiga programmer so I do know about 68K and things (very rusty now though!) so the level data format might be handy. I wasn't expecting the game to have the levels lumped together the way those maps appear to be!

Ultron 12 September 2006 18:48

This was common practice amongs the Bitmap Brothers. Gods was this way too.

jaycee 12 September 2006 19:08

I guess it makes sense, it would compress better and you reduce the load time, and eliminate loads between levels. I will probably split the maps up though as it means less data to juggle about.

I did try disassembling the game itself but couldn't really make much sense of it. The game logic isn't really that complicated anyway.

Qube 13 September 2006 21:20

I think the US version of the game even has a different 1st level. Great rips Ultron. I believe this game was possibly used on TV show Motormouth once as a phone-controlled game? (or an early version). My mind is fizzy now, but if somebody had this on tape!?

jaycee 14 September 2006 04:06

The game you're thinking of was called Wierd Dreams.

BippyM 14 September 2006 07:57

Magic Pockets was used on a tv show in the UK as was weird dreams and Hugo ;)

musashi5150 14 September 2006 13:04

I think it was either MotorMouth or GhostTrain :)

blindfold 11 October 2006 11:25

If you are willing to make a remake, you always can use a original data files. I have ripped some time ago a gfx from the PC version, it was 1:1 as the Amiga ver. (I think those WERE the Amiga data files). As far I remember those were simply RNC'ed bitplanes just to use with GfxRip. There is one extra bitplane (5'th), but don't use it - I think it's a collision mask, the rest 4 bitplanes put together will get you a nice 320x200 data picture (one for player, one for tiles and one for enemies) just like up here. You can even use the original palette, since it works fine.

[EDIT] PS. I know that PC ver has slightly different maps, or there are some differences between US end European version on Amiga too. (I think, I don't remember clearly now)

jotd 22 October 2006 23:04

Quote:

Originally Posted by blindfold
If you are willing to make a remake, you always can use a original data files. I have ripped some time ago a gfx from the PC version, it was 1:1 as the Amiga ver. (I think those WERE the Amiga data files). As far I remember those were simply RNC'ed bitplanes just to use with GfxRip. There is one extra bitplane (5'th), but don't use it - I think it's a collision mask, the rest 4 bitplanes put together will get you a nice 320x200 data picture (one for player, one for tiles and one for enemies) just like up here. You can even use the original palette, since it works fine.

[EDIT] PS. I know that PC ver has slightly different maps, or there are some differences between US end European version on Amiga too. (I think, I don't remember clearly now)

Yes, there are differences:

PC version has got the same levels of world 1 as the Amiga NTSC (american version, Konami).

PC and NTSC Amiga are exactly the same version including manual protection.

The worlds 2, 3 and 4 are identical in all versions. The only difference is in world 1.

Level 1 is the same as the demo level (very easy) in PC/NTSC version
In PAL Amiga version Level 1 is the Level 3 of PC/NTSC version

Level 2, 4 and 5 are identical

Level 3 in PAL version has no equivalent in PC/NTSC version

Funny thing: normally you can warp to next world only from first level of each world, but with PC/NTSC version, since level 3 is the same as PAL level 1, you can warp to world 2 from level 1 AND level 3.

The PAL Amiga version is the only one to be disk protected.
The PC/NTSC version is protected by a password system, but is better for levels since you can enter a password to skip to any level, it also has slightly different controls: to make a mega-jump on a tornado/cloud you don't have to pull joystick down anymore (which is really annoying, specially in level 2 where you need the mask to avoid doing that mega-jump on a cloud, thus giving you access to some secret area)

I think they wanted to make first levels & controls easier in NTSC/PC version, hence the easy level 1 and level codes (which is more realistic IMHO)

bye

Galahad/FLT 26 October 2006 01:25

Quote:

Originally Posted by bippym
Magic Pockets was used on a tv show in the UK as was weird dreams and Hugo ;)

As was Starglider and Xenon


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