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-   -   Blazing Guns - new Amiga game progress and updates (http://eab.abime.net/showthread.php?t=84258)

aszu 26 September 2016 23:48

Blazing Guns - new Amiga game progress and updates
Evening all,

Although we did not think we can make it, we have managed to show a first, very early version of Blazing Guns. This game is not yet playable but the first version shows quite a few features of the engine and some basic concepts.

A few mockups:


A YT video showing current state of the game:

You can download latest version from this page:
Blazing Guns

Main Features:

– 50fps
– pure assembly code
– 0.5 MB CHIP
– runs from both floppy drive and hard drive
– dynamic action on 320×267 screen (320×272) in 5 bitplanes.

- 7MHZ OCS Amiga
- up to 15-20 enemies on screen
- music and sfx
- power up system
- and many more!

The game will work on A1000 z 0.5MB but at this moment AGA 030 HDD is recommended.

I am responsible for the gfx and asman is coding this game in asm. All comments and criticism is always welcome:)

kriz 27 September 2016 00:33

Very cool and super promising !!!

Cherno 27 September 2016 00:45

Smooth animation!

brett71 27 September 2016 00:54

Looking good! The only thing I'd suggest from those screenshots, is to make the jumps a little more in an arc than so straight, if possible.

Predseda 27 September 2016 00:55

Exciting as hell!!!

DamienD 27 September 2016 01:18

Looking good ;)

saimon69 27 September 2016 01:38

Jigen Daisuke, is that you? :)

Adrian Browne 27 September 2016 03:17

Cool. I like the main character; he's a cool gunslinger.
Does he have a name yet? I'm sure I could a cool name for him. Does his gun have a name?

Ulysses Croft, or just "Croft" for the main player character.
"Grave" for the gun.

He'll plunder your heart, he'll put you six feet under,
In a moment he'll rip you world asunder.

s2325 27 September 2016 13:42


idrougge 27 September 2016 13:59


Originally Posted by saimon69 (Post 1113394)
Jigen Daisuke, is that you? :)

Exactly my thought. =)

liviux76 27 September 2016 17:01


Originally Posted by idrougge (Post 1113442)
Exactly my thought. =)

Yes, the same for me... probably it is for the hat... ;)

jack-3d 28 September 2016 13:47

Very nice and promising, keep it up! :great

Gzegzolka 28 September 2016 14:57

This game could be interesting :) You have my attention.

Steve T 28 September 2016 16:08

can never have too much run and gun, not enough of it on Amiga thats for sure:)

aszu 21 April 2017 11:58

So here's April 2017 update:



At this moment you can see of what this engine is capable of.
main changes:

+ up to 20 enemies on screen at the same time
+ in-game music
+ improved collision detection
+ points
+ loading animation

you can download 0.8 build from:


alpine9000 21 April 2017 12:03

Very nice!

What system is that running on?

aszu 21 April 2017 12:05

recorded on winuae but requires only a500 ocs:) 100% assembly code.

Predseda 21 April 2017 12:10

I am still not sure about the genre of this game :confused Shoot everything on screen and proceed to next one?

aszu 21 April 2017 12:17


Originally Posted by Predseda (Post 1153847)
I am still not sure about the genre of this game :confused Shoot everything on screen and proceed to next one?

well, more or less, yes.

Asman 21 April 2017 13:39

Little update to aszu update.

Lowest requirments: A500 with 1mb CHIP.

This version is not even an early alfa version, contains a lot of bugs.

Keys: Space - start game. LMB - exit

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