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Toni Wilen
28 May 2002, 16:04
WinUAE 0.8.21R4 released!

http://www.winuae.net/

klesterjr
28 May 2002, 18:22
Geez! This thing is getting good.

My "disappearing mouse" (while browsing the internet) seems to be
fixed.

I'll see if I can "break it" tonight! :)

Sune Salminen
28 May 2002, 19:39
Yes!!!!

Last night i went out on a limb and bought Cloanto's "Amiga Explorer". Behind me is my Amiga 500 - now running a dump of Typhoon Thompson from the ADF image that didn't work in WinUAE. I was going to post here that i had verified the dump on a real Amiga, when i saw R4 had been released. Of course the first thing i did was see if i could get TT to run.

I still get these:

Illegal wget at 00f10000
Illegal wget at 00f10002
Illegal wget at 00f10004
Illegal wget at 00f10006
Illegal wget at 00f10008
Illegal wget at 00f1000a
Illegal wget at 00f1000c
Illegal wget at 00f1000e
Illegal wget at 00f10010
Illegal wget at 00f10012
Illegal wget at 00f10014
Illegal wget at 00f10016
Illegal wget at 00f10018
Illegal wget at 00f1001a
Illegal wget at 00f1001c
Illegal wget at 00f1001e
Illegal wget at 00f10020
Illegal wget at 00f10022
Illegal wget at 00f10024
Illegal wget at 00f10026

But the game runs now!
And it looks really, really cool with 20% Scanlines and Filtering!!!!

Thank you Toni, great work! For me, it doesn't get any better than this!!

gandalf1
28 May 2002, 19:41
Yup, hat's off to the developers for a great release...i'm very impressed with the addition of OpenGL...works a treat and the ability to fiddle with the sliders and see the effect at the same time is great (makes resizing a breeze), and decent scan lines too.

Great stuff...keep up the good work.

Danny Bacon
28 May 2002, 22:38
In terms of sheer usablity, the new release of WinUAE has to be most significant in years. The screen position slider and sizer adjuster is wonderful. How many other emulators have this advanced feature?

The ability to change all GUI options after emulation has started is a godsend. I don't know how many times I used to start emulation accidentally by pressing 'OK' and then have to quit the emulator just to adjust a few settings.

Admittedly, the GUI is still quite formidable, but perhaps now that the GUI is 'always on' WinUAE could be given have a more user-friendly WinFellow-style GUI with a front-page for the floppies and a hard-reset button, and a 'configuration' button to access the other settings.

Ryan_clemens
28 May 2002, 23:24
since we are speaking about menu's why not have a top and bottom bar so the menu's are always accessible? just like winvice the c64 emulator.

Chuckles
28 May 2002, 23:49
Originally posted by Danny Bacon
Admittedly, the GUI is still quite formidable, but perhaps now that the GUI is 'always on' WinUAE could be given have a more user-friendly WinFellow-style GUI with a front-page for the floppies and a hard-reset button, and a 'configuration' button to access the other settings.

Of course you realize that given that all users are different, there will be many differences of opinion about what constitutes "user friendly". In my own case, since I tend to create a separate configuration file for each game that holds the complete settings for each game, I find having the configuration tab be the first one displayed on entry to be very user friendly, since it allows me simply to scroll down to the game I want and double click on the configuration to load and run it, with no need to even have to look at any of the other tabs. I've always found WinUAE's handling of configuration files to be much more user-friendly than WinFellow's personally. My only point here is simply to point out that any GUI change that is made that has the effect of eliminating a few mouse clicks for some users while adding a few for others is likely to have as many people complaining about it as praising it, and probably more simply because it would be different than what users were accustomed to. For that reason, if I were contemplating some sort of a WinFellow style of GUI for WinUAE, I'd be tempted to create a new tab (or tabs) for that, and provide some sort of user option that would let users pick what style of GUI they wished to use. Just a thought ...

