View Full Version : release 4 probs
29 May 2002, 02:37
Superfrogs bees that fly across the screen at startup have red mouths.
No doubt that opengl's bilinear filitering improves the graphics.
I was wondering when Winuae was going to implement the same sort of filtering as winfellow, but it darkens the picture just a tad is any chance of having the colors a little lighter when the bilinear is enabled?
29 May 2002, 03:00
Do you use scanlines? If you do, you can set scanlines to 1:1 and use a lower percentage to get a brighter image.
29 May 2002, 03:28
Nope not using scanlines here.
also the swiv title picture does not fit the screen when winuae has opengl on this probably happens with other games too.
for some reason it looks like it is only using one resolution the display resolution does not change a thing setting to double lines displays most of the picture though but not all. disabling opengl displays the whole picture. Also not sure if you know I posted some time ago the swiv scores flicker all sorts of colors and enabling blits just makes it flicker faster.
also the config load sort of annoys me I stuff it up all the time.
Can it be made so all you have to do is select the config and click load rather than having to select it then click it then load?
Opengl scrolling seems to be better as well a bit slower of course but I do not get those scroll lines when swiv scrolls down.
29 May 2002, 07:48
also the swiv title picture does not fit the screen when winuae has opengl on
Thats why OpenGL tab has adjustment sliders!
29 May 2002, 11:56
Tried that before I posted, the adjustments only adjust the picture shown. the image is still cut off the bottom.
also the bilinear filterering add alot of pixels which make sprites look blurry. this can be seen on the helicopter sprite in swiv where the guns which are just 1 pixel wide by however many tall
and winuae's are many wide I can post pics, maybe having degrees of bilinear would be good if it could be done.
Tried that before I posted, the adjustments only adjust the picture shown. the image is still cut off the bottom
Is it ok withot opengl? Sounds to me like you're trying to display a screen that has more than 200 horizontal lines (PAL) on an NTSC screen. Try 800x600 or larger screenmode to test it.
29 May 2002, 12:02
Done that too, tried 1024x768 as well exact same prob.
This problem does not exist when opengl is diasbled.
29 May 2002, 12:32
Ok, it seems OpenGL mode's height is slightly too small for some overscanned screens.
OpenGL mode's width and height are not adjustable because it is not needed, display card handles resizing automatically...
maybe having degrees of bilinear would be good if it could be done
Not possible, there is only two available filtering modes, no filtering and bilinear. (trilinear can't be used this way)
29 May 2002, 23:29
so I guess fixed in the next version?
how come opengl why not dx8.1?
is there any chance of having winuae do a bit of extra contrast maybe when opengl is enabled? opengl makes it a little darkish.
also body blows has a display problem yitu looks like he's being beamed up to the enterprise only very slowly.
also the crack screen for superfrog has always had a line coming out and bad text.
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