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Predseda Predseda is offline

Puttymoon inhabitant

About Me

  • About Predseda
    Born on Putty Moon
    The City of Townsville
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    EAB Supporter !
    Recent donator
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    Lemonamiga.com -the home of the Amiga gamers!


Total Posts
  • Total Posts: 4,486
  • Posts Per Day: 1.15
Visitor Messages
General Information
  • Last Activity: Today 10:34
  • Join Date: 12 March 2007

Visitor Messages

Showing Visitor Messages 1 to 7 of 7
  1. john4p
    12 December 2016 15:10
    I'm here. ;)
  2. roberthazelby
    16 February 2012 16:24
    Loving your player sprite for Graham's forthcoming game. Excellent work!
  3. filmjölkszombin
    04 June 2011 18:45
    dr fruit was here
  4. Tiddlypeeps
    08 April 2010 02:07
    Sorry, havent been on in a while. You can go bigger with the creatures if you want to, but 20x20 is the absolute biggest they can be. You could make a few in different sizes, smaller creatuers would be weaker but faster and the bigger ones would be stronger but slower, or sumthing like that. I would say 2 - 3 animation frames would be enough, its up to you. The towers will be static, its easier to work with and i think will look better. Medieval style sounds good.
  5. Tiddlypeeps
    17 March 2010 15:40
    Sorry I assumed you knew the genre. Here are a couple of my favourites http://armorgames.com/play/1716/gemcraft
  6. Tiddlypeeps
    13 March 2010 17:46
    I am writing it in C and asm, using Gamesmith. The art im using at the moment is 320x256 on 32cols. The machine im developing on is the A1200. The game is going to be in top down view. I will need about 3 different types of towers about 15x15, and about 3 different types of creatures about 8x12 in size. Also a background image with a path that starts at the edge of the screen and twists and turns untill it reaches a base type building. The style could be completely up to you, I have no idea what I think it should look like when its done.

    Just so you know this is my first time working with the Amiga so I am still learning a lot and am unsure of a lot of stuff. So forgive me if I say stupid stuff >.<
  7. Tiddlypeeps
    12 March 2010 12:23
    Hey :)
    I havent yet completely decided on what exactly the end product is going to play like, but the bits I have decided on are that it will be a path based tower defence game. I want the mechanics to be kind of simillar to GemCraft, in the way that the towers can be upgraded in different ways, like mixing different types of elemental damage. I think they way im going to work that is possibly enemys will randomly drop power ups when killed that you can attack onto the towers when upgrading them, or something like that. Still unsure of the specifics, im just trying to get the basics running at the moment.


Showing Friends 1 to 10 of 28

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