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-   -   Play Amiga games online multiplayer - has it/can it be done (http://eab.abime.net/showthread.php?t=79415)

Mounty 14 August 2015 22:19

Play Amiga games online multiplayer - has it/can it be done
 
How hard would it be to come up with a system of playing Amiga multiplayer games online?

In a similar way to the Checkers game etc built into Windows.

Wouldn't it be great to be able to play games in the Community instead of just talking about them?

TCD 14 August 2015 22:23

http://fs-uae.net/online-play

DrBong 14 August 2015 22:26

@Mounty
It's already been done - WinUAE Kaillera - and development has been discontinued, with no takers to pick up the project.

http://kaillera.abime.net/

http://eab.abime.net/forumdisplay.php?s=&forumid=39

Mounty 14 August 2015 22:30

Quote:

Originally Posted by TCD (Post 1036223)

Great!

Let's get some tournaments organised!

Quote:

Originally Posted by DrBong (Post 1036224)
@Mounty
It's already been done - WinUAE Kaillera - and development has been discontinued, with no takers to pick up the project.

http://kaillera.abime.net/

http://eab.abime.net/forumdisplay.php?s=&forumid=39

Maybe it's time for someone to take a fresh look at it.

I for one would love to be able to get a bit of retro online multiplayer action, especially if it was as accessible as MS have made it.

desiv 14 August 2015 22:57

If you go even more old school, a user in Georgia, USA (about 2500 miles away) and I played a game of Firepower over the Internet using real Amigas and a couple of serial-ethernet devices.

Worked pretty good, except for a few things.
1- For some reason, if we tried to "text chat" in game, it killed it. But the gameplay worked and we could "voice chat" on the phone.
2- (and this is the important one) I LOST every game we played!!!!
(OK, that's not in any way a surprise, but they could have let me almost win one of them!!) ;-)

desiv

stainy 16 August 2015 05:08

Its been done with Kick Off 2. With a dedicated version. And dedicated connection software with full match saves etc..

Mounty 18 August 2015 07:15

Quote:

Originally Posted by desiv (Post 1036228)
If you go even more old school, a user in Georgia, USA (about 2500 miles away) and I played a game of Firepower over the Internet using real Amigas and a couple of serial-ethernet devices.

Worked pretty good, except for a few things.
1- For some reason, if we tried to "text chat" in game, it killed it. But the gameplay worked and we could "voice chat" on the phone.
2- (and this is the important one) I LOST every game we played!!!!
(OK, that's not in any way a surprise, but they could have let me almost win one of them!!) ;-)

desiv

Not very sporting of them!

Quote:

Originally Posted by stainy (Post 1036463)
Its been done with Kick Off 2. With a dedicated version. And dedicated connection software with full match saves etc..

Interesting. Do you have a link to that software?

ReadOnlyCat 18 August 2015 07:33

Quote:

Originally Posted by Mounty (Post 1036222)
How hard would it be to come up with a system of playing Amiga multiplayer games online?

In a similar way to the Checkers game etc built into Windows.

Wouldn't it be great to be able to play games in the Community instead of just talking about them?

I am not sure many games would tolerate the latency of an Internet connection.
Even the super low latency of a connection to Google or Amazon cloud services is between 30 and 40 ms which is about 1.5 to 2 times a 50Hz frame. ;) (And you would be insanely lucky to reach this latency between two random Internet connected computers.)

Most of the multiplayer games support multiplayer via parallel or serial and as Toni said in another thread they usually assume < 1 frame latency.

This said, there is no reason why new Amiga games could not support Internet multiplayer gameplay.
The only thing which prevents it at the moment is lack of volunteers to code them. :)

Mounty 18 August 2015 13:59

Quote:

Originally Posted by ReadOnlyCat (Post 1036791)
I am not sure many games would tolerate the latency of an Internet connection.
Even the super low latency of a connection to Google or Amazon cloud services is between 30 and 40 ms which is about 1.5 to 2 times a 50Hz frame. ;) (And you would be insanely lucky to reach this latency between two random Internet connected computers.)

Most of the multiplayer games support multiplayer via parallel or serial and as Toni said in another thread they usually assume < 1 frame latency.

This said, there is no reason why new Amiga games could not support Internet multiplayer gameplay.
The only thing which prevents it at the moment is lack of volunteers to code them. :)

It is intuitive that games like Streetfighter II would be problematic due to latency, but I was thinking of turn-based puzzle or strategy games.

Maybe there is no demand for Internet play, and maybe talking about retro games online really is more fun than playing them.

Who knows? :confused

Retro1234 18 August 2015 14:16

Something that connects to the joystick port and transmits - Load the same game on both machines - ok crazy idea

FOL 18 August 2015 16:14

Quote:

Originally Posted by Mounty (Post 1036225)
Great!

Let's get some tournaments organised!



Maybe it's time for someone to take a fresh look at it.

I for one would love to be able to get a bit of retro online multiplayer action, especially if it was as accessible as MS have made it.

We used to use Killera alot.
http://www.ultimateamiga.co.uk/index.php/page,1.html

As pointed out, the new chosen weapon of today is FS-UAE.

ztronzo 20 June 2016 11:53

www.amigalive.com

idrougge 20 June 2016 18:22

http://amisource.de/dynamite/


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