retro style platform game - rocky memphis
Weve done a c64 style platformer.
600 rooms and 4000 objects collect. save whenever you want - infinite lives - ingame map - powerups. upload youur times to the online scoreboard. windows and mac versions grab it here - http://rocky.ovine.net |
Just tried it, pretty nice. A bit like Montezuma's Revenge with C64 graphics ala Rick Dangerous. Good controls, a Save option. Well done, guys. :great
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I almost thought that this is for C64, but the download is for Win or Mac, I'll give it a try anyway.
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Someone's got heavily inspired in Gordian Tomb and Montezuma's Revenge ;)
I been playing it the weekend. I get quite lost after a wile and it pisses me off. Otherwise it's a good one! If it only had a 20 minute music score, like Gordian Tomb... :) |
Is it Rick Dangerous mixed with Montezuma's Revenge?
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More like Joe Gunn or Montezuma's Revenge. I meant that the graphic style reminds me of Rick Dangerous.
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Looks very interesting, going to check it out after I finish playing tomcats Head over Heels remake.
Been playing quite a bit of homemade stuff lately :D |
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I'm stupid but... How do you access the in-game map? I couldn't figure this out and that's why I got lost.
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White rooms have been cleared of all treasure Red rooms have remaining treasure Numbered rooms contain teleporters to the corresponding teleporter A tidbit of information that I didn't realise when I first began playing is that each room on the map shows the exits and walls, which is a big help when planning your route. A great game that captures the C64 spirit well. Thanks smila! :great |
really beautiful!
any chanches to control it with a joystick? also, what about an Amiga porting? :D |
Just tried this now, nice little game. I completely forgot that the game had an in-game map, so I was kinda confused what to do at first. Now I see that I'm just supposed to collect all the treasure, so I have plenty to do.
One thing though, I don't understand why jumping and up is seperate on this. To stay true to the original, jump and up would be the same, but context sensitive - that is, when you're standing under a ladder/rope he should just climb up instead of jump. Not a big deal though, just that when I play on a keyboard, combined up and jump button is easier than having a seperate button for jump. |
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Yeah, I don't mind having seperate buttons for jump on a gamepad with more buttons, but with a keyboard it's really only complicating things more than it has to. Sometimes, less is more. For example, I don't think having a two seperate buttons for pass and shoot in Sensible Soccer wouldn't really gain anything.
At least, give us the option so I can decide for myself what to use. :) |
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