View Full Version : EAB/Lemon Super League 2011: Round 1 - Dune II
Graham Humphrey
23 January 2011, 01:32
EAB/Lemon Super League 2011: Round 1 - Dune II (http://hol.abime.net/440)
http://img15.imageshack.us/img15/8315/duneii01.png http://img836.imageshack.us/img836/5504/duneii09.png http://img442.imageshack.us/img442/1074/duneii10.png
Starts: 00:01 January 23 Finishes: 23:59 February 12
Rules
Post a picture of your score here with the score written underneath. Enter as often as you like.
No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect anyone of cheating please let us know in private - anyone found guilty will be banned for the entire season.
Please only scores on either Lemon or EAB - whatever one you choose is your team for the season.
Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have.
Level 8, Fastest Completion Time, Any House. Use save files provided in downloads below.
UPDATE:
Play on Fastest speed in the game controls menu
Bring a Friend!
Anybody who invites a totally new player into the competition will get double voting power for the next round.
A few terms and conditions:
1. The new player has to post a score for the designated round and has to confirm who they were invited by.
2. Only one double vote per person per round (although the voting bonus for winning the round will still apply).
3. Anybody who has ever taken part in a Super League or Knockout tournament (even once) does not count as a new player.
4. Players deliberately abusing this offer (i.e. getting someone to post a comedy score to get them the double vote) will have their double vote withdrawn.
Downloads
- Disk 1 (http://planetemu.net/index.php?section=roms&dat=754&action=showrom&id=1066880), Disk 2 (http://planetemu.net/index.php?section=roms&dat=754&action=showrom&id=1066882), Disk 3 (http://planetemu.net/index.php?section=roms&dat=754&action=showrom&id=1066883), Disk 4 (http://planetemu.net/index.php?section=roms&dat=754&action=showrom&id=1066884), Disk 5 (http://planetemu.net/index.php?section=roms&dat=754&action=showrom&id=1066885), Disk 6 (save) (http://storage.mikendezign.com/savedisk.zip)
- WHDLoad-installed (http://www.whdownload.com/games/Update-2007-03-27/Dune2_v1.10b_1548.zip) Save Games HD (http://storage.mikendezign.com/level8savegames.zip) extract to Data folder
Extras
- Full rules and FAQ (http://eab.abime.net/showthread.php?t=41652) (incorporating the Hall of Fame (http://eab.abime.net/showpost.php?p=594507&postcount=5))
- Results and standings (http://eab.abime.net/showthread.php?t=50695)
- Lemon thread (http://www.lemonamiga.com/forum/viewtopic.php?t=8624)
Final Scores - EAB, Lemon
1. mihcael - 25
2. Shawn Dimery - 30
3. john4p - 34
4. Masterblaster - 39
5. Biscuit - 40
6. Andrea - 44
7. comiga - 62
8. Lonewolf10 - 66
9. mailman - 122
10. Ze Emulatron - 133
Graham Humphrey
23 January 2011, 01:34
I have no idea or interest for this game so I'll let mihcael sort this one out when he gets here. We did talk about it but I don't get it at all, I've not even looked at this so it'd be wrong for me to be setting rules and things so I'll leave it to his more than capable hands.
However I do think it is an utterly ridculous game to be playing in a competition such as this one...
Anakirob
23 January 2011, 04:07
However I do think it is an utterly ridculous game to be playing in a competition such as this one...
I wholeheartedly agree, but the bright side is once it has been played, then we'll never have to play it again in the superleague.
It's a good game, I have finished it using all houses many times. Indeed I feel it's a bit easy, except for the last mission. But I have no idea how the score is calculated. For example, on the final mission I usually score somewhere in the region of 1,100 (Ruler of Arrakis). But the first time I completed it as Ordos, I was really struggling, getting thorougly pwned for most of the mission. And somehow managed to score somewhere in the reigion of 1,400 (Emporor).
Can someone shed some light on how score is calculated, so I can play for points. A quick and decisive victory seems to give a lower score than a struggle.
turrican3
23 January 2011, 04:25
not played too much this game but one friend was on it day and night
mihcael
23 January 2011, 11:03
I have no idea or interest for this game so I'll let mihcael sort this one out when he gets here. We did talk about it but I don't get it at all, I've not even looked at this so it'd be wrong for me to be setting rules and things so I'll leave it to his more than capable hands.
