Full screen Amiga games
I am using a PAL Amiga 500. A very early one as it has Kickstart 1.2 roms.
Most games I play don't fill the screen and have a large blank area at the bottom of the screen as seen below. https://24.media.tumblr.com/45256d1e...iv3io1_250.jpg http://24.media.tumblr.com/14b47b2c1...iv3io2_250.jpg Some games have the crack intro looking ok: http://24.media.tumblr.com/87700a5a4...iv3io3_500.jpg http://31.media.tumblr.com/a417e672e...iv3io5_250.jpg But the actual game still has the blank space: http://24.media.tumblr.com/9a2cfe1a2...iv3io4_250.jpg http://31.media.tumblr.com/d5a5067f1...iv3io6_250.jpg I thought maybe it's a PAL v NTSC thing, but this is a PAL Amiga 500 and I'm pretty sure those games would be PAL versions too. I can't adjust the 1084S enough either to make it full screen. Any ideas? |
A lot of Amiga games only use 320x200 as the resolution. There's nothing wrong with your Amiga and it is really intended that way.
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I think just a lot of us forgot what it was actually like back in the day.
Playing an Amiga on a 16:9 LCD can mean a lot of black screen!! ;0) |
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I'll check it out. Thanks Quote:
I do remember this being an issue when I was a kid. I thought maybe now, with the power of the Internet, I might be able to find a solution :) |
some games had a 50/60hz toggle in the cracktro which stretched 320x200 to fill the screen. Or you could run in 60hz beforehand using some software. The A1200 startup menu had an option to boot in NTSC which did the trick too.
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It is indeed a PAL/NTSC issue. Remember on the PAL consoles how you got those borders on the top and the bottom of the screen? That's the same thing happening here, except the Amiga just gives you one huge border at the bottom.
Upgrading to an ECS Agnus will allow you to install a 50/60hz switch and then you can run NTSC games full screen and full speed. |
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Some games are made like that because they couldn't push to do what they wanted with more lines. Switching to NTSC brings problems. |
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I have a few spare Amiga 500s here, I think at least one has the ECS Agnus in it, how do I tell for sure? I think it's rev 6A board. Quote:
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But yes, there's no "fix", this is the way it's intended to be. You'll find many games which have borders because they couldn't get to do what they wanted to do full screen. |
I think only emulator can stretch games to full screen, with aspect ratio or without.
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I don't have in-depth knowledge of the Amiga to give you a precise explanation, but as said before, this isn't as simple as that. It was explained before. Perhaps, if you want a more in-depth case study, someone can explain it to you. Things change radically with the different number of lines, it's not just a matter of size or convenience. And not wanting to make two versions is not being lazy, it's being realistic about budgets and time constrains!! Sometimes it would be plain impossible because of tech (again, as said before, some games just won't be able to run well on more tan 200 v-lines), and let's not forget that the US market was substantially smaller than the European market, but not small enough to ignore it completely, hence the best compromise doing that. It's a business decision that makes sense. |
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Just as bad, if not worse on my PVM.
http://24.media.tumblr.com/83f63658d...v3io2_1280.jpg http://24.media.tumblr.com/f2ecaf1bb...v3io1_1280.jpg So the issue is a PAL signal only outputting 200 lines of picture and these games would look ok on an NTSC Amiga? I think it could be worth putting in a NTSC switch, because at least some games will fill the screen as it'll be outputting 200 lines in NTSC instead. If there are issues with some games I can just switch back. What do people think? Is there a guide on doing this mod anywhere? |
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It isn't an "issue" to be "fixed". |
The Amiga has no fixed resolutions. The amount of viewable boarder differs from game to game. It's not comparable with the consoles PAL/NTSC 50/60Hz case, where you always get fullscreen in 60Hz. Well not on the Master System (too low resolution), but e.g. on MD or SNES, Saturn, PSX.
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