Bippys WHDLoad Project
As I mentioned in the Lemonade thread I am working on a solution to getting WHDLoad games/demos running from frontends.
This has proved to be problematic until now... I have discussed the inclusion of this and it is confirmed with 2 frontends (Lemonade is one) :) anyway here are some screenshots of the PREF making program and for the launcher for each game :) This wont make a lot of sense until you see it running.. Here are shots of the game frontend.. this works off a prefs file with all info included.. You select your options and the frontend does the rest :) http://homepage.ntlworld.com/bippym/...uncher/006.png http://homepage.ntlworld.com/bippym/...uncher/007.png *note not all of the WHDLoad functions are included yet.. only the more common.. if anybody requires a specific function including then let me know and I'll do my best (BUTTONWAIT is one example!) here is the pref making program.. it auto scans the slave and tries to read the header info.. If the slave uses an offset different to the preset couple then you can check where the header starts with a hex viewer and then adjust accordingly (tho this is only recommended for those who know what they are doing) http://homepage.ntlworld.com/bippym/...uncher/004.png http://homepage.ntlworld.com/bippym/...uncher/005.png |
It would be really cool if you could controll it with the joystick.
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Hmm... not too sure how to implement this with gadtools etc...
Any ideas (this has been done in amiblitz but using system structures etc.. mainly!) |
Quote:
http://eab.abime.net/showthread.php?threadid=19691 Slave and installed version are found on your Hard drive and you can launch game/Demo just clicking on this name in a amigaguide (a search command is added the amigaguide to seek game with parametters as number of players, aga, phazer, 4-joy adaptator, type of game, ...) Games/demos must be just placed in sorting directories/ and you must use env:WHDautolaunch.prefs fileto predefine parameters) example of directories: a/ b/ B/ Bi/ C/ ... Z/ If several version of the game are in the same folder (french/GB/AGA/ECS..) You can pre-define your priority parametters for launch whdload by example: aga+fr if not aga+gb if not ecs+fr etc.... you can choise also just open game folder... or open a requester which ask to you if ou want launch game or open game's folder, etc... :D :--------------------- your frontends seems interresting too but must you predefine all parametters, or defaults priority parametters can be set? |
This isn't the same thing matey :)
When a frontend is released with the support you'll see how it works :) |
that looks promising!
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Here is a list of current games done:
Working games Slave Information Code:
3D Galax - v1.0 Code:
7 Colors - v1.0 Code:
Action Fighter - Tick Match a500 Speed |
I've made this thread STICKY so I can find it easily as I update the games I have done :)
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i think this project is great, but whoa, maybe someone would like to help you, as the alphabet is long still
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I am recruiting.. If you wanna help out get yer ass on IRC!
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Already got one working... Just need to iron out the particulars.
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;) I should hopefully have another soon :D
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tutorial! :)
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is this project on hold? it would be cool to be able to edit the various customs of the instals easily from a gui
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I don't understand the Artura "seems to have hardcoded paths" bit. WHDLoad cannot access hardcoded paths, all files have to be relative to the directory the files are in, and there are 3 versions of Artura.
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Another dead project? :blased :(
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It's on hold for the moment. Bip is a busy fellow :)
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I know. :agree
But still, dead... :D |
Darn, I saw this appear on "Unread Posts", started at top of thread thinking "Wow, this looks cool" without spotting the dates. I know Bip is hugely busy with renaming but this certainly seemed a cool project!
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Quote:
I'm actually busy with the family and kids etc... p.s where's my discs? |
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