However I do think it is an utterly ridculous game to be playing in a competition such as this one...
The Rules are ...
Fastest Completion time for Level 8 playing any house using save games provided.
Save Disk ADF (http://storage.mikendezign.com/savedisk.zip)
Save Files for HD (http://storage.mikendezign.com/level8savegames.zip)
The ADF is untested, sorry! The save files for HD can be used with a proper HD install or a WHDLoad install, just extraxt the files to the Data directory of DuneII. You may need to rename some files not to overwrite any existing save games that you may have. Hope this works out!
I wholeheartedly agree, but the bright side is once it has been played, then we'll never have to play it again in the superleague.
Wrong! Round 2 is an open round! This could be the first time we play the same game two weeks in a row! :D
john4p
23 January 2011, 11:24
This could be the first time we play the same game two weeks in a row! :DYou mean six weeks. ;)
Graham Humphrey
23 January 2011, 11:57
Cheers for sorting all that out Mike.
Although I think you'll find we've played plenty of games two weeks in a row ;)
mihcael
23 January 2011, 12:14
Thank you both! I meant 2 rounds! :p (and im not even certain that is true)
edit -Ill be happy when a few scores start rolling in! Only just realised drawn times is a possibility. But will be nice to see people scrapping it out for that extra minute! :D
mailman
23 January 2011, 17:51
Completely ridiculous idea to play this game in the league. What if no one manages to complete the level? In other games that we played, even if you sucked you still was in the board and could earn some championship points.
Graham Humphrey
23 January 2011, 17:57
Er, so what is the objective for level eight then...?
I did sit down and play level one earlier, obviously it was easy enough to do. Haven't actually read any form of manual yet but it wasn't hard to grasp. But not knowing the mission briefing is going to make it more than a little tricky.
mailman
23 January 2011, 18:10
Objective is to destroy both attacking houses (you can ask Mentat about it). Rules of the compo say that you have to do it in the quickest possible time. Problem is that doing this is not easy and many people might not be able to finish it at all.
mihcael
23 January 2011, 23:07
Objective is to destroy both attacking houses (you can ask Mentat about it). Rules of the compo say that you have to do it in the quickest possible time. Problem is that doing this is not easy and many people might not be able to finish it at all.
I choose level 8 because it is much much easier then the final level (9). There are players in the comp that are consistently beating some of the tougher amiga games, even never having played them. I was concerned that level 8 wouldn't provide enough challenge for some people. Guess we will see soon enough. ;)
Lonewolf10
24 January 2011, 00:00
Not played this game before, but if it is similar to Command & Conquer and the ilk then I might enjoy it.
Regards,
Lonewolf10
TheCyberDruid
24 January 2011, 00:02
Not played this game before, but if it is similar to Command & Conquer and the ilk then I might enjoy it.
Dune 2 is the ancestor of all C & C 'clones'. It created the basics of all the variations of RTS you see today.
mihcael
24 January 2011, 00:15
Not played this game before, but if it is similar to Command & Conquer and the ilk then I might enjoy it....
Biggest thing for you to get use to will be single select unit movement. There is no lasso to select mutliple units. :crazy
Graham Humphrey
24 January 2011, 09:00
Congratulations to mihcael who has won the round :D
mihcael
24 January 2011, 09:24
Dont start! :evilgrin
People are going to love this round! Anakirob sounds keen and i would never right off rexsu or john4p.
Lonewolf10
25 January 2011, 18:11
Dune 2 is the ancestor of all C & C 'clones'. It created the basics of all the variations of RTS you see today.
Indeed. I only just noticed they were both made by Westwood Studios - until WS got bought up and then closed down :(
Added 26th Jan, 2011:
Err... just searched on Lemon Amiga for Dune II. There were OCS and ECS versions. Which are we supposed to be using (it runs horriblly slow on OCS with 68000)?
Regards,
Lonewolf10
Graham Humphrey
26 January 2011, 22:32
Err... just searched on Lemon Amiga for Dune II. There were OCS and ECS versions. Which are we supposed to be using (it runs horriblly slow on OCS with 68000)?
There's only one version. I cannot imagine there ever being separate OCS and ECS versions of a game :confused
Lonewolf10
26 January 2011, 23:59
There's only one version. I cannot imagine there ever being separate OCS and ECS versions of a game :confused
Assuming only one game, I presume we play it on OCS with 68000 CPU?
