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-   -   Leaderboard June 2020: Myth History in the Making & Paperboy (http://eab.abime.net/showthread.php?t=102482)

Biscuit 30 May 2020 12:07

Leaderboard June 2020: Myth History in the Making & Paperboy

https://i.postimg.cc/0jrKNHYC/myth1.png https://i.postimg.cc/90SRwt1H/myth2.png https://i.postimg.cc/ZYDyQ4ms/myth3.png
https://i.postimg.cc/vHg6FkHY/paperboy1.png https://i.postimg.cc/dtbZq6L8/paperboy2.png https://i.postimg.cc/528YjzCD/paperboy3.png

Thanks to everyone for voting and we have a good pair of well known games to start.

Myth: History in the Making originated on the C64 in 1989. Brought to Amiga in 1992 with a few changes and upgraded graphics. You play as Ankalagan on a quest to destroy the six evil god-like spirits and their master Dameron, to liberate humanity. Pretty cool, huh. There's a few joystick moves for punching, kicking and weapons, so mess about with it. Use the cursor keys or < and > to cycle through your inventory and press spacebar to use the item. The manual is on HOL. We are playing to beat the game due to infinite spawning enemies making the scoring unfair. This is a great looking game to grab some screenshots anyway to share your progress.

Paperboy is the surprisingly iconic 1985 arcade game converted to Amiga in 1989. Brits might imagine you are delivering The Sun newspaper but it was made in America and has a fictional newspaper The Daily Sun. Do your round and destroy the neighbourhood.

All I will say is give the games a go, see what you think, and I'll be opening voting for next months games on the 5th.

Myth: History in the Making
Try to beat the game or just give it a go for the adventurer badge.
Feel free to compare scores informally if you like.

Play Middle Street. Get the highest score you can.
There's no hi-score table so get your screenshot at the end of your game.
You beat the game when you survive Sunday and get a good newspaper headline, be ready to screenshot it before it disappears.

Round Ends: 23:59 (UK Time) on Tuesday 30th June 2020

Score Badges:
  • Post a screenshot of your score and write it nearby.
  • All scores must be achieved during this round without the use of save states, trainers, passwords or any other cheats.
  • No continues. No infinite score leeching.

Beat the Game Badge:
  • Finish the game during this round and post a screenshot of the ending as proof.
  • So long as you are not submitting a score, you can use continues, passwords, and in-game saves. Play the game as originally intended.

Adventurer Badge:
  • Play Myth: History in the Making during this round and post a screenshot as proof.
  • Tell us what you think of the game.

Never played here before? Why not? Chat, play, chill.

Myth: History in the Making

https://i.postimg.cc/JnBsp93w/beat.png Biscuit
https://i.postimg.cc/tTFmDQCr/adv.png capehorn


capehorn 30 May 2020 12:33

I played the one level coverdisk version of Myth to the end several times and was quite impressed with, but I have never played beyond that before and am looking forward to it. Paperboy is completely new to me.

capehorn 30 May 2020 13:59

Got to the the third screen, the Temple of Athenae. I had remembered what you are supposed to do on the first screen from the demo I had in the 90s, but it took me a good while to remember how you are supposed to do it (you need to use a variety of different weapons and moves). I haven't worked out to do screen two properly but using lives and continues I was able to get past the siren. On the third screen I was turned to stone each time!



No continues.
Looks like I will have to start again!

manossg 30 May 2020 14:10

So we can use continues and save states in Myth, since there is no score involved?

capehorn 30 May 2020 14:10

This was done in one continue. Still screen 3, The Temple of Athenae, but I was able to make out the goddesses' instructions on screen 2 this time.


Biscuit 30 May 2020 14:11


Originally Posted by capehorn (Post 1403572)

Looks like I will have to start again!

You can use continues for Myth because we are not playing for score.

It's only written there as part of the standard first post. Shouldn't apply to anything in this round.

edit - ah I see, you wanted to show a score. gotcha. in that case it's up to players

Biscuit 30 May 2020 14:16

does the score reset after the continue?

capehorn 30 May 2020 14:16

Ok, I will use continues then as all the enemies respawn and score doesn't count for very much.

The manual (HOL) essentially contains a walkthrough for the first part of the game, although much of it can be worked out through experimentation.

capehorn 30 May 2020 14:16


Originally Posted by Biscuit (Post 1403578)
does the score reset after the continue?

Yes, I think so. You get the high score table before being asked whether you want to continue.

Biscuit 30 May 2020 14:26


Originally Posted by manossg (Post 1403574)
So we can use continues and save states in Myth, since there is no score involved?

