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Hi jbl007!
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Seems to be caused by not passing the amount of RAM properly to emulation. Have the same problem with the winuae4200 branch, too. Also adding Zorro III RAM results in a very similar error (zero bytes added as well). EDIT: Added log files for Frode. |
Zorro III memory seemed to work fine, but I can confirm that there is a problem with the initialization of uaegfx. Start address is not configured, which causes allocation to fail (you should see ""mapped_malloc(*) without start address!" in the log). Will look into the expansion initialization code...
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I've pushed a fix for the allocation problem (InitPicasso96(0) needed to be added to graphics_setup). I've not actually tested Picasso96 (usage) yet. EDIT: Just did, FS-UAE crashes - I didn't really expect it to work without modifications.
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Thank you Frode!
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FYI, Toni just released final WinUAE 4.2.1 version! Maybe time to merge it, as well.
Any progress regarding uaegfx crashing? Can I be of any help regarding this? |
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Hi again!
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The crash at boot seems to be related with clipboard sharing. See post below! |
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Some test results with disabling certain stuff:
Works: JIT compiler with 68040-NOMMU (others not tested)! Toccata (tested with OctaMED Soundstudio, plays fine) Cyberstorm PPC (tested with ADoom PPC WOS, but PPC emulation is extremely slow, so init DOOM refresh daemon seems to hang) Doesn't work: uaegfx (gives complete white screen with its bottom and right it flickering between white/black) bsdsocket.library (AWeb doesn't find TCP/IP stack) Clipboard sharing (crashes at boot) NOTE: Just realized I didn't configure build with --enable-clipboard. Will retry that and report ASAP. Build fails with --enable-clipboard: Code:
src/od-fs/clipboard.cpp: In function ‘uae_u32 to_amiga_start_cb(TrapContext*, void*)’: |
Btw, clipboard and bsdsocket features are disabled on purpose because I know they do not work (or compile for that matter) without additional work ;) I'm working on the uaegfx issues.
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Pushed commit which makes uaegfx partially working (32-bit mode, <= 960x540 resolution).
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I now have tested Cyberstorm PPC OS4.1FE mode. Booting only works with no graphics card enabled. PPC speed is normal here instead of the previous test with OS3.9. However, the new boot ROM mode making UAE expansions compatible with OS4.x also doesn't work, i.e. directory HD's aren't working in OS4.x mode. Do I have to enable some uae_ setting in config file to enable this? EDIT: Had missing uae_uaeboard = full+indirect config entry. Directory harddrives work now! |
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Note that I have a graphics_card_memory = 16 in the config file. Might be the issue for you! EDIT: Tested uaegfx now with OS4.1FE, too. Works also in 1080p now! Excellent work! |
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Hmm, it looks like 1920x0180x32 works if I also enable some Zorro III memory. (RTG RAM is then moved to memory address 0x50000000 - may or may not be relevant, or maybe the graphics driver simply needs sufficient amount of fast RAM?)
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Is 16MB really enough for full hd res? Who can do the math? :p
BTW: 3840x2160 is fully working with graphics_card_memory=128! Edit: Ah, yeah, Z III mem was enabled. Quote:
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You need slightly more than 8 MB for full HD (1980 * 1080 * 4 / (1024 * 1024.0)) and slightly less than 32 MB for 3840x160 (3840 * 2160 * 4 / (1024 * 1024.0)). This is for the framebuffer itself. The picasso driver might need additional memory. EDIT: Pushed a commit fixing 8-bit and 16-bit modes. |
OK, so there's a bug somewhere. For me 4k works only with 128MB, but not with 64MB. (with or without Z III mem). Does it make sense to find the exact amount where it stops working?
Edit: That was a stupid question -> can't set something in between. |
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Full hd still doesn't work for me, now I have the following available: 1384x1080 1900x1030 1919x1026 Edit: Just noticed WinUAE sets z3mem_start=0x40000000and FS-UAE defaults to z3mem_start=0x10000000 |
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