I had one attempt tonight, which lasted 4 hours before I ended up being overpowered :(
Regards,
Lonewolf10
mihcael
27 January 2011, 05:49
You can play it on any hardware that it will run, if you have an AGA machine the Whdload version will be less hassle to get running.
The game does benefit alot from faster CPU, so if you have one use it!
john4p
27 January 2011, 09:14
At which game speed do you play, Michael? I suppose the measured time is real time, right? Or is time measurement slowed down if you play at "slow"?
seuden
27 January 2011, 10:23
Ooh, nice choice!! ;)
Can't wait to have a go!!
mihcael
27 January 2011, 11:34
At which game speed do you play, Michael? I suppose the measured time is real time, right? Or is time measurement slowed down if you play at "slow"?
I play at fastest for playability reasons. I dont know how the speed might effect the time, i will do some testing!
EDIT:
Can i ask what speed (in the game controls menu) are you all playing at?
It appears that this setting has an adverse effect on your time! (i know im a dick for not testing before hand)
Can everyone play at the "Fastest" speed setting please! I have added this to the rules, there are still 2 weeks to go so plenty of time!
john4p
27 January 2011, 12:40
Last time I played mostly at "slow" and "normal".
Thanks in advance for the testing.
mihcael
27 January 2011, 12:42
I couldnt imagine playing a whole game on slow.
Can you try fastest let me know what you think, it should make it much more enjoyable to play.
john4p
27 January 2011, 12:48
Thought it'd probably be too difficult at fastest (especially if you haven't played it before). I'll give it a try.
seuden
27 January 2011, 13:07
It should be set to normal even though I like fastest.
mihcael
27 January 2011, 13:18
I want fastest, but i will see what the lemon guys have played at because they have submitted scores already.
john4p
27 January 2011, 17:41
http://i52.tinypic.com/2ykno20.png
76 (Atreides)
Surprised by the time - felt more like 2.5 hours...
Lonewolf10
27 January 2011, 19:09
Thought it'd probably be too difficult at fastest (especially if you haven't played it before). I'll give it a try.
When I first started playing Command & Conquer (Saturn) I always played on "slow". Once you get the hang of it (shouldn't take too long) then play it on a faster speed.
Regards,
Lonewolf10
john4p
28 January 2011, 08:24
Yes, used slow to get accustomed to what does what in this game. The above run was already at fastest speed. Michael's hints are effective...
Graham Humphrey
28 January 2011, 08:43
Just tried to nip over to Lemon to check the scores and, er, I couldn't. I keep getting redirected to random sites for some reason.
In the meantime if anybody from Lemon wishes to post their scores here then feel free to do so.
TheCyberDruid
28 January 2011, 09:11
Hmm, works here. No new scores anyway :)
Graham Humphrey
28 January 2011, 09:14
Weird. Still can't get on, and same thing happens for Lemon64 as well :confused
But thanks for checking and hopefully it will be sorted out for me when I get home from work...
seuden
28 January 2011, 09:36
Hmm, works here. No new scores anyway :)
+1
john4p
28 January 2011, 13:06
http://i52.tinypic.com/63vi3k.png
46 (Harkonnen)
mihcael
28 January 2011, 19:30
Very Nice!
You haven't played DuneII much before have you?
daxb
28 January 2011, 20:09
I think Dune2 is problematic in competition because you can cheat with only using in-game options. For example the game speed discussed here. If you are attacked by flying units and you have defense rockets then you should select "very slow" for destroying them early. Atreides its sonic tank units are also affected by game speed (faster = longer shot range). If you paly harkonnen and fire rockets you should save before and reload if necessary.
Reach a high score:
My experiences is that you just have to destroy as much buildings/units as possible. Give your opponent as much spice as possible so he can build more units. Play last level for best possible score. With ony spice cheat I got about 2500 points but that is boring.
Win as fast as possible (boring):
I know how but maybe it is better for the competition to don`t tell. :D
Graham Humphrey
28 January 2011, 20:33
Of course it is, it's nonsense to be playing this. It's a joke. But I suppose technically it does work and you can cheat at most games anyway, even through the in-game options and making life a bit easier for yourself. But it's a bit late to be changing it now so we'll just go with how we've finally decided how it should be played (well, I didn't, I've got nothing to do with this so don't blame me).
john4p
28 January 2011, 21:22
Very Nice!
You haven't played DuneII much before have you?
