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Messanger
01 July 2001, 16:37
I try do play it with Fellow and WinUAE 0.8.8. 6 - 8, but it doesn't work. Does anyone knows the proper configuration?

Ian
01 July 2001, 18:41
Download WinUAE 0.8.16r* (http://www.codepoet.com/UAE/index.htm), then download AIAB (http://aiab.emuunlim.com/) and then download the AIAB version from the same site, Bobs your uncle, your now able to play Shadow Of The Beast:D

andreas
01 July 2001, 18:45
can you please send me that file (no better don't post it here to save space :p) so I can take a look at it? I remember no problems ever with *my* SOTB version, not even with 0.8.8 R 8.
You seem to have an unusual version - this is getting interesting. :)
Just send it to andi3@gmx.net so I can take a look thanks -

Ian
01 July 2001, 23:02
Here's a working ADF version for you, if you don't have WinACE let me know and I'll post Zip files instead:)

UPDATE:// Changed to ZIP files

Files removed .. If you still want/need them send me an email:)

Ian
01 July 2001, 23:26
Tested with the latest WinUAE 8.16r4

Use these options in your config:

Kickstart 1.3
CPU 68000 more compatable mode and match A500 speed
OCS Chipset and also check the box marked Sprite collisions
Memory options don't really matter, but make sure you select at least 1meg Chip mem;)


Files will be deleted in 24 hrs:)

UPDATE:// Changed to ZIP files.

Files Removed. As above:)

Messanger
02 July 2001, 12:53
bad news everyone: I've tried it with 0.8.16r4 in connection with AIAB and the "SOTB"-configuration. After skipping the intro and a few secs of playing the game an software failure occurs. What now?

andreas
03 July 2001, 12:29
please give some of your machine's specifications - e.g. OS, gfx card, cpu ....

Messanger
03 July 2001, 14:02
IanCharge: Thnx for the files.

andreas:
os: Windows 2000
gc: Asus TNT2 Ultra
processor: AMD Athlon 500

but actually I think that the problem lies in the WinUAE configuration and/or the quality of the adf-files.

Does anyone have a clue?

andreas
03 July 2001, 14:48
@Messanger

thanks. THAT COULD INDEED be a problem that you're using Win2000. AND don't forget it might also make a considerable difference if Win2000 is used with or without Service Pack 1.
(Afaik, ) *most* of us use Win9x for running WinUAE, for because of the fact that Win2k is still somewhat "brand-new", you cannot guarantee that each and every game working under 9x will work under 2000 as well.

andreas
03 July 2001, 18:46
Hi Messanger!

I finally figured it out! :bounce
First: believe it or not, YOU *ARE* RIGHT. WinUAE *does* have a problem with SOTB (Vision Factory version from LeChuck) if you use standard configurations. But this version works flawlessly on WinFellow, this means it's _not_ broken. For WinUAE, consider this:

- Avoid the "Approximate A500 speed" option --
[Edit] This has proven wrong ... the actual culprit is the 'slow' option.

- Do not attempt to boot up the game with Kickstart 3.0 -- however, all 1.2, 1.3 and 2.0x kickstarts can be used.

Instead:
- use 'Adjustable with CPU and Chipset' and set the slider to position '4'. Even position '1' breaks the game!
- IMPORTANT: check the 'Slow but more compatible' box.

Enjoy - and please report me if it works! :)
(Successfully tested with WinUAE 0.8.14 R1)


Remove config

Messanger
03 July 2001, 19:18
Cool it really works!!!

I can't believe it!!!

Thnx Andreas: after using the "The Band" version of "SOTB" with WinUAE 0.8.14 R3 and your configuration it works perfectly well (the "Vision Factory" version still freezes at the titles). Anyway, I can't await to play that goddamn game! Thanks again man!

andreas
03 July 2001, 20:56
Congratulations ... you're welcome. :)
But I tested this configuration with the Vision Factory crack as well and it did work ... two ideas (not for you anymore, but for some others perhaps)

- WAIT! It loads a *long* time and the intros change automatically, you just need a little patience, maybe a little bit more than average.
- The "red" (second?) intro screen (the one without any text) can *only* be left if you press the FIRE button, this is the trigger for the music volume to get lower and, eventually, fade out to silence which is needed to give way to the next (title) screen.

Karl Stodulski
04 July 2001, 20:13
I think I've only tried it in Fellow... seems to work OK, apart from minor graphical errors when it shows the scrolling background... the 'Shadow of the Beast' and/ or the 'Psygnosis' logos get screwed up.

But otherwise, it seems fine :).