Id rather play Rainbow Islands on the Amiga than ANY other console platformer other than Super Mario World/other 2D Marios.
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now you make me laugh, that platform was not even complete.
try PC engine version or better still arcade two buttons and no push 2 jump. and you go on about stick contact points. Rbw isle need micro switch so much more any amiga platform i think of. |
I'm aware of the missing levels in the Amiga port and I'm used to playing THAT game with a stick so for me it's fine.
Glad I make you laugh. |
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The bottom line here mate is that many of us can be and ARE extremely accurate in our timing when using UP for Jump and i for one am absolutely terrible when using a button for jumping because it either just does NOT feel right for me or i just cannot get used to it, and i just do a hell of a lot better at jumping in a platformer when i push up. This is not about you being "right" mate, its only about what you prefer and what you are used to using, and pushing up to jump does not make me "right" either. So please stop trying to win the argument because there is NO argument. Amiga platformers are as good as Mario ones full stop because there is no right and wrong here. I had a mate years ago that had all the systems, such as a Megadrive, SNES, Amiga, Atari ST, C64...etc.. and i played Mario on the SNES in the day, but after spending a week or 2 on it "trying" to enjoy it, i just found myself almost smashing my friends controller and said to him "give me a fucking joystick" and i was back to the Amiga where i had a ton more enjoyment than fucking about with 400 buttons and a satellite dish sticking out its rear end ;) Its not about getting with the times by using a Joypad, its about what works "for you" and one of the main reasons why i never owned a Console (except for an Atari 2600 & CBS Colecovision) was because of "Joypads". Now i think its time to move on from Mario and bury the hatchet on was "once" a good platformer for many in its "2D" form (but now is just an overly used and abused franchise) but has seen its day. :great:great:great |
Big up for my man blade :bowdown You took what I had on my mind and made it a post mate :great Thanks for that :spin
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Cheers blade :bowdown if a point needed making, you did it in your post :great
@WhoReallyCares http://www.emuasylum.com/forums/imag...lies/gripe.gifIsn't this an Amiga board :confused Maybe TCD is right, you're only here for one thing, so http://www.emuasylum.com/forums/imag...lies/troll.gif Let us get back on topic now :) |
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I think we can all agree that we can mention games of all sorts on here whether it be PC or Nintendo (hell we "are" playing Nintendo games in one of our gaming leagues on here) but when you've got the attitude that guy has where he claims nothing on the Amiga's catalog platform wise can match a singular Mario franchise, then thats where bias line needs to be drawn. I think we can all agree that we would not claim that any "one" Amiga game is better than ever other Nintendo game of that genre but this is what we get from this guy and its pretentiously arrogant in its nature. Not only did the Amiga have great games, they were gritty and musically thanks to men like Chris Huelsbeck, Richard Joseph and various other geniuses we had games of atmosphere unsurpassed for their time. I think with the Amiga being a "computer" as well, we could appreciate the depths of programming brilliance as our 1985 hardware was consistently pushed to its limit with all the creative energy they could muster. The Amiga was not a Console, and it was something more than 400 extra buttons. |
I think it is a point to make though that the heap of perfectly fun platformers on Amiga were never equal to what consoles were able to provide.I played and enjoyed a fair few and they were fun but never to the levels of enjoyment i had from the best console platformers.Never will Amiga have a game to match the quality of Mario or indeed many other top platformers on these more suited machines.That said consoles had a lot of generic platformers as well it's just that the likes of more skilled platform game designers Nintendo, Capcom and Konami etc were developing pretty much only for consoles and they had the more suitable hardware too.Amiga couldn't hope to match what you saw on console
