problem with txt routine.
I've uploaded a source into the zone.
After looking at RSI Demo maker, I thought, hey I can do some of that stuff. I'm having problems displaying a 16x16pixelsx3bitplanes Character. the Character is in the source and is saved in RAW format. The colours are also in the source code. -- I've set up the 3 bitplane pointers, told $100 I want to display 3bitplanes. But damn it it doesn't seem to be working the way I was hoping/expecting it to. When I use 'AD' on AsmONE1.6, it seems to be a problem displaying the 2nd bitplane as it goes horizontal instead of vertical. oh Yeah I'm using this on WinUAE as I have no AmigaMonitor, and TVscreen is not a option. |
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could you post a picture of the original character "A" of your font
and a snapshot of winuae with the prog 'cause i cant see where is the problem EDIT: original font ripped and snapshot of your prog in winuae differences?? |
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here's a PNG of the font.
it's called mamor.font and comes with RSI. hope the 2 pngs help. What version of UAE you running it on? It seems to work on yours :nuts |
winuae 1.2 A500 config
the problem appear in AGA I see... the problem is : bpl2mod missing in coplist (even bitplan modulo) only bpl1mod set (odd bitplan modulo) add $10a,0 after $108,0 |
Also i dont see where is set dmacon in source file. Add this.
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... like this at start of the code :
move.w #$83c0,$dff096 ; activate Copper/Blitter DMA choose in list : #D_setclr|D_Master|D_Btpl|D_Copp|D|Blit D_setclr=$8000 D_BlitHog=$400 ; pri blitter D_Master=$200 D_Btpl=$100 ; or Raster D_Copp=$80 D_Blit=$40 D_sprt=$20 D_disk=$10 D_aud0=1 D_aud1=2 D_aud2=4 D_aud3=8 |
yep it was bplmod2. set that to 0 and font works okay :)
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