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More straight port, you can't beat that lol ! |
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How ST manage the unaligned sprite? Or suffer also garbage on screen like the Amiga version? Quote:
the VT DOS/0 cracked version contain files named like 000000xx, where xx is the indexer used in original loader. Quote:
My goal is a full PC1->editor->PC1 just to be fast but even a double conversion is acceptable ;) grafx2 works as expected but with a problem: repacked file are ~2K bigger so there is some floppy space concern.. I have not checked if he messes up with the bitplanes. Maybe I'll rewrite a Packbit for the body part of Degas format. :banghead or make my format. |
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i don't know for the unaligned sprites. to be honest i have not seen the strider sprite bug. What do you need ? PC1 files, CHR files or PRG.BIN ? |
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If files i've are not damaged i'm fine. I've attached a txt with their md5 checksums.
But if you can upload all yours ST ones to the Zone!, I can double check them ;) Thanks. |
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I am happy to add your fixes into the WHDLoad version and/or send you the source if you need it. |
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Interesting.
I took some time to extract the files from the original disk (I did not totally believe in this cracked version, that's why I asked Denis for a double check). And there is some difference: - files 4b, 36, 64, 72, 85 have few different bytes; - file a1 is really file 97 (and on this I would have bet since the game does not use 81 tracks); - 9e is really file 94 (another easy bet because cylinder 79 is the "protection", a simple low/upper tracks unbalanced written bitcells speed check). So cracked files 94 and 99, the Degas 32066 bytes PI1 files with zero-forced header color data, are not used (anyway they contain garbage). Where did those files come from? A different version of the original disk? A prerelease? An error in data extraction? Attached md5 from original files. [EDIT:] Buried somewhere there are also original Amiga files names, in sector position order, so is simple to reassociate. Code:
bstrider.prg |
Oh perfect ! So this fucking game has real files :D !
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Just for historical value or to aid fix some slaughtered tosec versions. ;) |
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It's file 3A :) |
Ok, I took a decision on it.
Because: - all "files" versions are based on Vision Factory crack that surely is from a pre-release or a leak (code/structure/raw data are somewhere different from retail), - Quartex crack have some timing problem, - Flashtro crack is a bit bugged and visually glitching, I'll do my (little)enhanced cracked/trained ADF (and a successive WHDLoad version). In the meantime i've fully patched sprites errors (a pain..). I've even partially redraw a frame by hand, there was no alternative. I hope this also does not pile up with other unfinished stuff :D |
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Both compress to fuck all. |
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Well, first I finish the single version then we'll see ;)
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Did like the arcade version but not so much the Amiga one...
However a game having the "ross touch" is worth a rethink. Quote:
(hope it has the same meaning in English as in French :laughing ) |
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