Original dedicated games on Amiga
Some days ago I was browsing through games and had somehow the impression that there are many games which are just poor ports from somewhere else, and don't even do justice to the power that the Amiga represented.
Maybe I just took the wrong games, but I wonder which or how many games exist which were actually either ported in such a way to take advantage of the Amiga hardware, or were even really designed around it without cutdown because of some other machines disadvantages in mind. When I read the "Retro Gamer" magazine this view is even emphasized, because often I read there, that this or that game was just an ST port, so it is not as good as it could be. Obviously "Shadow of the Beast" comes to mind, and possibly Turrican as well, but I would hope that there are also others worth looking into. |
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Defender Of The Crown was made for Amiga originally and has started a new era in gaming fx. It was a truly a next-gen game, a killer app for the Amiga.
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I remember when I played DOTC and I was really blown away. I guess for todays standards, it offers a rather limited gameplay, but I have good memories of it. :D
Don't know Lost Patrols, I'll check that out, as I'm looking for some cool games I can idle the time away. :) |
Yeah, it's strange, all Cinemaware titles have rather limited/wonky gameplay, but I still find them quite playable somehow (especially It Came From The Desert and King Of Chicago).
Lost Patrol suffers from the same syndrome :) And DotC on C64 is actually better as a strategy - they had more time to implement some features missing on Amiga. |
I'd suggest Jim Power. This game really makes good use of the Amiga hardware, using many of its hardware features.. Although it was ported to Mega Drive and SNES, Amiga plays, looks and sounds better than those versions.
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The typical mentioned games over the years: Lionheart, Ambermoon, The Chaos Engine, Turrican series, Brian the Lion, Battle Squadron, Apidya, Lotus series, Pinball games from DI and so on.
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I love Defender Of The Crown and all Cinemaware games really; well, besides say S.D.I. (Cinemaware) as I never got into it; and Sinbad And The Throne Of The Falcon (which is an abomination compared with other computer versions).
Luckily meynaf ported the Atari ST version: Sinbad And The Throne Of The Falcon (Atari ST Conversion) :p Yes, the graphics are always absolutely amazing and blew everything at the time out of the water ;) |
It's a shame about Sinbad as it looks like it was all done by Bill Williams, who I thought did an excellent job with Pioneer Plague.
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Yeah, Sinbad is not Cinemaware's proudest moment but I still kinda like it, because it was so bizarre and different.
Another quintessential Amiga game is of course Another World. Quote:
Another World was a revelation for me. The gfx, mute storytelling and non-gamey gameplay were all groundbreaking. It's sad it often gets bad rep these days. |
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The end result? Games like Rolling Thunder. :great But later, around the years 89 and 90, Amiga ports started to get special attention, resulting in games that were better than their ST counterparts. Good examples are games like War Zone and X-Out, and later arcade conversions like Forgotten Worlds and Golden Axe. And later, when developers actually started to design games for the Amiga hardware, then the ST ports of those games were often vastly inferior. It's interesting to do Amiga vs Atari ST version comparisons of games like Ork, Pegasus and Z-Out...games like these clearly demonstrate how the Amiga is almost like an arcade machine in comparison to Atari ST. And games that actually push the Amiga chipset, such as Agony, Kid Chaos or Elfmania, these games are in all likelyhood almost impossible to make on the Atari ST. |
Elfmania looks really cool. That's definitely some kind of game I would have ecpected from an machine like Amiga. :)
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I agree that you should look later, to 1990-1993. 1985-1988 we were still getting many ST ports, or even Apple II ports(!), when the 8-bits got rewrite ports (this is what you need to take advantage - or in the case of porting down specs - even make the port possible).
Lemmings, God games, XCom, flight sims, and some action games came here that do take advantage. In some cases, whole genres were created on Amiga that later got ports to other systems, or inspired them. I would also say that if you look past the few famous classics, there are still games all the way back to 1988 that are original and take advantage, such as F/A-18 Interceptor. |
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Fightin' Spirit is way better as a SF2 / Neo-Geo fighter clone; followed by Shadow Fighter and then Shaq Fu. |
Let's face it, none of the fighting games on the Amiga are actually worth playing. The fact that Shaq Fu is one of the best we have says it all.
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Also XCom was a port from PC, and only the AGA version could keep up so it's not really that relevant. Another early game (1986) which took advantage of Amiga hardware was Faery Tale Adventure - its gameworld was allegedly the biggest one of the RPGs released to date. |
"Faery Tale Adventure" I even remember and liked playing it. :)
Personally I like RPGs, Adventures or Platformers. I played "Impossible Misison" on C64 several times through and was quite happy when I learned that there is a port on Amiga as well. Unfortunately, I felt it was so bad, that I couldn't stomach to play it. |
Elfmania does look awesome, but suffered in playability.
On a technical level, I've always been impressed by Pioneer Plague. Runs in HAM mode all the way, which is neat. I've also always had a soft spot for Ruff'n'Tumble (even with it's technical limitations). |
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... Impossible Mission 2025: The Special Edition which also includes Impossible Mission ... Impossible Mission II |
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