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-   -   GFXRip requests (https://eab.abime.net/showthread.php?t=22145)

BippyM 01 March 2006 23:10

GFXRip requests
 
Tomcat I have the following requests if they are not too much trouble and you find the time to implement these :)

Firstly an option to shift the offset by say 8 or so.. holding r/f for a while is a bit tedious... maybe Shift+r/f for speed :)

Also an option where I save the file with say filename and tick a continuous option or something and the ripper place say an 001 on the filename.. then when I find the next set of rips I press say shift+p and it'll ask how many to save then auto save with same settings but filename+002 and then filename+003 etc.. (If you follow)

tomcat666 02 March 2006 07:31

These are pretty easy to implement (unlike some new screen mode which would only be used for one game and take half a day to implement ;-) ) ... so I will do these today...

tomcat666 02 March 2006 08:38

OK, added these two options. If you press SHIFT + P then the 000 will be automatically added to the filename currently in the dialog. You can enter a new name and any successive SHIFT + P will increment last three digits in the name.
SHIFT + R/F will increase/decrease skip count by 8.

http://retrospec.sgn.net/game-projec...hp?link=gfxrip

method 02 March 2006 12:19

@tomcat... I wouldn't expect you to add that anyway considering it's only Bloodwych and one other games I've seen that do that.

The ability to copy the upper-left cell to clipboard (or a number of cells) would be nice though. - Though, I'm guessing you might not use Windows API much.. so that might be awkward too??

Thanks for the shift+R, shift+F though. ;)

tomcat666 02 March 2006 12:21

Hmm, I managed to copy some text into Clipboard, but since I am using Allegro to display graphics (so far) I didn't find a way to copy a BITMAP object (allegro) to clipboard in any way. If any1 has any idea on how to do that please let me know :)

tomcat666 02 March 2006 12:23

No worries... found it :
http://www.steinke.net/coding.php

tomcat666 02 March 2006 12:47

Unfortunetly it doesn't seem it works with 8-bit windows which I use for GfxRip :((( DAMN

tomcat666 02 March 2006 13:47

OK, I redid and bugfixed allegro code (it didnt set the palette) so it now works for 8bit images too. Altough if I paste the image from the clipboard into PaintShopPro it is pasted as true-colour image. Still good enough I suppose...

http://retrospec.sgn.net/game-overview.php?link=gfxrip

Press CTRL+INSERT to copy the first image to cliupboard

Ultron 02 March 2006 15:36

Great Stuff. Thanks!

method 02 March 2006 16:15

Thank you!! :D

BippyM 02 March 2006 16:18

Thanks mate this is excellent and will make my life so much easier :)

Joe Maroni 03 March 2006 21:19

what about a nice GUI for GfxRip..??

any ideas...??

BippyM 04 March 2006 03:02

x_to: check out the remake BuckyB did.. still a lot of work to do but it's a good start :D

Joe Maroni 14 March 2006 13:00

nice tool but i have 2 objections on it:

1. its using NET Framework 2.0 (i hate runtimes :mad )

2. i´m NOT the author of GfxRip (check About)..its done by Tomcat666...;)

otherwise its a fine work...:great

BippyM 14 March 2006 13:09

We know about point 2 ;)


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