View Full Version : UAE emulator for the Android
Vars191
03 June 2011, 12:28
How good is the UAE emulator for the Android machine?
You don't here much about them
bippym
03 June 2011, 12:40
Search function!
Vars191
03 June 2011, 12:41
Search function!
I did, not much up to date info
fitzsteve
03 June 2011, 12:45
Some recent info here (http://eab.abime.net/showthread.php?t=59213), granted not a lot.
I've played a few games on it, seems ok but I wasn't expecting much ;)
bippym
03 June 2011, 13:08
I played a couple of games, and tbh I would much prefer them to be remade and sold.. Android is quickly grabbing market share from apple so it is time developers supported it more!
Hewitson
03 June 2011, 14:29
It is, I've often wondered why every man & his dog makes apps for the crappy iPhone when Java or Android would reach a far bigger audience.
seuden
03 June 2011, 14:41
Yeah the iPhone is crappy!
Parsec
03 June 2011, 15:20
It is, I've often wondered why every man & his dog makes apps for the crappy iPhone when Java or Android would reach a far bigger audience.
Because there's much more money to be in iPhone app development than any other smartphone platform regardless of user base. Android folk don't like to pay for things as much as iPhone owners do it seems.
I have just ordered an Android phone by the way so am not slagging the platform off :)
Hewitson
03 June 2011, 15:24
You've got a good point, you've only got to look at the success of iTunes to realise Apple users would rather pay for things than get them for nothing.
Parsec
03 June 2011, 23:40
I was thinking of this table before but couldn't find it, it's about half way down the page and shows the amount of revenue each phone platform app store makes. Numbers are eye opening!
http://www.isuppli.com/Media-Research/News/Pages/Apple-Maintains-Dominance-of-Mobile-Application-Store-Market-in-2010.aspx
I interviewed a Windows Phone 7 developer on my site recently and he said the only way to make money at the moment on that platform is to do a free games with adverts in it - I think it's similar with Android because Rovio did it with Angry Birds :)
Vars191
05 June 2011, 06:38
At the moment I am using PSPUAE BETA 13 on a PSP 3000 to play Amiga games, would an Android 1Ghz do it better?
LordNipple
06 June 2011, 13:19
I have played on the Amiga Emu for Android, and it's far from perfect. I have emailed the developer suggesting ways he can improve it but he has bever replied. Other people have complained about his lack of interest in making the emu better.
Games like Speedball 2 and Supercars 2 worked a treat, but I wanted to try Ishar 3 but input options on the emu are limited and so you can't progress through the screens properly...
I would love to know of another emu in development. I hope someone makes one.
it is hard to do mouse controls on a touch screen, 2 buttons and all that.
At least it has more then one tactile button on most android hand sets, which could be useful.
I couldn't get it to work on my Galaxy s2, anyway.. :/
Vars191
09 June 2011, 08:00
it is hard to do mouse controls on a touch screen, 2 buttons and all that.
At least it has more then one tactile button on most android hand sets, which could be useful.
I couldn't get it to work on my Galaxy s2, anyway.. :/
Thank you very much for that info I was going to get the same android you mentioned but I will give it a miss many thanks you saved me a lot of time and money:great
I got it working now, if I had the kickstart roms on the internal memory, it wouldn't load them. (just sits at a grey screen, probably trying a kickstart alternative), and then nothing.
Got myself a 8gb external micro-sd, and it runs, controls are hard though. didn't seem to like using the vol, for left and right mouse. haven't tested much with it though.
I've got UAE4Droid on my Xperia Play and it works fine on most of the games I've thrown at it. Being able to map the game keys to the HW keys on the device is a real plus!! I've not bothered putting WB on yet, but I might give it a go for a laugh.
How long before the new AROS-68k ROM runs on UAE4Droid? (Even if it is slow.)
Last time I tried it on my brother's Android phone, it only worked with Kickstart 1.3.
Of course bundling the 1MB ROM (as Toni did with WinUAE) is a logical next step once it works, even if it's slow on a mobile device.
Uae4Droid is based on Uae4ALL I think, so it might be a little effort to get it to support it.
I will port my emuCore (based on winUae, and E-UAE) to android, once I get the iphone alpha out.
radon_22
16 July 2011, 01:54
Vairn- we await anxiously await.
I'd kill to be able to run RTG Workbench on my tablet. Or at least whdload games... :)
tomaswoj
11 August 2011, 09:49
Just to let you know, that i'm (asymptotically :)) approaching the android port of PUAE. A quick and dirty .apk file expected to be released within few days. You can look at the progress (with screenshots) here: http://droidpuae.blogspot.com.
Btw. kudos to Vairn, especially for a tip on missing (or in a wrong place) kick.rom. That unblocked me few days ago :).
PS. kind of a side comment, but the resulting apk file i have currently (fat binary for both ARMv5 and ARMv7) is quite large in size. Approx 4.8MB. From what I have looked into interim build obj files - majority of code is in cpuemu_* files.
I wonder how that compares to UAE4Droid that is only ~2MB in size? Is that difference due to 68000 only of UAE4Droid? Also no AGA, hard disks, and stuff?