You can practice the game however you like.

But if you submit a screenshot for the badges you must have played that go without any save states or cheats. Beat the game as it was originally intended to be played. So continues are fine.

Biscuit 30 May 2020 14:31


Originally Posted by capehorn (Post 1403580)
Yes, I think so. You get the high score table before being asked whether you want to continue.

Since scores for Myth are informal, it's not too important. If the score resets then it will be lower anyway. And people can mention it like you did.

capehorn 30 May 2020 15:24

Screen 5 - Forest of Nidhogg


I'm not sure how much I am allowed/supposed to give away in terms of tips and hints, but in the few plays I have had so far, three times a crucial game object has either disappeared because I did not pick it up fast enough, or appeared in a place where I cannot pick it up and then vanished. So if you see one of these objects, make sure you go for it fast, and think about where it might appear. Also if you die before you can pick it up, it will be gone again and you will have to use a continue to try again.

Biscuit 30 May 2020 15:43

That's useful info.

Also, congrats on being the first player to ever receive a badge on Leaderboard. :)

Looking forward to getting into this one. It's like an original God of War or something. I'll be trying to work out as much as I can myself, but the guide to level 1 in the manual does help you understand the game design and how to approach it. Really like these sorts of action adventures.

RuySan 30 May 2020 18:17

What I'm I supposed to do on Myth's first level? The above path is blocked by Cerberus and the under path has a pit that seems to be impossible to jump over.

Never played it before. I'm not a fan of the hold fire+direction to attack (just like in Lionheart) but otherwise seems solid.

capehorn 30 May 2020 18:44


Originally Posted by capehorn (Post 1403579)
The manual (HOL) essentially contains a walkthrough for the first part of the game.

I'm only on screen 5 but in this game there is a lot of wondering what you are supposed to do on each screen. The manual, linked above gives an idea of what you are supposed to do in the early levels, when we get to the end of that guide we are supposed to figure it out the rest of it for ourselves!

On the first screen you need to experiment with different weapons and moves.

Biscuit 01 June 2020 12:14

I'm going to get started on Myth tomorrow. Just looking at the related bits at the mo.

For anyone else getting started that hasn't seen the manuals, Myth came with an 8 page comic and the last page was this, which has some cryptic hints and is generally a cool extra.


john4p 01 June 2020 18:32

That looks interesting, I've downloaded the whole comic from HOL.

Posting the controls here for reference:


Keyboard Controls

Greater Than/Less Than (on.and,)  Cycle through the icons in windows
                                  or left and right cursors.

                      Space Bar  Select weapon to use from the middle

                                  Pressing at the beginning of each level
                                  to continue with weapon.

                              P  Pause the game.

Joystick Controls

Basic Movements

              UP...Controllable vertical Jump
            DOWN...Kneel, pick up object
            LEFT...Run left                    *ALL WITHOUT FIRE*
            RIGHT...Run right
 UP DIAGONAL LEFT...Diagonal/Running jump
UP DIAGONAL RIGHT...Diagonal/Running jump

Fighting Movements

All fighting moves are actioned by holding down the Fire button.

DOWN      - Kick

Sword Torch

Facing Left

  RIGHT...Back Slash
DIAGONAL...Left Neck Slash

Facing Right

    LEFT...Back Slash
DIAGONAL...Neck Slash

Fireballs, Trident, Medusa's Head, Daggers

Left/ Right to fire Left/ Right


LEFT    Defend
DOWN    Kick


      DOWN  Chop Upwards

      Note: At certain stages in the game it will be necessary to have
            previously selected the weapon you want to use next in the
            status area.  This then allows you to press the SPACE BAR
            when you need to use that weapon in a split second at
            certain stages in the game.

arcanist 01 June 2020 19:24

Solving the puzzles is the fun part. Myth feels a bit like Shadow of the Beast in that regard. The combat is... not great, so savour the puzzles. :p

I've just made it to the second area.

It's a button extravaganza on my gamepad. One button mapped to fire, one to jump, one for select item, bumpers for cycle left/right.

Biscuit 02 June 2020 17:01

Yeah, this game is crying out for a hack to give everything its own gamepad button. Right now, I'm actually finding it easier to play on keys. I'm kinda used to them for platformers.

Made it as far as Asgard and have Thor running about being annoying. Haven't worked out the order of things yet.

Really liked the scene on the boat. Got some heads flying in a good rhythm.


Biscuit 04 June 2020 14:39

Time to get a score up for Paperboy. Made it to Thursday.

And I updated the ADF in the OP because the newspaper image was totally glitched on the old one. Recommend WHDLoad anyway.



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