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-   -   New Amiga game WIP - workname 'Chaos Guns' (https://eab.abime.net/showthread.php?t=71129)

Predseda 13 October 2013 19:36

New Amiga game WIP - workname 'Chaos Guns'
 
Fellow Amigans, I am proud to announce that we have been working on a new Amiga party game. It is a mixture of Alien Breed (top view), Chaos Engine 2 (unique cooperative/competitive gameplay) and Hired guns (four independent views) so it is why we call it Chaos guns.

It will be a story based game for four players, playing with 4 joysticks through an adaptor (or two on keyboard), where each player has his own goal of the game (depending on character chosen out of 12), but all the players also have one goal together, which will force them to collaborate in some parts.

There will be seven really LARGE levels, each player has his own independent window with full scrolling. Game will offer various weapons, enemies, boss fights, puzzles and additional quests. Each character has his own starting position and characteristics (strengh, weight, ability to survive in gas/water, speed and a lot of others) and they can walk through all the maps freely and meet each other.

At present we have an alpha version, work started a month ago and our game was first time presented at Bytefest party two days ago. We are at the beginning, we have been working on it for one month, but we already have results. Now players can walk freely, shoot, die, drawn in water, enter buildings, reload ammo, use stairs. I hope we will release a public demo soon, after some optimalisation and graphics enhancements.

It is a party game, so all four players are needed. We have a lot of ideas, I hope it will evolve quickly. Expected release date is June next year.

Minimum hardware requirement is Amiga 1200 with MC68030 processor and 8MB fast RAM.

Our project leader is Dave DeSade, he also make a lot of graphics and draw maps. I am now responsible for sprite animations. Our programmer is MarK, and musician is Nooly. I think these names are probably unknown to most of you, but I hope they will surprise you in the positive way. All team was formed recently, so we do not use a group name yet.

I will keep you informed, if you are interested.

Dave DeSade presenting Chaos guns at Bytefest 2013

Keep your fingers crossed. Thank you for your patience.

wXR 13 October 2013 20:01

Very nice!

s2325 13 October 2013 20:04

I can see lurking Amiga power brick, good luck.

Graham Humphrey 13 October 2013 21:20

Looks very interesting indeed. Really hope we see this one finished, looks like it could be really good.

Predseda 13 October 2013 21:26

And now back to Gordon Zola ;)

spud 14 October 2013 00:29

Looks funky! Do you have wee video clip you can show of it in action?

NovaCoder 14 October 2013 03:49

Looks very different, nice work :)

desiv 14 October 2013 04:17

If it requires 4 players, network play would be great..
In any case, great looking game...

desiv

Predseda 14 October 2013 08:02

Quote:

Originally Posted by spud (Post 916617)
Looks funky! Do you have wee video clip you can show of it in action?

Only very basic, with placeholder graphics and only showing one character walking around.

http://www.youtube.com/watch?v=YAKu-OHhdj4

Game evolves every day, but it is not easy to get at least two players in front of one Amiga to make a video :)

Which brings me to another quote: after we created the engine and if the game is well accepted, we will maybe make a spin off for two players only (with new puzzles etc), each playing two characters, as we think TWO players in front of one Amiga is easier to get than four ;) But at this moment we are developing primarily a party game.

lukassid 14 October 2013 09:38

This over network will be fun. Possibility of shooting other eab members is indeed very exciting. :)
Glad to see new game in development. Last 2 years is all happening for C64. On Amiga we got new hardware and nice workbenches but not so much new games or demos.

Silhouette 14 October 2013 09:46

Quote:

Originally Posted by Predseda (Post 916543)
Fellow Amigans, I am proud to announce that we have been working on a new Amiga party game. It is a mixture of Alien Breed (top view), Chaos Engine 2 (unique cooperative/competitive gameplay) and Hired guns (four independent views) so it is why we call it Chaos guns.

Sounds good. By that logic shouldn't it be called "Alien chaos guns" ? :p

sokolovic 14 October 2013 11:21

Or "Breed Engine Hired" ? :)

wilshy 15 October 2013 22:04

Very nice. Good to see more Amiga games in development.

If you need any help with SFX (I can see you've got a musician) just shout. Happy to help out again.

Predseda 16 October 2013 11:04

Just for your imagination: custom mapper.

http://i.nyx.cz/files/00/00/10/69/10...?name=Grab.png

Predseda 16 October 2013 22:08

BTW graphic work almost stopped, we are just unable to find correct palette :)

hattig 21 October 2013 17:04

Try variants of http://www.pixeljoint.com/forum/foru....asp?TID=12795 or http://www.pixeljoint.com/forum/foru....asp?TID=16247 perhaps?

You can see how he picked the palette at any rate, which could give you hints for yours.

Mrs Beanbag 21 October 2013 17:24

Quote:

Originally Posted by hattig (Post 917703)
Try variants of http://www.pixeljoint.com/forum/foru....asp?TID=12795 or http://www.pixeljoint.com/forum/foru....asp?TID=16247 perhaps?

You can see how he picked the palette at any rate, which could give you hints for yours.

ooh neat!

Predseda 21 October 2013 17:41

Palette is now ready. Work continues.

We now started to implement inventory system.

Mrs Beanbag 21 October 2013 18:49

Actually now I think of it that 16 colour palette is remarkably similar to the C64 palette. Interesting.

Predseda 21 October 2013 19:09

Okay, you have been chosen to port the game to C64 ;)


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