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-   -   Second Samurai (AGA) crashes WInUAE (http://eab.abime.net/showthread.php?t=81272)

Akira 23 January 2016 18:47

Second Samurai (AGA) crashes WInUAE
 
1 Attachment(s)
I wanted to test the floppy version of Second Samurai (AGA) and it crashed WinUAE.

I am using this version I found in TOSEC:
Second Samurai (1994)(Psygnosis)(AGA)(Disk 1 of 3)[cr HLM]

After the cracktro, WInUAE crashes.
Minidump attached.

Toni Wilen 23 January 2016 19:01

JIT enabled = crash dump is useless (and probably it is caused by JIT anyway).

Akira 23 January 2016 19:12

Hmm that is weird. I had disabled JIT because I knew it couldn't be trusted. Let me try again.

Yup now WinUAE doesn't crash, I just get a 8000 0003 Task 0000002C Guru.

Enabling Cycle Exact made it work. Thanks Toni!

DamienD 23 January 2016 19:18

Thanks for the heads up Akira; I didn't even know there was an [AGA] version :blased

When I add games to my collection I usually add the OCS / ECS version and the AGA version (if available).

Anyway I just tried all TOSEC disks and the .IPFs. After inserting disk 2 there is messed up sound, the game loads to track 20 and goes no further...

Anyone know how to fix?

Retro-Nerd 23 January 2016 19:23

The IPF works fine with an A1200 quickstart (compatibility slider most left).

DamienD 23 January 2016 19:30

Quote:

Originally Posted by Retro-Nerd (Post 1064975)
The IPF works fine with an A1200 quickstart (compatibility slider most left).

Thanks Retro ;)

So I usually use the "Quickstart A1200 - 4MB Fast RAM expanded configuration" for all my AGA games. Using this though; Second Samurai [AGA] gives you the issues I mentioned above...

As you've mentioned though; if you use an "Quickstart A1200 - Basic non-expanded configuration" (with Cycle-Exact ticked or Compatibility slider to far left) then the game works fine. Guess the game doesn't like Fast RAM...

Retro-Nerd 23 January 2016 19:34

btw: you don't have to tick "cycle exact" manually. Set the tick for Mode -> Start in Quickstart mode+the compatibility slider most left before you start the emulation. ;)

edit: Ah, OK. You figured it out yourself.

Akira 23 January 2016 19:55

Quote:

Originally Posted by DamienD (Post 1064974)
Anyway I just tried all TOSEC disks and the .IPFs. After inserting disk 2 there is messed up sound, the game loads to track 20 and goes no further...
Anyone know how to fix?

As I said i tried a TOSEC version (mentioned it above) and it worked fine as long as cycle exact was on. It's not Fast RAM, I had disabled Fast RAM in my config and it would still crash after the cracktro.

DamienD 23 January 2016 20:03

Quote:

Originally Posted by Akira (Post 1064983)
As I said i tried a TOSEC version (mentioned it above) and it worked fine as long as cycle exact was on. It's not Fast RAM, I had disabled Fast RAM in my config and it would still crash after the cracktro.

All cool now :agree

All versions didn't work for me if I have 4MB Chip RAM set. I always have "Cycle Exact" on in my OCS / ECS + AGA configs (unless it causes an issue which rarely happens) ;)

So to summarise; your issue was not having "Cycle Exact" ticked, my issue was having "4MB Fast RAM" enabled.

Foebane 24 January 2016 10:58

Akira, TOSEC files are tricky at best. Whilst most of them work, a lot of them don't, even on emulators, and thus have the alternate [a] versions to fall back on. Also, some cracking groups are more competent than others and of course, the badly-coded cracktros from those incompetent groups crash. Then you have the games filled with trainers [t], and hacks [h] in general. And most bafflingly of all, there are the broken [b] files - why keep them? For the curiosity of programmers?

Anyway, the filenames contain all the information you need to know about the content of the files, and here is a comprehensive guide to all the jargon I've given some examples to above:
http://www.tosecdev.org/tosec-naming-convention


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