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-   -   WinUAE 4.0.0 (http://eab.abime.net/showthread.php?t=93087)

Toni Wilen 20 June 2018 19:41

WinUAE 4.0.0
 
WinUAE 4.0.0 (20.06.2018) released. http://www.winuae.net/

New major features:

- Beam Racing Lagless VSync which reduces input latency to sub-5ms. Replaces old Low Latency VSync. (Use 1-2 slice Lagless VSync to match old Low Latency VSync behavior)
- Virtual multi monitor support. Each virtual Amiga video output connector (Video port graphics adapter, RTG boards) can be "connected" to separate WinUAE window, emulating real hardware being connected to more than one physical monitor.
- Debugger supports running Amiga executables from shell, adds symbol and gcc stab debugging data support, loads executable to special reserved address space which enables detection of any illegal accesses byte accurately and more.
- Host mode FPU emulation mode is finally full extended precision (80-bit) capable. It is also fully JIT compatible.

New other features:

- Overlay graphics led (power, floppy etc) support.
- Close confirmation option added to misc panel.
- Default WASAPI audio device automatically follows Windows default audio device.
- Directory harddrives now use uaehf.device as a fake device driver (replacing non-existing uae.device), for example programs that query extra information (like SCSI Inquiry data) now get valid data.
- Directory filesystem harddrive fake block size dynamic adjustment now starts from smaller disk size, workaround for WB free space calculation overflow when partition is larger than 16G.
- Harddrive imager now also supports native (mainboard/expansion board) IDE connected CHS-only drives.
- Disk swapper config file data is restored from statefile.
- Cirrus Logic RTG horizontal doubling support, keeps aspect ratio in doublescan modes.
- Action Replay II/III state file support improved.
- Windowed mode resize enable/disable option.
- CDTV SCSI and SRAM options moved to Expansions.

3.6.x bug fixes:

- WD33C93 based SCSI controllers hung the system if controller didn't have any connected SCSI devices.
- Direct3D11 fullscreen mode didn't open if monitor was connected to non-default GPU. (For example laptops with Intel and NVidia GPU with NV GPU connected to external monitor)
- Direct3D11 fullscreen ALT-TAB refresh problems and other D3D11 fixes.
- 68030 MMU PLOAD was broken (Caused Amiga Linux crash at boot).

Older bugs fixed:

- On the fly switching from non-cycle exact to cycle-exact mode stopped emulation in certain situations.
- Fixed E-Matrix accelerator board RAM selection.
- If CD was changed and system was reset during change delay, drive become empty and new CD was never inserted. Mainly affected CD32 and CDTV.
- Reset when uaescsi.device CD was mounted caused memory corruption/crash in certain situations.
- Code analyzer warnings fixed (uninitialized variables, buffer size checks etc..)
- Old JIT bug fixed: many CPU instructions didn't set V-flag correctly. (Aranym)
- Inserting or removing USB input device caused crash in some situations.
- Softfloat FPU edge case fixes (FABS, FNEG with infinity, logarithmic instructions with NaN)
- Decrease/increase emulation speed input events didn't do anything.
- Toccata audio was not fully closed when reset/reset and caused crash if new config was loaded and started.
- Removed forgotten, useless and obsolete "The selected screen mode can't be displayed in a window, because.." check.
- Fixed WASAPI Exclusive mode audio glitches when paused/unpaused.
- Paula audio volume GUI volume setting was ignored if audio mode was mono.

New emulated expansions:

- C-Ltd Kronos
- CSA Magnum 40
- DCE Typhoon MK2
- GVP A1230 Series II
- Hardital TQM
- MacroSystem Falcon 040
- Xetec FastTrak

and much more than usual!

[bug reports in this thread will be ignored. as usual.]

DamienD 20 June 2018 19:51

Thanks as always Master Wilen for your continual improvements / features / bug fixes and 24 / 7 support :bowdown :bowdown :bowdown

I don't know what EAB / the Amiga community would do without you!!!

< immediately runs off to download >

StingRay 20 June 2018 20:16

Didn't test V4.0.0 yet but the new features look awesome as ever. I'm currently sitting in a hotel room and without WinUAE I wouldn't be able to work on demo code right now so just wanted to say thanks for all the years you spent on improving the emulator, much appreciated! :)

DanyPPC 20 June 2018 20:20

Great update, thanks Toni !

McTrinsic 20 June 2018 21:34

This is so great, thank you so much!!

honx 20 June 2018 21:43

nice! i just updated. now i hope not having to wait too long for someone to release a german dll!
one question because i'm blind: where can i find option to activate the new multi monitor feature? :D
and is it intended that jit gets deactivated if i activate cycle exact in chipset tab and vice versa?

Viceroy 20 June 2018 22:40

Great, many thanks Toni ;-)

Leandro Jardim 21 June 2018 01:00

Thanks Toni for the new update! Hip, Hip, Hurrah! Toni is a good fellow! A "WinFellow", nobody can deny... :lol:lol:lol

HOL2001 21 June 2018 07:57

Many thanks! :)

demoniac 21 June 2018 13:22

Features and improvements look great!

ransom1122 21 June 2018 15:29

Thanks Toni

Anubis 21 June 2018 15:48

Thanks!

Seiya 21 June 2018 18:07

Thanks

siyllad 21 June 2018 18:29

Many thanks

groundplayer 21 June 2018 18:43

Thank you for your absolutely amazing work ! PS: still waiting for emulated voodoo 3dfx support..

AZka 21 June 2018 19:37

Many thanks!

Toni Wilen 21 June 2018 19:42

Quote:

Originally Posted by honx (Post 1249487)
nice! i just updated. now i hope not having to wait too long for someone to release a german dll!
one question because i'm blind: where can i find option to activate the new multi monitor feature? :D

I don't think you need it if you attempt to use it in RTG modes. It most likely does not work like you assume it does due to AmigaOS/RTG limitations..

Look out for "Monitor" select menus (one in Chipset, another in RTG)

Quote:

and is it intended that jit gets deactivated if i activate cycle exact in chipset tab and vice versa?
Yes. Of course. JIT is "only" as fast as possible. (Also 100% nothing to do with 4.0)

Quote:

Originally Posted by groundplayer (Post 1249666)
Thank you for your absolutely amazing work ! PS: still waiting for emulated voodoo 3dfx support..

It waits for some other emulator (pcem? it has voodoo 1/2) getting it implemented first. MAME version is impossible to "detach" from core, it is far too deeply integrated with other core stuff.

andyhants 21 June 2018 22:30

'Windowed mode resize enable/disable option' ?
 
As ever enormous thanks to Toni for his amazing work.

Can I just ask a bit of clarification though - what does 'Windowed mode resize enable/disable option' actually do?

Thanks

DamienD 21 June 2018 22:39

Quote:

Originally Posted by andyhants (Post 1249760)
what does 'Windowed mode resize enable/disable option' actually do?

I'd imagine it means you can resize the "window" by clicking the sides / corners and dragging ;)

...maybe I'm wrong though as you could do that in v3.6.1.

Edit: scrap what I said above; you can now turn this feature on / off; whereas before it was always on...

wawa 22 June 2018 12:17

first off; thx for all the work!

is there any documentation yet how to use the new debugger features? i have a herer pretty complex binary at hand.


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