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The meetup thingy sounds like it might be interesting. I'll pencil it in, for the moment. Quote:
Thanks to you all for your comments. Right, it's nose-to-the-grindstone time. I predict a late night, tonight. :great B |
Great i like this classic arcade game.
PS: je pourrais faire un whdload's patch for final version ?? |
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If i wanted to be REALLY picky i would have said to use the interlaced mode and black cutout to give characters that cartoony effect, but it might affect performance am afraid, this looks already good
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Great! Love these arcade ports :)
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Couldn’t find it in The Zone :(
Will test it on my ‘060 |
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Tapper_Test_01b.adf |
This is awesome. I am a big fan of Tapper. I've played the Arcade, IBM PC, Apple II and ZX Spectrum versions. The Amiga version is very close to the original, graphically wise.
There are some bugs, for example beers travelling from one stage to another and possibility to send customers forth with beers, but as an early preview it plays fine. I've created a video with music and sound effects from the arcade for better feel of the game atmosphere: https://www.youtube.com/watch?v=s_vIS2GQ7SY Some of the bugs are seen in the video. For comparison here are the other versions that I've played so far (in order of my rate, ZX Spectrum being the worse): Arcade: https://www.youtube.com/watch?v=z5ozpJm0iDs Apple II: https://www.youtube.com/watch?v=FrL91PnqfPU IBM-PC: https://www.youtube.com/watch?v=zBEZfMhQoLk Sinclair ZX Spectrum: https://www.youtube.com/watch?v=PVehlZuD8zs |
They have this at the Arcade Club in Leeds (UK) as a cocktail cabinet
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Maybe on AGA, with a beefy CPU and Fast RAM it might be a workable option. Possibly not at 50fps, though. B |
Hi, just tested Tapper with 040. To be more precise I have Amiga 1200 + Blizzard PPC 603e+/68040 + BVision, which is not very compatible setup :) Didn't see any glitches, so seems to work with 040 too.
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Just gave this a whirl, very cool indeed Old_Bob :great
I guess music / SFX are the next steps? |
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It should, hopefully, work without any issues on 060 as well. With that, I can consider the engine complete and get stuck in to building the rest of the game. Quote:
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...once totally finished, I'll add to this thread: Ports / Conversions --> Amiga ;) |
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It works great on my A4000 with A3660@50 MHz (except there is no sound?) :great |
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I guess that's all the CPU bases covered. Talk about using a sledgehammer to crack a nut, though. I think the whole frame loop should possibly fit inside your CPU's instruction cache. It might be able to run the game a hundred times over if only the blitter could keep up. :spin B |
After a bit of a delay, I've finally got a new version ready for testing.
Quite a big update, this. All the rounds are now in but there's still no sound, as yet. Still got a fair bit of work in Dpaint to do as well as a few bits of game code to write but I think it's coming along quite nicely. The ADF is in The Zone. :cool B |
Hi Old_Bob
That is impressive!! Looking fantastic and plays very well on my A1200. Do you have anyone to do the music, sfx? If not I could always look into it. |
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