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-   -   Made a new shader for FS-uae. (https://eab.abime.net/showthread.php?t=104864)

bni 12 June 2022 10:30

I have used a lot scanlines-1.glow-1.vmask-half.darklines-0.halo-1.bloom-1.shader

And I really like this one

kokoko3k 29 July 2022 15:27

Moved to slang for libretro/retroarch.
https://github.com/kokoko3k/koko-aio-slang
This allowed me to do a much better and lighter bloom.

rotaxt 14 September 2022 23:33

hi!

i just tried your shader pack in retroarch and i really like that "koko-aio-crt-monitor-slotmask-bloom"-shader. fantastic work!


for my personal taste it would be perfect to have also curvature and rounded edges in that shader, like in the "crt-geom-deluxe"-shader. i am no expert in editing shaders, so i kindly want to ask you if you can provide me your shader with curvature and rounded edges or guide me how to edit the shader? that would be amazing. best regards

AmigaFan67 18 September 2022 09:13

Really nice. Congrats.
How to declare it in the advanced option?
Shaders = c:/path/shaders/Shaders_name
?

kokoko3k 29 September 2022 14:33

Quote:

Originally Posted by rotaxt (Post 1564950)
hi!

i just tried your shader pack in retroarch and i really like that "koko-aio-crt-monitor-slotmask-bloom"-shader. fantastic work!


for my personal taste it would be perfect to have also curvature and rounded edges in that shader, like in the "crt-geom-deluxe"-shader. i am no expert in editing shaders, so i kindly want to ask you if you can provide me your shader with curvature and rounded edges or guide me how to edit the shader? that would be amazing. best regards


Hi there, I answered to the private message, but totally missed the point, I'm sorry.
If you edit the shader parameters, just modify like:
Code:

DO_CURVATURE = 1.0
    GEOM_WARP_X = 0.03
    GEOM_WARP_Y = 0.03
    GEOM_CORNER_SIZE = 0.01
    GEOM_CORNER_SMOOTH = 775


kokoko3k 29 September 2022 14:35

Quote:

Originally Posted by AmigaFan67 (Post 1565538)
Really nice. Congrats.
How to declare it in the advanced option?
Shaders = c:/path/shaders/Shaders_name
?

I don't know :)
I just start retroarch with:

Code:

--set-shader /koko/koko-aio-slang/koko-aio-crt-tv.slangp


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