Thanks. Never played it before (played C&C3 excessively though). Put several of your hints to good use - ignoring a lot of stuff in order to save time...
If you paly harkonnen and fire rockets you should save before and reload if necessary.
Well, that's cheating. We have to play from start to end of the mission without saving.
Lonewolf10
29 January 2011, 00:50
I had another go today. I now know what all the buildings that the Harkonnens use, and which are the ones to build and the ones to avoid. Another 4 hour battle later, no spice left and no money, so my buildings and vehicles were eventually destroyed by the sandstorms of Dune. (ok, I thought it sounded better than saying I gave up, as there was no point in carrying on)
BTW, I see Westwood Studios didn't bother upgrading the AI for the Command & Conquer games. The harvesters still sit doing nothing after exiting the refinery under certain conditions - I find it annoying in this, but even worse that they didn't fix it for any of the C&C games.
Regards,
Lonewolf10
capehorn
29 January 2011, 01:28
I'm glad that the people who wanted this are getting to play a more esoteric game in competition. Eventually we are going to run low on quality 'shoot as much as you can' or 'complete a race fast as you can' games so it's nice to have variety.
But I'm not going to play this. The controls are just too frustrating for me to get used to, and there is absolutely no learning curve by playing such an advanced level.
It did remind me of how much I loved Warcraft II back in the day. Maybe I'll play that a bit.
mihcael
29 January 2011, 05:03
...
But I'm not going to play this. The controls are just too frustrating for me to get used to, and there is absolutely no learning curve by playing such an advanced level....
Im not sure if this will help (or you be already aware), but you can give commands by pressing the Keyboard. A to Attack, M to Move and so on. Saves a little bit of mouse work.
john4p
29 January 2011, 10:31
Im not sure if this will help (or you be already aware), but you can give commands by pressing the Keyboard. A to Attack, M to Move and so on. Saves a little bit of mouse work.
In WinUAE I remapped H (harvest) to S (spice) and M (move) to D (destination) so I could comfortably rest my left hand on A, S, D.
mihcael
29 January 2011, 11:17
In WinUAE I remapped H (harvest) to S (spice) and M (move) to D (destination) so I could comfortably rest my left hand on A, S, D.
No for comp, just curios... Does winuae allow you to create macros so you could configure, for example the middle mouse button to do a "left button+A" so you can just click once on a unit and then select the unit to attack?
john4p
29 January 2011, 11:36
I don't think so, but you can map for example M to the middle mousebutton and A to the right one (rightclick once and then leftclick to attack or middleclick once and then leftclick to move)...
With an external tool (something like JoyToKey) you surely can use such macros though.
Lonewolf10
29 January 2011, 12:35
But I'm not going to play this. The controls are just too frustrating for me to get used to, and there is absolutely no learning curve by playing such an advanced level.
Theres plenty of time to play the first few levels to help get the hang of things. That is what I did.
Plus, for extra info, just click on your mentors name at the top of the screen (e.g. "Mentat" for Harkonnen's) and he will give you valuable info.
FYI: I found a couple of curious bugs/glitches yesterday.
1) You can tell your own vehicles/troops to attack your own vehicles and buildings!
2) For some bizarre reason, I was able to repair an enemy building!
Regards,
Lonewolf10
mihcael
29 January 2011, 13:17
...
FYI: I found a couple of curious bugs/glitches yesterday.
1) You can tell your own vehicles/troops to attack your own vehicles and buildings!
2) For some bizarre reason, I was able to repair an enemy building!
...
1. Feature? If your units get turned green by Deviator, you can shoot them to turn them back to blue/red.
2. It is possible to take control of enemy buildings by moving a soldier into them when power gets down to red. Otherwise i have seen this with turrets that are rebuilt sometimes but why would you want to repair them ;)
daxb
29 January 2011, 15:03
There are some more known bugs ("You can tell your own vehicles/troops to attack your own vehicles and buildings!" is no bug). There exists (Aminet?) a replacement for BUILD.EMC file that fixes:
- Trivial structure damage no more (does not affect caused by low-power);
- Rocket-turret range decreased so launcher destroys it from any angle;
- Repair facility always brings units back to battlefield.
I makes the game more smooth/fun, easier. I would recommend the fix.
About the save-cheat I mentioned it was only an example (there are a lot more). Someone may thing thats no cheating like "accidently" destroy your own harvester.
