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-   -   My game projects in C/C++ and GameSmith (https://eab.abime.net/showthread.php?t=81523)

clebin 27 March 2017 21:17

New video:

https://youtu.be/aqDh-pm5gwM

Gzegzolka 02 April 2017 12:42

Great work :)

clebin 03 April 2017 20:43

Quote:

Originally Posted by Gzegzolka (Post 1150018)
Great work :)

Thanks mate - glad someone liked it!

A couple of dev questions:

1. How do I track how much memory my game is using?

2. How can I embed a bitmap font in my game's binary? Ideally I'd like to create a font, embed it and use standard stuff like TextFont and ColorTextFont. Unless there's a good reason not to do it like that.

Overflow 03 April 2017 20:53

Neat! Ive never seen a similar game, so looking forward testing it!

idrougge 04 April 2017 12:58

Reminds me a bit of Baku Baku Animal.

attle 04 April 2017 13:51

Quote:

Originally Posted by clebin (Post 1150226)
1. How do I track how much memory my game is using?

A crude way is to just run "avail chip" before and after launching your game.

Edit: misread the question, avail chip will only tell you if you've leaked memory.

clebin 05 April 2017 23:21

Quote:

Originally Posted by idrougge (Post 1150329)
Reminds me a bit of Baku Baku Animal.

That's a good call - that's the closest thing I've seen. I'm relieved that it's still not the same!

The game pretty much just needs sound now and it's ready. If anyone can help me with the memory question particularly, I'd appreciate it.

Saghalie 26 April 2017 03:06

Quote:

Originally Posted by clebin (Post 1150226)

1. How do I track how much memory my game is using?

1.3 or 2.0+
??

Guess it doesn't matter. Look here, you might get an idea as to how to do it.
https://sourceforge.net/p/diropus4/c...trunk/Program/

clebin 26 April 2017 10:23

Quote:

Originally Posted by Saghalie (Post 1154665)
1.3 or 2.0+
??

Guess it doesn't matter. Look here, you might get an idea as to how to do it.
https://sourceforge.net/p/diropus4/c...trunk/Program/

Saghalie

Hi Saghalie. Thanks for the suggestion but it'll be too much work for me to dig through DOpus source code without knowing what I'm looking for. Any extra help would be appreciated.

I think I need to start a dedicated thread for this question...

EDIT: started a new thread

Astrofra 12 September 2017 10:51

I sincerely love the background art.
Looks very much like the early 16/32 games <3

Super nice as well to see someone who managed to get something out of GameSmith.
I was tempted to give a try, a couple of years ago, but I wasn't sure how it would behave with SAS/C.

LongLifeA1200 28 November 2017 13:56

Any chance of GameSmith being uploaded to The Zone to take a look at it?

Cammy's link from 2009 is no longer active.

Steffest 28 November 2017 15:12

It's also on Amiga Future:
http://www.amigafuture.de/downloads....ail&df_id=5083

davideo 28 November 2017 22:59

Quote:

Originally Posted by LongLifeA1200 (Post 1202590)
Any chance of GameSmith being uploaded to The Zone to take a look at it?

Cammy's link from 2009 is no longer active.

It's on the FTP and so is the manual.

LongLifeA1200 29 November 2017 06:26

Thanks for the link Steffest (and AmigaFuture.de for hosting).

Thanks Davideo for letting me know. I'll remember to check it out next time. Before you mentioned it, I stumbled across Sir_Xeno's post for the manual (very nice website :)).

davideo 29 November 2017 10:41

Quote:

Originally Posted by LongLifeA1200 (Post 1202755)
Thanks for the link Steffest (and AmigaFuture.de for hosting).

Thanks Davideo for letting me know. I'll remember to check it out next time. Before you mentioned it, I stumbled across Sir_Xeno's post for the manual (very nice website :)).

I created the A4 pdf Manual.

I must update it as I've spotted a couple of errors since I created it.

kamelito 29 November 2017 20:32

@Davideo
Keep us posted when updated. How many pages in A4?

davideo 29 November 2017 22:10

@kamelito

It's 207 pages which has been reset to print on A4.

My OCR software wasn't the best and I thought I'd corrected all the errors but a few managed to escape me.

I'll try and update it in the next couple of weeks.

LongLifeA1200 30 November 2017 07:13

Thanks very much for doing so, Davideo

saimon69 30 November 2017 07:36

As a side topic, for Landfill i made the soundtrack and chosen the sound effects for the game, so when is ready is going to look good, play good and sound good ;)

davideo 20 March 2018 15:35

Quote:

Originally Posted by davideo (Post 1202913)
@kamelito

It's 207 pages which has been reset to print on A4.

My OCR software wasn't the best and I thought I'd corrected all the errors but a few managed to escape me.

I'll try and update it in the next couple of weeks.

It's been a long couple of weeks but I've finally finished correcting all the errors I could find.

It's still 207 pages laid out to suit A4 and be ring bound.

I've put it in my upload folder and I'll ask someone to move it and replace the previous version with this one.


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