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Tiddlypeeps Tiddlypeeps is offline


About Me

  • About Tiddlypeeps
    A computer games dev student, in my final year.
    Playing games, programming, music.
    Code monkey
    EAB Supporter !
    Recent donator
  • Signature

    Anyone who is capable of getting themselves made President should on no account be allowed to do the job.


Total Posts
  • Total Posts: 67
  • Posts Per Day: 0.02
Visitor Messages
General Information
  • Last Activity: 02 October 2010 20:50
  • Join Date: 02 October 2009

Visitor Messages

Showing Visitor Messages 1 to 9 of 9
  1. aventador
    07 June 2016 18:49
    http://biareview.com/ http://anztheme.com/ trung tâm đào tạo kế toán dịch vụ thành lập công ty trọn gói tư vấn luật dịch vụ kế toán hương hướng v́ mất thang, ngoài ra thiết trận vẫn đang đợi ở phía dưới, cơ hồ chỉ trong vài nhịp hô hấp, đă bị biển lửa nuốt sống!!!
    Một trăm mét!
    100 mét là khái niệm ǵ?
    Cho dù là kẻ chạy nhanh nhất, muốn chạy hết 100m cũng cần ít nhất 10 giây! Huống chi đại bộ phận người ta cũng không có tốc độ đó!
    Thú nhân lại càng không phải nói! Thú nhân có thân thể cường hăn, nhưng không có nghĩa là có tốc độ cao! Huống hồ bọn họ c̣n mang giáp sắt nặng nề! Chạy càng tốn sức, càng chậm!
    Không cần phải nói, lấy tốc độ thú nhân, chưa chờ ngươi chạy khỏi 100m biển lửa, ngươi đă bị đốt ra tro rồi!
  2. fingerfamily
    16 February 2016 22:25
    The "finger family song" is a very popular nursery rhymes that makes learning fun. Tags: family finger song, family finger, finger family, nursery rhymes, finger family song
  3. Predseda
    30 March 2010 23:08
    8x12 creature will be very small, something "lemming-type". You will need the animated sprites i think, so how many animation frames should those creatures have? Also the towers - should they be animated (some rotation of the weapon on the top), or fixed, like those in Gemcarft? I think I will do it in medieval style, which fits best to the genre.
  4. Predseda
    30 March 2010 22:27
    I played the gemcraft to the 17th level and few other tower defense games, so I now know the game principle. Looks well, I will try to create smtg.
  5. Predseda
    13 March 2010 19:23
    I have never played any tower defense type game, so I will first try any at least to know how it works.
  6. Predseda
    13 March 2010 00:00
    What programming language it would be based on? I am asking because for example Amos is limited in graphics to OCS. I also prefer 320x256 on 32cols (64 halfbrite respectivelly), but if you would be able to use 256 colors, I would try to do an AGA graphics. I think at first you should have some basic imagination to specify, for example - tell me: "draw a tower, 50 pixels in height, isometric view, in 3 states of damage (by catapult, or by fire or so). It should be in lowres". And I will try to do my best and you will tell me if it is acceptable then.
  7. Predseda
    11 March 2010 21:28
    Hello. Tell me more about your imagination of that Tower defense game. I would like to contribute a bit.
  8. Tiddlypeeps
    10 March 2010 13:55
    Hey, the coding is coming along great. Im flying along now that im doing it in C first. I dont think ill have a finished game done in time for my college project, but I have every intention of finishing the game off after college.
  9. cosmicfrog
    27 February 2010 01:19
    hi hows the coding coming along ?
    I would really like to see a tower assault type game for the amiga


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