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-   project.WinUAE - Kaillera (https://eab.abime.net/forumdisplay.php?f=39)
-   -   WinUAE Kaillera now officially discontinued (https://eab.abime.net/showthread.php?t=37752)

andreas 02 July 2008 23:52

WinUAE Kaillera now officially discontinued
 
Read this:

http://kaillera.abime.net

I assume not everyone of you has read this because the index page has been the same for ages. But the official statement of the author appears to be from this year's March!

Thus, WinUAE-Kaillera will grow old like Methusalem if Toni reaches v2.0 one day and this is still in pre-1.0 tree (0.8.xx). :(

The reasons given for discontinuing the project sound very weird to my ears, too. The author seems skilled, but not that well-off?!
It definitely sounds like a financial problem (probably unemployment?) that the author cannot afford a decent PC for development.

Easiest way would be to simply put a PayPal banner on the site, let people donate, and if this works out, new PC and ... new WinUAE-Kaillera!

Hungry Horace 03 July 2008 01:18

:( sad to hear

i very much doubt anyone else will take up a similar project either. despite the fact the people who use it seem to enjoy it, no developer seems to like the idea.

eLowar 03 July 2008 02:24

I'm in favor of a radically different approach. I still think a simple plug-in interface for WinUAE is the way to go, to keep things like this separate, so they can be updated or not, independently of WinUAE. But this has been proposed and rejected before, and since I don't intend to do any work on this, I haven't felt inclined to press the point. :)

What I had in mind is basically just a Kaillera plug-in registering a bunch of callback functions that are then called at the various required points in WinUAE's execution. Those hooks would hardly waste any cycles when no plug-ins are used (just a single check whether a pointer is NULL for example) and could be as simple as calling a linked list of functions in sequence at those points in the code. Note that this idea is based on an incomplete understanding of the changes that are actually necessary to patch Kaillera support into WinUAE. :)

Minuous 03 July 2008 11:36

Well, I'm not sure about full "Kaillera" support, but basic netplay support should be easy to implement in WinUAE, I have already implemented it in my own emulator.

It's a shame and rather selfish that source code for WinUAE-Kaillera wasn't released, that means no one else can update it, it would have to be rewritten from scratch. It's also a shame that V2 beta wasn't released, 7 years after the previous release one would imagine that it would have at least some of the improvements listed at the site.

Anubis 13 August 2008 17:24

I believe Toni said that he will implement net play in WinUAE. He was against kaillera approach, but suggested that there are other 'better' ways.

But as you can guess, it's not highest priority atm. :)

turrican3 03 January 2009 14:33

Quote:

Originally Posted by Anubis (Post 445282)
I believe Toni said that he will implement net play in WinUAE.

Toni, do you work on something like that, or perhaps one day ?

Hungry Horace 03 January 2009 17:37

no offence to Toni, i would rather see it implemented in e-uae so that it might become cross-platform. (although i suspect if it were added to winuae, some bright spark might move it across to e-uae later on)

I thought it had been well stated previously however that there were no developers interested in implementing this kind of feature?

Shoonay 03 January 2009 17:41

Quote:

Originally Posted by Hungry Horace (Post 494865)
there were no developers interested in implementing this kind of feature?

But... but... but... but... ... ... WHY? :shocked

The people want it, don't they? :crying

TCD 03 January 2009 17:44

Quote:

Originally Posted by 5h00n4y (Post 494868)
The people want it, don't they? :crying

It would be a great feature :agree Let's all cross our fingers that it will happen... someday ;)

AmigaFriend 03 January 2009 17:52

Quote:

Originally Posted by TheCyberDruid (Post 494869)
It would be a great feature :agree Let's all cross our fingers that it will happen... someday ;)


Yes it is really an interesting feature. This way we could really do an EAB/Lemon head 2 head versus player in real time!

TCD 03 January 2009 18:29

Quote:

Originally Posted by xpect (Post 494871)
Yes it is really an interesting feature. This way we could really do an EAB/Lemon head 2 head versus player in real time!

It's only suitable for a few games, but yes that would be interesting :)

Hungry Horace 03 January 2009 18:35

Quote:

Originally Posted by TheCyberDruid (Post 494884)
It's only suitable for a few games, but yes that would be interesting :)

a few?? you must mean the competition aspect, and not the feature right?! :lol

Number of simultaneous players = 2
http://hol.abime.net/hol_search.php?N_nb_player_sim=2 (777)

Number of simultaneous players = 3
http://hol.abime.net/hol_search.php?N_nb_player_sim=3 (17)

Number of simultaneous players = 4
http://hol.abime.net/hol_search.php?N_nb_player_sim=4 (81)

TCD 03 January 2009 18:44

Quote:

Originally Posted by Hungry Horace (Post 494889)
a few?? you must mean the competition aspect, and not the feature right?! :lol

Yup, I was referring to the 'head 2 head versus player in real time' part for the Super League ;) For that even a 'UAETV' mode would be great :D

Shoonay 03 January 2009 18:48

Forgot the rest HH: :D

Number of simultaneous players = 5
http://hol.abime.net/hol_search.php?N_nb_player_sim=5 (4)

Number of simultaneous players = 6
http://hol.abime.net/hol_search.php?N_nb_player_sim=6 (4)

Number of simultaneous players = 7
http://hol.abime.net/hol_search.php?N_nb_player_sim=7 (1)

Number of simultaneous players = 8
http://hol.abime.net/hol_search.php?N_nb_player_sim=8 (4)

Toni Wilen 04 January 2009 13:21

I have already replied here: http://eab.abime.net/showthread.php?t=26259 (and other threads)

I am simply not interested when there are much more interesting things to do, and this really isn't anything to do with Amiga, just some network stuff which is boring and annoying.

Bossner 31 May 2012 22:31

Too bad . I really like this emulator :/

lesta_smsc 31 May 2012 22:58

Look at FS-UAE - this is very fast and has Net Play

Foul 01 June 2012 12:45

and multi platform !

i'm using it in Linux ... very very nice :)

Thx to Tony and Frode :)

AmigaOnline 01 June 2012 19:04

Quote:

Originally Posted by Bossner (Post 821106)
Too bad . I really like this emulator :/

I confirm that FS-UAE works like a charm :p (offline & online)
In addition, it's a cross-platform emulator: Windows, Linux & Mac OS X are supported! (maybe more systems later)
If your computer is powerful enough, you can consider that WinUAE-Kaillera is history now. FS-UAE is the best choice today :great

http://eab.abime.net/showthread.php?t=63289

Playaveli 08 September 2013 20:54

Quote:

Originally Posted by AmigaOnline (Post 821232)
I confirm that FS-UAE works like a charm :p (offline & online)
In addition, it's a cross-platform emulator: Windows, Linux & Mac OS X are supported! (maybe more systems later)
If your computer is powerful enough, you can consider that WinUAE-Kaillera is history now. FS-UAE is the best choice today :great

http://eab.abime.net/showthread.php?t=63289

fs-uae is really nice. Works very well, even online cross-platformed (tried with SWOS, Linux vs. MAC).
But it's still only a server-client for online play. And it's even more complicated to setup than winuaexp-kaillera.

Should be p2p, like the alternative for kaillera.
http://p2p.kaillera.ru/


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