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-   -   Ninja warrior curious speed problem with Exact-Cycle full (http://eab.abime.net/showthread.php?t=102042)

CFOU! 01 May 2020 01:26

Ninja warrior curious speed problem with Exact-Cycle full
 
Hi,

I meet curious problem with NINJA WARRIOR (last WHDLoad version)

with some WINuae configuration (68030+RTG) i have a curious problem (bug?)

indeed with option enabled:
Cycle-exact (full)
Cycle-exact (DMA/memory access)

intro music is played very very very fast!!!!!

for information audio code is in VBL interrupt (VBR+$6c)

To display music to correct speed, i must :
- disable Cycle-exact (full)
- leave enabled Cycle-exact (DMA/memory access)

i use this configuration to code all my whdlaod's patch

it's first time i must disabled Cycle-exact (full) to resolve too speed problem

in general is for reduct speed!!!!

have somebody an idea of the problem?

PS: on my real a1200+Blizzard 060&030 no speed problem...

jotd 01 May 2020 09:55

I have inverse problem in JimPower only in the intro. If CPU is set too fast, music is too fast. Then when the title is displayed music is normal.

I think that's related to the way the program regulates itself with VPOS.

What if the VBL interrupt doesn't filter copper interrupts? I can have a look if you want. I "love" those issues.

ross 01 May 2020 10:54

Quote:

Originally Posted by jotd (Post 1396701)
I "love" those issues.

You are a M! :p

CFOU! 01 May 2020 12:33

Quote:

Originally Posted by jotd (Post 1396701)
I have inverse problem in JimPower only in the intro. If CPU is set too fast, music is too fast. Then when the title is displayed music is normal.

I think that's related to the way the program regulates itself with VPOS.

What if the VBL interrupt doesn't filter copper interrupts? I can have a look if you want. I "love" those issues.

in my case CPU speed no change problem! without 'cycle-exact (full)' i can use option 'CPU fastest possible' and music are correct speed...

But if 'cycle-exact (full)' enabled, music speed is crazy!

CFOU! 01 May 2020 12:38

Quote:

Originally Posted by jotd (Post 1396701)
I have inverse problem in JimPower only in the intro. If CPU is set too fast, music is too fast. Then when the title is displayed music is normal.

I think that's related to the way the program regulates itself with VPOS.

What if the VBL interrupt doesn't filter copper interrupts? I can have a look if you want. I "love" those issues.

for your problem, i had same problem with Albedo.

to solve it, i have call music player in VBL interrupt. but it's this case, it was logical...

for ninja Warriors i don't understand why 'exact cycle (full)' distrub VBL interupt :(

Galahad/FLT 01 May 2020 13:12

Quote:

Originally Posted by CFOU! (Post 1396731)
for your problem, i had same problem with Albedo.

to solve it, i have call music player in VBL interrupt. but it's this case, it was logical...

for ninja Warriors i don't understand why 'exact cycle (full)' distrub VBL interupt :(

What interrupt does the disk loader go through? Has it been completely removed?

CFOU! 01 May 2020 16:34

Quote:

Originally Posted by Galahad/FLT (Post 1396735)
What interrupt does the disk loader go through? Has it been completely removed?

i will verify

but i can reproduct it on my real configurations problem on ly with some Winaue configurations

CFOU! 01 May 2020 18:37

i am just testing last winaue version

and no speed problem;)

hexaae 03 May 2020 17:15

Wait a min...
How can be played with Music + SFX on this game???
https://www.youtube.com/watch?v=LV6glE4upIc

WHD version has only SFX while playing... Music stop/starts exactly at the end of level. Manipulated video?

lilalurl 03 May 2020 20:00

Quote:

Originally Posted by hexaae (Post 1397310)
Manipulated video?

Edited video probably. Ironclaw often does that.
Taken from the description of the following video:
https://www.youtube.com/watch?v=rDlyY6j4oas
Quote:

Usually I record with sfx, then manually add the right music in the right places later and upload both versions; one with just music, and one with sfx+music.


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