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-   -   Inviyya - OCS Shoot Em Up (http://eab.abime.net/showthread.php?t=88840)

Steril707 01 October 2017 15:51

Inviyya - OCS Shoot Em Up
 
2 Attachment(s)
Since this is becoming more and more a real game, I wanted to leave my dev thread in the factory forum, and present this here...

Inviyya is an R-Type-inspired shmup for vanilla OCS 512K+512kslow Amigas.

http://eab.abime.net/attachment.php?...1&d=1506865566

http://eab.abime.net/attachment.php?...1&d=1506865557

Stats:
1 player (maybe second player will be able to play the satellite sidekick, not sure yet), SFX and Music, partially 3-layer-parallax and some transparency effects.

Since it seems at the moment that I will get a table to present this game in Neuss at the Amiga32 in the end of October, I will release a playable demo version of the first level at that time.

Greets,
Michael

Amigajay 01 October 2017 16:11

Looking good Steril! Look forward to play that demo too!

Mathesar 01 October 2017 20:45

I like the modern look of the graphics.

Looking forward to the demo :D

Gzegzolka 01 October 2017 21:49

Good work :)

saimon69 01 October 2017 23:41

Hey Steril, check your PMs

Reido 02 October 2017 12:38

Nice work!

gradius3 03 October 2017 20:15

This looks really promising. Exciting news! Looking forward to play/see the demo...

whitebird 04 October 2017 14:38

I had a look at the videos on you tube and have to say it is very promising. Will probably match quality commercial titles.

whitebird 04 October 2017 14:39

Is it running at 50fps?

Akira 04 October 2017 16:01

Good job dude!
If I may suggest something from the visual side, I think your graphics could use some shading. Maybe work on dithering between color changes and stuff, things like that. I think it looks a bit "rough" as it is because of the colors changing suddenly, in "bands". Maybe it's a palette thing too. Dunno, just minor nitpick I hope you take into consideration when you are done coding and focus on how it all looks together!

Keep up the great work, I am looking forward to play your game, R-Type being one of my favorite game series ever.

Steril707 04 October 2017 19:54

@everybody: thanks a lot... :)

@Whitebird: Yes, 50 fps. Everything. On a real machine with a CRT connected it looks smooth as butter... :)

@Akira: Well, I guess that comes down to graphical style preferences then. ;) I am not a big fan of dithering, and usually try only using it sparingly.
Regarding the palette, it's only 7 colours for the foreground, since this is running in dual playfield mode. I think I am already making most out of it, but you are off course welcome to come up with something better with only using those few colours... ;)

Greets,
Michael

Neil79 05 October 2017 00:28

:bowdown

ransom1122 05 October 2017 00:33

Love the look of the graphics.. Well done

idrougge 05 October 2017 13:34

The colours have some kind of Amstrad CPC tinge.

whitebird 05 October 2017 14:16

Hopefully the game will only inherit the style from R-Type, not the technical performance as R-Type even in its second edition is far from excellence when it comes to smooth scrolling... (note the dependency between scrolling's speed and the amount of displayed sprites.)

Steril707 05 October 2017 14:39

https://www.youtube.com/watch?v=W92G9F49l_E

That's one of the reasons I went for dual playfield.

(mind, that I am still in heavy debugging phase, so there are some graphics bugs to see in that video. Plus that's taken from FS_UAE in debugging mode, so that's looking much more stuttery than on a real machine.)

(yes, I know, they look like flying penisses... :D )

Akira 05 October 2017 16:10

Quote:

Originally Posted by whitebird (Post 1189887)
Hopefully the game will only inherit the style from R-Type, not the technical performance as R-Type even in its second edition is far from excellence when it comes to smooth scrolling...

Only on the Amiga!

Also there were at least 4 other R-Type games after that :D

whitebird 05 October 2017 16:16

Maybe because the developers considered tha Amiga a "CPU-centered" computer as any other computers and completely forgot it has custom chips...

Mathesar 05 October 2017 16:46

Quote:

Originally Posted by Steril707 (Post 1189727)
@everybody: thanks a lot... :)

@Whitebird: Yes, 50 fps. Everything. On a real machine with a CRT connected it looks smooth as butter... :)

@Akira: Well, I guess that comes down to graphical style preferences then. ;) I am not a big fan of dithering, and usually try only using it sparingly.
Regarding the palette, it's only 7 colours for the foreground, since this is running in dual playfield mode. I think I am already making most out of it, but you are off course welcome to come up with something better with only using those few colours... ;)

Greets,
Michael

I actually like the non-dithered look.

Dithering made sense in 1990, with our fuzzy 14" CRT's :D.
Now, with razor-sharp 24" LCD screens not so much....

Steril707 10 October 2017 14:13

1 Attachment(s)
http://eab.abime.net/attachment.php?...1&d=1507637566

Changed the palette a bit, added Walker and Turret Enemies...


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