Doesn't mean a person can't enjoy more the time he's having on an Amiga platformer, it's just that i find the idea of there being a better platformer thah Mario on Amiga, as a little absurd.Fair enough if you prefer these games for whatever reason but looking purely at their design, they were very flat games regards to any game layering with little in the way of control depth - fun though yes they could be I love the atmosphere you get when playing games on Amiga over any other machine and it's the reason i own 3 actual machines.Wether a person likes Mario's or not though, it's clear to see how they're easily the best 2d platformer ever created, and it comes down more to bias if you don't rate them - and by bias i really only mean it's not your cup of tea.Mario 2d is very intelligently written game design quite unlike what most Amiga platform games ever got to see.Games written with the understanding of the art.Just about all platform games only ever end up as fairly fun and to be honest it can't be to hard to design one of those but not something like Mario.Subjective is fine but it doesn't apply here if you ask me I love the Amiga but i honestly can't remember spending much time with a truly special Amiga platform game unless say it was something a little different like Gods or Flashback say - Mr Nutz is probably the only one as i loved it but in truth it's hardly one of the best platformers either.For platform needs i had the Snes though Ruff n Tumble is quite well done and if you're after something that actually does play more impressively arcade like then it's quite good.Lionheart is probably the only game i can think of right now that measures up to a console game and even trumps them visually Personally speaking i would say Mr Nutz was distinct and by far a better experience than the console versions and Turrican 2 and 3 just felt so much more suited to the Amiga.Gods is easily the best on Amiga regards to it's more believable world atmosphere and also there are some Arcade conversions that feel perhaps even better suited to how warm that general feel you always got with Amiga games I go between the two control types easy enough as pushing up on joystick feels obviously perfect as pressing a button does too if it's all designed specificly - up on a pad is always going to feel odd of course (unless it's Streetfighter) in the same way pressing a joystick button to jump is also at odds given most Amiga games were up Bit of a rant then but having enjoyed lots of machines, i see good in all of them.Amiga is an awesome machine but platformers wasn't really it's strength when compared - maybe if companies like Konami, Capcom etc had bothered then perhaps that would have been different Sounds a bit like a dig at the mighty Amiga but i adore the machine For me atmosphere on Amiga wins every time but then that is just subjective |
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I remember when SMW got ratings of 96% here and I thought 'well even if it's a really good game that is for sure overrated'. Mario is a nice platformer, but I would rate many others at the same level, if not above. Can't say that the level design really blew me away, but it's far from bad for sure.
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It's amazing what you can do with a stick and a single button.Play Budokan for instance you can execute over 10 different blows and very easy or Goal! making low pass,high pass;low,medium and high shots;diferents head shots and scissor shots:shocked
I think the games would have been improved if a second button is available but not to jump,I prefer play Lionheart with only one button but Turrican 2 no.Anyway There are many games with two buttons available:) |
As this thread has long since gone off-topic I've split all OT posts into this new thread...
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I love some of the "facts" presented in this topic. "mario ... The level design, the difficulty curve, the tight controls all PERFECT" ... I dont even like use of 'running', the gravity level, the technique for removing enemies. for -me- it fails across the board compared to other games. i wouldnt be stupid enough to say it's a crap game, but I dont like it, and dont see why I should have to defend that opinion. Quote:
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Thanks Graham.
I can understand why some people enjoyed SMB3, Super Mario World or consider that Mario64 came as a model for future 3D platforming, although I never really enjoyed them. SMB1 I could never understand why people like it: Weird inertia and bad collision detection (maybe it was good when the NES came out but I never touched a NES before the 90s). To quote one SMB3 review from GameFAQs (also mentionning SMB1): Quote:
1) http://www.mariowiki.com/images/thum...ire_Flower.png 2) water/swimming levels |
SMBI I have no spotted bad collisions:shocked,I have played it a lot and is a perfect masterpiece
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Pah, Turrican 2 to rule them all \o/ :bowdown
What do you mean with 'that's not a real platformer'?!? I'm not listening, na na nanana... :p |
Play superfrog without cheating to the end ..then you canhave an advice on mario-like amiga platformers..an original amiga production with its own features that will keep you busy for weeks!
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