i don't if it was posted before but :
dragon has even a multi scrolling in the second stage that the arcade version doesn't have ! |
dragon ninja ?
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Oh nice, a new game. "It's ... Guess the Partial Title"
Saint Dragon? |
My 10p's worth
I thought the Amiga version of Toki was good and looked similar but lacked the flowing game play of the original. Final fight the Amiga version was ok but did slow a lot and also missed Haggar's special move roar (or am I remembering that incorrectly?) |
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Dragon Breed is a *very* good port, I had never heard about it up until recently... I was surprised it was a pretty good job. Shame it has the old "SFX or Music" shit so common on Amiga games.
Someone mentioned UN Squadron along the thread... UN Squadron is really bad, just because the framerate is awful! I could live with the weird colors and the small play area if the game ran at a decent frame rate. It would be kinda good even. But the way it is, the game is borderline unplayable. |
Only the slightly enhanced SNES port of UN Squadron is good.
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dragon breed and un squadron are using modified ST game engines.
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Yet Dragon Breed it's pretty good.
It's from the same team who ported R-Type 2 and Crackdown. Crackdown has a very questionable pallete choice, but it's a very solid port too.... |
those games are ST ports.
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R-Type 2 doesn't have the parallax scroll on ST.
Even being ST ports (And the pallete choice really makes this clear), they are still good ports. R-Type 2 is plagued with slowdown... but even Super R-Type on SNES is also plagued with slowdown. Home versions of R-Type and Slowdown almost always come together :D EDIT: Just checked Dragon Breed ST on Youtube, it's indeed identical to the Amiga game, but seems to be slower. Music also is not as good (And it also has no SFX, just music). |
Midnight Resistance (even as an ST port) is pretty close
That, Marble Madness and Buggy Boy play better than the arcade originals (imho) |
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As for Midnight Resistance, I played it a lot in the Arcade and the Amiga version is barely passable. It is not bad but it is far from what it should have been. |
why is Midnight Resistance so dark? i had to turn the brightness right up on my TV to be able to play it. ok i know it is called "Midnight" Resistance but clearly some levels were set in broad daylight, it's like they converted 3 bit colour values to 4 bit colour values without any adjustment
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Look at YouTube videos of the ST and MegaDrive versions and they are perfectly normal. I cannot believe they forgot to shift the color palettes when going from the ST to the Amiga but it really looks like they did. Just incredible... |
There are more games. APB i.e. Both games have color palette fixes via WHDLoad though.
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ST shovelware sometimes had this palette problem.
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There was another thread only about these dark graphics.
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I want to enforce about the Elite port of Ghosts'n'Goblins because despite the music did sound a bit wrong, the attention to detail was close to manic levels: any hardcore G'n'G gamer know the tricks, and those most of the time work even on the Amiga port: shooting tombstones to have the wizard coming out and turn you in a frog, the hidden stones, shooting at the gate, the 'zombie tunnel' on level 3, the secret 10000 points bonuses, the hidden replacement armors... is all there!
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