I have used a lot scanlines-1.glow-1.vmask-half.darklines-0.halo-1.bloom-1.shader
And I really like this one |
Moved to slang for libretro/retroarch.
https://github.com/kokoko3k/koko-aio-slang This allowed me to do a much better and lighter bloom. |
hi!
i just tried your shader pack in retroarch and i really like that "koko-aio-crt-monitor-slotmask-bloom"-shader. fantastic work! for my personal taste it would be perfect to have also curvature and rounded edges in that shader, like in the "crt-geom-deluxe"-shader. i am no expert in editing shaders, so i kindly want to ask you if you can provide me your shader with curvature and rounded edges or guide me how to edit the shader? that would be amazing. best regards |
Really nice. Congrats.
How to declare it in the advanced option? Shaders = c:/path/shaders/Shaders_name ? |
Quote:
Hi there, I answered to the private message, but totally missed the point, I'm sorry. If you edit the shader parameters, just modify like: Code:
DO_CURVATURE = 1.0 |
Quote:
I just start retroarch with: Code:
--set-shader /koko/koko-aio-slang/koko-aio-crt-tv.slangp |
All times are GMT +2. The time now is 16:42. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.