I also have comparison to Basilisk port (that was only 1.2MB) and Hatari port (1.5MB). It seems their code is much more compact, despite both of them support up to 68040 (and custom chips like Videl in case of Hatari Falcon).
radon_22
12 August 2011, 04:34
Big fan of your work on DroidDos (Although it crashes on my Gtab), I can't wait to see this.
Vairn
12 August 2011, 08:46
Nice work Tomaswoj, is the buttons on the side part of the gui, from the sdl renderer?
I wonder what the speed is like.
Uae4all is smaller cause it is missing alot of the extra features which puae has, aga, picasso, hd files. etc.
The cpu emu for uae4all is also only a 000, not all of the 000-060 etc.
tomaswoj
12 August 2011, 09:50
Hi Vairn,
the buttons are coming from Android. For all the ports I done so far I have developed 'a cage', Android widgets based UI. These buttons are on sliding panes, there are several layouts, etc. One advantage is, that they do not clutter the screen. A disadvantage for now is, that i disabled HW buttons :).
Try the speed for yourself :). I've just uploaded a first reasonable build. Please read the txt file in the archive.
PS> if you are curious, and find some debug messages here and there coming from 'adosbox', 'droiddos', 'basilisk' - just dont be confused, the SDL lib im using and the GUI itself did the rounds through all these emus (starting with adosbox) :).
CHook/OTT
12 September 2011, 00:49
AnUAE4All is a recent addition to Android Market has anyone tried it?
Xytec
25 September 2011, 15:41
With Android becoming more and more popular (even I have just bought a Pad!)
This would be aces if it was being developed :confused
Tiago
28 October 2011, 16:08
Hi,
I have an Galaxy Ace and put UAE4Droid. I works and i am able to play some games and demos. But the only Kick i can run is 2.04... cannot work with 1.3 or 3.1.... any ideia why??
Methanoid
14 June 2012, 00:19
Hi Vairn,
the buttons are coming from Android. For all the ports I done so far I have developed 'a cage', Android widgets based UI. These buttons are on sliding panes, there are several layouts, etc. One advantage is, that they do not clutter the screen. A disadvantage for now is, that i disabled HW buttons :).
Try the speed for yourself :). I've just uploaded a first reasonable build. Please read the txt file in the archive.
PS> if you are curious, and find some debug messages here and there coming from 'adosbox', 'droiddos', 'basilisk' - just dont be confused, the SDL lib im using and the GUI itself did the rounds through all these emus (starting with adosbox) :).
Tomaswoj, does your emu allow HDF support and BSDsocket.library emulation? I'd like to run my BBS on an Android device... Maybe an Android STB or maybe my phone!!
CDTV1991
06 July 2012, 22:06
I'd happily pay good money to have UAE4Droid working anywhere near as well as WinUAE (controls aside). £25 app?
bippym
06 July 2012, 22:25
Yeah same here, though touch screen controls urghhh!
Is it just me then?
Cause I have no issues, running KS1.3, fullspeed and find the controls fine.
Granted the mouse and joystick being active at same time makes it a problem with some games, but that aside its great.
If you have a game that doesnt work, find an AGA fixed version, this is all I done the games that didnt work now work fine.
fryguy
07 July 2012, 15:44
Thank you very much for that info I was going to get the same android you mentioned but I will give it a miss many thanks you saved me a lot of time and money:great
UAE4Droid works just fine on Galaxy S2. Well the mouse controls are pretty non existant (haven't tried with an USB OTG-adapter and a real mouse yet). But it run games pretty good, the biggest issue is of course the touch controls.
the main problem with android/ios (or any device with touchscreen) emulation is the controls.
these games were designed with joystick/mouse input in mind and it's a real let down trying to play them with your fingers obstructing half the screen.
also the emulation is not perfect yet and the controls is often jerky at best. this maybe solved with hardware/software upgrades in the future, but the touchscreen issue will remain a problem.
some of these games, they really need/deserve a remake with touchscreen/gyroscope input with minimal screen obstruction, optimized for a small screen.
the main problem with android/ios (or any device with touchscreen) emulation is the controls.
these games were designed with joystick/mouse input in mind and it's a real let down trying to play them with your fingers obstructing half the screen.
also the emulation is not perfect yet and the controls is often jerky at best. this maybe solved with hardware/software upgrades in the future, but the touchscreen issue will remain a problem.
some of these games, they really need/deserve a remake with touchscreen/gyroscope input with minimal screen obstruction, optimized for a small screen.
Ah your talking more of mobiles. Dont forget there are tablets too.
This is not an issue on tablets in my opinion. On my kids tiny little phones, I would agree it is certainly an issue.
Because I bought something in between - Samsung Galaxy Note :)
UAE4Droid is a very good emulator, fast and smooth.
To be completely happy just lacks the AGA, HD, and more control options
- but it's not a problem;)
Baboon
23 July 2012, 22:50
Is there a way to use a real mouse on uae4droid seeing as the touch screen controls are so sketchy?
I've just got a samsung galaxy s3 and have usb otg but when I use the mouse in uae4droid it shows two mouse pointers and doens't work right? On scummvm you can switch between Touchscreen mode and direct mouse control mode but I couldn't see how (or if?) it's possible on uae4droid?
Baboon
27 July 2012, 11:56
Well I guess until it's implemented I could try just holding the left mouse and dragging the pointer across the screen and assign the right mouse button as the amiga mouse click? Not ideal but it's better than the touch screen controls.
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