[Ripped] Magic Pockets
4 Attachment(s)
The current Magic Pockets rips had the colours all messed up, so:
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3 Attachment(s)
Some more TileSets:
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3 Attachment(s)
Some more Sprites:
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Is there any easy way to rip the whole maps from this game, the same way that Fire and Ice has been ripped?
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yes it is easy with LvlRip, but why didn´t you download the whole maps from here:
http://hol.abime.net/2385/gamemap i´ve already done them weeks ago..;) have fun with them...if you need the leveldata let me know and i´ll explain you where to find it and how everything is stored...:) |
Thanks :)
I'm looking into doing a re-creation of the game, first under SDL, then maybe later I'll have a go at a Gameboy Advance version. I was once an Amiga programmer so I do know about 68K and things (very rusty now though!) so the level data format might be handy. I wasn't expecting the game to have the levels lumped together the way those maps appear to be! |
This was common practice amongs the Bitmap Brothers. Gods was this way too.
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I guess it makes sense, it would compress better and you reduce the load time, and eliminate loads between levels. I will probably split the maps up though as it means less data to juggle about.
I did try disassembling the game itself but couldn't really make much sense of it. The game logic isn't really that complicated anyway. |
I think the US version of the game even has a different 1st level. Great rips Ultron. I believe this game was possibly used on TV show Motormouth once as a phone-controlled game? (or an early version). My mind is fizzy now, but if somebody had this on tape!?
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The game you're thinking of was called Wierd Dreams.
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Magic Pockets was used on a tv show in the UK as was weird dreams and Hugo ;)
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I think it was either MotorMouth or GhostTrain :)
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If you are willing to make a remake, you always can use a original data files. I have ripped some time ago a gfx from the PC version, it was 1:1 as the Amiga ver. (I think those WERE the Amiga data files). As far I remember those were simply RNC'ed bitplanes just to use with GfxRip. There is one extra bitplane (5'th), but don't use it - I think it's a collision mask, the rest 4 bitplanes put together will get you a nice 320x200 data picture (one for player, one for tiles and one for enemies) just like up here. You can even use the original palette, since it works fine.
[EDIT] PS. I know that PC ver has slightly different maps, or there are some differences between US end European version on Amiga too. (I think, I don't remember clearly now) |
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PC version has got the same levels of world 1 as the Amiga NTSC (american version, Konami). PC and NTSC Amiga are exactly the same version including manual protection. The worlds 2, 3 and 4 are identical in all versions. The only difference is in world 1. Level 1 is the same as the demo level (very easy) in PC/NTSC version In PAL Amiga version Level 1 is the Level 3 of PC/NTSC version Level 2, 4 and 5 are identical Level 3 in PAL version has no equivalent in PC/NTSC version Funny thing: normally you can warp to next world only from first level of each world, but with PC/NTSC version, since level 3 is the same as PAL level 1, you can warp to world 2 from level 1 AND level 3. The PAL Amiga version is the only one to be disk protected. The PC/NTSC version is protected by a password system, but is better for levels since you can enter a password to skip to any level, it also has slightly different controls: to make a mega-jump on a tornado/cloud you don't have to pull joystick down anymore (which is really annoying, specially in level 2 where you need the mask to avoid doing that mega-jump on a cloud, thus giving you access to some secret area) I think they wanted to make first levels & controls easier in NTSC/PC version, hence the easy level 1 and level codes (which is more realistic IMHO) bye |
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