I don`t recommend to play the WHDLoad version on at least 680x0 because it is much slower then playing the normal install.
mailman
29 January 2011, 19:38
122
Lonewolf10
30 January 2011, 03:27
1. Feature? If your units get turned green by Deviator, you can shoot them to turn them back to blue/red.
They did not change colour. Try it when you next play it right at the start of the game, select a unit and tell it to attack your own building or another unit.
There are some more known bugs ("You can tell your own vehicles/troops to attack your own vehicles and buildings!" is no bug). There exists (Aminet?) a replacement for BUILD.EMC file that fixes:
- Trivial structure damage no more (does not affect caused by low-power);
- Rocket-turret range decreased so launcher destroys it from any angle;
- Repair facility always brings units back to battlefield.
I makes the game more smooth/fun, easier. I would recommend the fix.
I was unaware of the fix, but we are supposed to be using the files linked in this thread, to make things fair.
About the save-cheat I mentioned it was only an example (there are a lot more). Someone may thing thats no cheating like "accidently" destroy your own harvester.
Don't mention harvesters - I lost 3 (yes, 3!) to a Sandworm when I played it today. Thankfully the coders were generous and each time I lost a harvester it was replaced via a Carryall - I doubt they are so generous when other units get eaten. I only had one harvester at the time they were eaten, not sure if that was a factor in their generosity. I usually have 2 or 3 on the go.
The only good thing to come out of todays game, was that I found out where one of the Palaces is. Now just to find the other one and destroy'em both :spin
Regards,
Lonewolf10
mihcael
30 January 2011, 04:33
...
Don't mention harvesters - I lost 3 (yes, 3!) to a Sandworm when I played it today. Thankfully the coders were generous and each time I lost a harvester it was replaced via a Carryall - I doubt they are so generous when other units get eaten. I only had one harvester at the time they were eaten, not sure if that was a factor in their generosity. I usually have 2 or 3 on the go....
You can kill the sandworm! when you see it, remove all your harvesters (and other units) from the sand, then line a few tanks up on the edge of the rock and attack it. It is semi hidden, but if you click around a bit you should be able to find it.
I normally have 6-7 Harvesters going. The spice does run out quite quickly though.
Biscuit
30 January 2011, 06:11
They did not change colour. Try it when you next play it right at the start of the game, select a unit and tell it to attack your own building or another unit.
Friendly fire. The ultimate in realistic battlefield gameplay. ;)
mailman
30 January 2011, 06:52
They did not change colour. Try it when you next play it right at the start of the game, select a unit and tell it to attack your own building or another unit.
This is a realistic approach. I don't see anything buggy in it. It can be useful when you have blocked your way someway since the buildings can not be demolished.
There are some more known bugs ("You can tell your own vehicles/troops to attack your own vehicles and buildings!" is no bug). There exists (Aminet?) a replacement for BUILD.EMC file that fixes:
- Trivial structure damage no more (does not affect caused by low-power);
- Rocket-turret range decreased so launcher destroys it from any angle;
- Repair facility always brings units back to battlefield.
I am not sure but I think that the last one can be done without any cheats. Just surround the repair facility with a wall and have at least one carry-all unit. It will deliver damaged unit and put it back when repaired.
mihcael
30 January 2011, 07:51
You are correct mailman.
...
- Trivial structure damage no more (does not affect caused by low-power);
- Rocket-turret range decreased so launcher destroys it from any angle;
- Repair facility always brings units back to battlefield.
...
No bugs there!
1. Its not trivial, its a harsh environment. And more realistic.
2. It would make it too easy if you just rolled up willy-nilly to a turret with a bunch of rocket launchers and took it out with no thought.
3. Might be helpful, currently you get the option.
Other bugs??
- Controlling deviated units after they are returned to enemy control. Could be considered a form of subversion?
- Harvesters paying out. A chemical reaction perhaps?
- Starport prices and avaiability? Market conditions.
- Unlimited freemen numbers...
- Enemy units shooting their own buildings when between the target.
- Rocket Launchers shoot wildly at short range.
:rolleyes :D
daxb
30 January 2011, 12:07
Seems that Dune2 is a goo example of people thinking what is a cheat/bug/feature or not. :D My opinion is that "Trivial structure damage no more" fix saves your finger/mouse-button/patience for accident. It`s boring to click ten times on the same building = no fun. The reason maybe is that I played the game too much. ;)
Btw. someone notice a bug where a land-unit is "flying" on the map? Has something to do with give commands "at the same time" a Carryall tries to pic-up a unit.
