View Full Version : Fantastic Voyage (*working*)
andreas
05 July 2001, 14:19
Hi,
same procedure as every week. :p Fantastic Voyage can be d/l'ed from Dreamzone, but it doesn't work, it did NOT even on my A500 which I tested it on last year.
Looks like another broken image.
Can anyone please support me with a working version? TIA.
First things first, I have never heard of this game, so I don't know first hand on this, but most site's I found using Google list this a CDTV only game. If that's the case maybe the version on Dreamzone is a dodgy CD rip. Anyway I could find no sites with a version of anykind (CD or otherwise) for download anyway:(
MethodGit
05 July 2001, 15:37
There was a CD32 ISO FTP which featured this game, but I don't think it is up and running right now. I certainly wasn't able to access it anyway. It was the one advertised on the CD32 ISO Source (www.ridgeworld.com/cd32iso), if anyone is familiar with that site. The guy also has a cover scans/general info page called the CD32 Source (www.ridgeworld.com/cd32). Hope that helps you a little bit. ;)
CodyJarrett
05 July 2001, 16:15
Fanastic Voyage came out on floppies too.
<Ian>
Picture removed in the great purge of October 2001:)
It will be included in the AGD though:D
</Ian>
CodyJarrett
09 July 2001, 14:52
My ADFs don't seem to work in WinUAE, so I'm not sure if it is the working version or not...
Do you want the JST install?
Oi, teh disks I got from teh Dreamzone work just fine on my A600...
Where does it lock up, andreas? I had no problems so far...
andreas
13 July 2001, 23:14
@Akira
Locked up right in the middle of the boot process on my REAL A500.
Maybe this thing dídn't like my Kickstart 1.3 ...
Who knows... your A600 has Kickstart 2.0, I suppose?
@Cody could you please upload it here?
Thanks ... I'm going to do a binary compare with the DZ version and report you back here ASAP this evening...
CODERS' NOTE:
*Maybe* the floppy code of WinUAE can be fixed to make the game BOOT (at least) ... it stops at track #83. 0.8.8 R8 and 0.8.12 R1 both stop at track #80. The reason of the difference is because I remember a change of the floppy code by Toni Wilen because of Apidya:
(old)
static void drive_step (drive *drv)
{
[...]
else { /* if (!direction) */
if (drv->cyl < drv->num_tracks/2) drv->cyl++;
}
}
(new)
static void drive_step (drive *drv)
{
[...]
else { /* if (!direction) */
if (drv->cyl < 83)
drv->cyl++;
}
}
This thing with Track #83 is absolutely weird, because since it's a cracked game, I don't think there are long tracks anymore. Apparently the WinUAE step motor emulation is just "freaking out" a little because it can't handle the disk yet.
(BTW: This could fix more games if someone tackles that task. I'd give everything if I could get myself to understand that thing a bit more but I'm clueless here. It may be important to mention that I'm able to build my own WinUAE here because I've got the appropriate environment set up so I can directly react upon your possible changes and/or enhancements and report back here if it works or not).
CodyJarrett
14 July 2001, 11:10
JST installer of Fantastic Voyage:
http://jffabre.free.fr/amiga/keith_loaders/fvhd.lzx
Image 1 to use with it:
andreas
14 July 2001, 11:56
Thanks a lot Cody. Well I thought you'd post the ADFs instead (could you please check if it's the SKID ROW version you have? (like DZ)) but these special JST dumps seem to make more sense. Akira reported that they *did* work on the real thing, so it's apparently an emulator issue.
I'll try to create a HDF or something and report you back if it worked. Thanks again... :)
vBulletin® v3.7.0, Copyright ©2000-2013, Jelsoft Enterprises Ltd.