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-   -   WinUAE slow in fullscreen but fast in windowed mode (https://eab.abime.net/showthread.php?t=68166)

carls 02 March 2013 23:38

WinUAE slow in fullscreen but fast in windowed mode
 
Hi guys. Just bought a new laptop with Windows 8 (yuck). When I run WinUAE in full screen mode, 800x600, it's very slow. When using the exact same settings, except in windowed mode, it runs without problems. Any ideas?

fitzsteve 02 March 2013 23:53

Graphics card drivers?

carls 03 March 2013 00:33

Quote:

Originally Posted by fitzsteve (Post 872260)
Graphics card drivers?

Thanks for the tip. Upgraded them, but the problem persists. The sound is slowed down as well, as is mouse input. Doesn't really make sense... And as soon as I switch to windowed mode, even when UAE is running, it gets back up to full speed.

FOL 03 March 2013 00:38

Quote:

Originally Posted by carls (Post 872264)
Thanks for the tip. Upgraded them, but the problem persists. The sound is slowed down as well, as is mouse input. Doesn't really make sense... And as soon as I switch to windowed mode, even when UAE is running, it gets back up to full speed.

Im running the latest version on windows 8 x64, no problems here.
In fullscreen 1440x900 and windowed.

LocalH 03 March 2013 01:26

Have you tried running in full-window mode instead of fullscreen?

Toni Wilen 03 March 2013 07:58

Windows 8 + DirectDraw fullscreen is very slow on some systems, I can also duplicate it. Direct3D works fine.

carls 03 March 2013 11:37

Quote:

Originally Posted by Toni Wilen (Post 872305)
Windows 8 + DirectDraw fullscreen is very slow on some systems, I can also duplicate it. Direct3D works fine.

Yup, that was it. Thanks. Too bad D3D doesn't do pixel scaling as well as DDraw. Windows 8 has got to be the worst to come out of Redmond since, uh, Windows ME?

Toni Wilen 03 March 2013 11:44

Quote:

Originally Posted by carls (Post 872316)
Yup, that was it. Thanks. Too bad D3D doesn't do pixel scaling as well as DDraw. Windows 8 has got to be the worst to come out of Redmond since, uh, Windows ME?

"Well"? You mean not being blurry? Enable bilinear (or disable if you don't want it being blurry) filtering in filter panel.

Windows 8 has some very nice under the hood changes, user visible changes aren't that good...

carls 03 March 2013 12:39

Quote:

Originally Posted by Toni Wilen (Post 872317)
"Well"? You mean not being blurry? Enable bilinear (or disable if you don't want it being blurry) filtering in filter panel.

Windows 8 has some very nice under the hood changes, user visible changes aren't that good...

Yes, not blurring the display seems to lead to that the pixels aren't equally big throughout the display, which isn't really noticable in demos but very annoying in DPaint. I'll try tweaking the settings you suggest, WinUAE has really become very advanced. Again thanks for your help, much appreciated!

Retro-Nerd 03 March 2013 13:01

An Auto Integer scaled image, unfiltered, looks pretty much the same for me. Either in DirectDraw or D3D. At least in Windows 7.

D3D

http://www.abload.de/thumb/winuaedir...filteb8ul6.png


DirectDraw

http://www.abload.de/thumb/winuaedir...nofil4xuun.png

Toni Wilen 03 March 2013 13:08

Check filter panel filter mode: it should say "no scaling" or integer scaling for 1:1 pixel mapping.

Retro-Nerd 03 March 2013 13:19

Doesn't look any better here. Maybe better on a smaller CRT monitor.Though i prefer the bilinear filter, the fonts looks pretty on FullHD displays then.

http://www.abload.de/thumb/winuaedir...unfilguuqp.png

carls 03 March 2013 13:38

Quote:

Originally Posted by Toni Wilen (Post 872317)
"Well"? You mean not being blurry? Enable bilinear (or disable if you don't want it being blurry) filtering in filter panel.

Works like a charm, thanks! Took me a while before I understood that the filter slider was the toggle switch...


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