Or:
If you move a unit on a field destroyed by saboteur you cannot choose it again (lost for ever).
mailman
30 January 2011, 12:36
If you move a unit on a field destroyed by saboteur you cannot choose it again (lost for ever).
I have never encountered anything like this and in the old times I played Dune 2 a lot.
mihcael
30 January 2011, 13:41
...
Btw. someone notice a bug where a land-unit is "flying" on the map? Has something to do with give commands "at the same time" a Carryall tries to pic-up a unit.
Or:
If you move a unit on a field destroyed by saboteur you cannot choose it again (lost for ever).
I have never seen those bugs before either.
Anakirob
30 January 2011, 13:48
I don`t recommend to play the WHDLoad version on at least 680x0 because it is much slower then playing the normal install.
Yeah, I noticed that Slowest using the standard HD install is faster than fastest using WHDLoad on my 030 equipped 1200.
john4p
01 February 2011, 14:49
http://i55.tinypic.com/142y5bl.png
40
Lost 3 siege tanks in the endgame because the Ordos rebuilt a spice silo right on top of them. :banghead
Also the death missiles of my 3 palaces didn't destroy anything in the end.
daxb
01 February 2011, 17:41
Lost 3 siege tanks in the endgame because the Ordos rebuilt a spice silo right on top of them. :banghead
Bug of feature, what do you think? :)
The Palace`s of the three houses are just expensive. Not really an advantage but funny if you build 20 of them (Atreides) and wait for everyone ready to release the fremen. That`s fun. :D
seuden
01 February 2011, 17:50
The Palaces don't require any credits for repairing so are great to use in front of rocket turrets and the Death Hand is an awesome weapon.
john4p
01 February 2011, 17:53
Bug of feature, what do you think? :)
Bug. :mad
We can't rebuild buildings on top of enemies (causing them to disappear).
Lonewolf10
01 February 2011, 18:03
The Palaces don't require any credits for repairing so are great to use in front of rocket turrets and the Death Hand is an awesome weapon.
I agree. I used 3 yesterday and managed to destroy the Atreides construction yard, but I had very little credit or tanks left thanks to constant attacks by the Ordos.
I noticed that the Death Hand, although cool, has very little accuracy on some occassions. Sometimes it hits the target and othertimes it either falls drastically short or overshoots :(
Regards,
Lonewolf10
mihcael
01 February 2011, 19:01
...
Lost 3 siege tanks in the endgame because the Ordos rebuilt a spice silo right on top of them. :banghead
Also the death missiles of my 3 palaces didn't destroy anything in the end.
Obviously a limitation of the AI, they always build in the same place. Thats why its a priority to kill the construction yard first.
If you have 10 palaces your chances of hitting are increased (somewhat) ;), it took me about 8 shots to kill the Atreides Palace in my last game.
john4p
02 February 2011, 16:52
If you have 10 palaces your chances of hitting are increased (somewhat) ;), it took me about 8 shots to kill the Atreides Palace in my last game.
This time I had 8 palaces in the end. It's quicker to send missiles than reinforcements. ;)
http://i52.tinypic.com/k1oyrt.png
34
Anakirob
02 February 2011, 17:47
Yeah, I noticed that Slowest using the standard HD install is faster than fastest using WHDLoad on my 030 equipped 1200.
You all seem to have missed this.
I say that using the regular version on a faster Amiga should be considered cheating. It is definitely unfair.
(I'm not criticising those of you who have, you didn't know any better)
I think the rules for this one should be mandatory use of the WHD install on faster Amiga's, or match A500 speed for UAE users.
Some of these results should be disqualified in the interests of fairness.
john4p
02 February 2011, 19:21
Well, we've played Banshee, Slam Tilt and Pinball Fantasies AGA in the past. Wasn't easy for Amiga 500 users either to play those. ;)
Ze Emulatron
02 February 2011, 20:58
You all seem to have missed this.
I think the rules for this one should be mandatory use of the WHD install on faster Amiga's, or match A500 speed for UAE users.
I am using the adfs, A500 quickstart config in WinUAE with 2 floppy drives enabled, I haven't sent the disks to my A500 yet because it would take too long.
Lonewolf10
02 February 2011, 22:51
Some of these results should be disqualified in the interests of fairness.
You do want a decent number of people to go through to the next round right?
Another day, another failed attempt. I used the Starport to get equipment cheaper (prices do vary, but most of the time it is cheaper than building them onsite). Wiped out the small base to the right, but ran low on money again. All I needed was a couple of Siege tanks to match theirs and protect my rocket launchers - took most of the small base out using them :)
Just checking, the game would finish once both palaces are destroyed, right? I don't have to obliterate all enemy units to end it?
Regards,
Lonewolf10
mihcael
03 February 2011, 05:01
You do want a decent number of people to go through to the next round right?
...
Just checking, the game would finish once both palaces are destroyed, right? I don't have to obliterate all enemy units to end it?
There is no qualifying for the supercomp, every round is open to everyone!
You actually will need to destroy all buildings to win the game, sorry for the bad news. :nervous
Anakirob
03 February 2011, 05:37
Well, we've played Banshee, Slam Tilt and Pinball Fantasies AGA in the past. Wasn't easy for Amiga 500 users either to play those. ;)
You have missed the point.
Those games were still fair.
If you are playing Dune 2 on a faster machine then you have an unfair advantage. Unless you use the WHDLoad install, which would be fair.
You actually will need to destroy all buildings to win the game, sorry for the bad news.
Although it should be noted that turrets don't count.
john4p
03 February 2011, 06:20
Now what if someone only has an Amiga 1200 just with disk drives (no harddisk, no cf) and the original floppy disks of Dune II and no possibility of using WHDLoad?
mihcael
03 February 2011, 06:40
...
If you are playing Dune 2 on a faster machine then you have an unfair advantage. Unless you use the WHDLoad install, which would be fair.
...
Whdload is not accessible to all players, the only fair thing would be to use ADF's.
2 weeks into the comp is a bit late to start talking about these things, i was not aware the Whdload version was so slow when i set up the rules. If its going to be a problem we might have to declare this round a practice round and start off fresh in round 2.
Im just here for a bit of fun, so it will be up to others to decide the outcome here, sorry!
Graham Humphrey
03 February 2011, 08:54
Practice round? I don't think so. It's part of the competition. That'll teach you all to vote for a game that is totally hopeless for this type of thing ;)
I am not going through all the scores and asking people what setup they have used. I really could not care less to be perfectly honest.
mihcael
03 February 2011, 11:11
Practice round? I don't think so...
Well, the round desont become official until both yourself and mailman have posted a score! Mailman is pulling his weight.... :cheese
Lonewolf10
03 February 2011, 18:27
There is no qualifying for the supercomp, every round is open to everyone!
You actually will need to destroy all buildings to win the game, sorry for the bad news. :nervous
Ok x2.
Regards,
Lonewolf10
mailman
03 February 2011, 19:15
I am with Graham. Next time people will think twice before voting for something which is not appropriate for the compo. I noticed ridiculity of the round at its beginning but since many have already played I joined and managed to complete the level. Fine with me. After all some points have been gained in overall season table.
Lonewolf10
04 February 2011, 23:12
Yippee-ki-yay!!!
I beat the level yesterday, but only after 6 hour and 3 minutes. Today I did it again in 2 hours and 5 minutes. I don't think I could do it faster.
Doh! Mailman beat me by 3 minutes, grrrr.
125
Regards,
Lonewolf10
Ze Emulatron
04 February 2011, 23:34
Yippee-ki-yay!!!
I beat the level yesterday, but only after 6 hour and 3 minutes. Today I did it again in 2 hours and 5 minutes. I don't think I could do it faster.
Doh! Mailman beat me by 3 minutes, grrrr.
125
Regards,
Lonewolf10
but you have still beat me.
Lonewolf10
05 February 2011, 13:20
but you have still beat me.
Yes, I have :D
Regards,
Lonewolf10
Lonewolf10
12 February 2011, 00:11
A change in strategy (which included using no Palaces used at all) has led me to a faster time, 1 hour 6 minutes :)
I could have been maybe a few minutes quicker, as I was struggling to get units past the last remaining defences to get to the final building.
66
Regards,
Lonewolf10
Graham Humphrey
12 February 2011, 11:26
And on that bombshell...
Last day of the round folks. Though I am not expecting a hive of activity today, least of all from myself ;)
Graham Humphrey
13 February 2011, 01:02
And that's the end of the round (thank God).
Congratulations to mihcael who bags his first gold medal.
Hopefully next round will prove rather livelier...
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