Minuous
29 May 2002, 05:28
I downloaded the beta UAE and it doesn't work, complains about missing DLLs. I'm willing to help beta test, but you have to provide all necessary files!! So I couldn't test it, so probably it is bug-ridden.

WinUAE 0.8.8R9 runs fine for me without any of these files.

Toni Wilen
29 May 2002, 07:40
complains about missing DLLs.

Not very useful bug report.. What about listing the missing dlls?

All required DLLs come with WinUAE (sdl.dll and zlib.dll)
My guess is that you have very old Windows version without some important DLLs that come with Windows 98 and later?

Bobbin
29 May 2002, 10:48
Thanks for all the great efforts you're putting in WinUAE. However, still got some problems with the latest release.
My system is Win98SE/Terratec DMX XFire (never made any problems)/GeForce2MX400/Celeron800. All the latest drivers are installed.
These are my problems:

1. Sound produces regular pauses. The pauses are approximately half as long as the buffer size. Using the sound adjust slider doesn't help. Adjusting the frame updates on the display tab also didn't help (neither do frequency adjusting or setting sound to mono).

2. WinUAE crashes when I use OpenGL.

3. I can finally set the display frequency and enable vsync. However, no matter how i set the frequency, when I return to the menu I always see the frequency set to 100Hz. This makes Turrican 2 run way too fast.

Ryan_clemens
29 May 2002, 12:06
the regular pauses I think would be because you have a slow CPu for what winuae wants to do. try seeting the refresh in the display tab to every second fram, this should help a little, you could also try lowing the sound quality to 22khz and emulated but not 100% compatible.
as for opengl crashing try updating your drivers I have a geforce 2 ti with 29.40 drivers and there is nothing wrong with opengl with mine.

Bobbin
29 May 2002, 16:35
i try to go to 29.40, but i don't think the pauses are caused by my slow cpu. as i wrote i tried everything to take load of my cpu. i changed the refresh rate and i changed the sound frequency. none of it helped.

dbar
29 May 2002, 21:12
Great Job for this new release.
All I dream is included:
-> Bilinear filtering.
-> Super Frog and Twinworld nevermore contains graphic bug.

With the Open GL and filtering feature, Games and Demos look very good... more closed to real Amiga screen than ever.

Ryan_clemens
29 May 2002, 23:10
Well it could be driver issues with your soundcard as well check them also.

Ian
29 May 2002, 23:55
Great release BTW Toni:D

One idea for the next one, is it possible to add the brilliant, new zip support to kickstart images too?

BA
30 May 2002, 00:12
I downloaded WinUAE 0.8.21 R4 . kick1.3 , 2.04, 3.0 works but 3.1 not . The screen only "blinks" black and grey . What could that be ??

Ryan_clemens
30 May 2002, 00:27
Have no probs here try downloading the rom again from somewhere else also check display options.

Djay
30 May 2002, 00:36
I downloaded WinUAE 0.8.21 R4 . kick1.3 , 2.04, 3.0 works but 3.1 not . The screen only "blinks" black and grey . What could that be ??
check to make sure that your config is for set-up correctly for the the Kickstart 3.1 rom, i.e. it's not the A4000 version of the kickstart and you've set-up an Amiga 1200...

i made mistake once and i got the same sort results as you.

Loof
30 May 2002, 08:27
wow, awesome release toni!! the opengl mode is TOTALLY useful.. centering/resizing the desktop and games is EASY.
i have a question though - what's the likelyhood of the winuae-kaillera code being brought into your release in the future? i have to say, that'd make gaming in winuae ROCK, especially with all the improvements we've seen in winuae lately. besides that, and perhaps saved vertical/horizontal position/stretch settings, i can't think of a whole lot that could improve upon this already sweet emulator =D

keep up the good work! =)

Pyromania
30 May 2002, 09:12
Originally posted by Loof
i have a question though - what's the likelyhood of the winuae-kaillera code being brought into your release in the future? i have to say, that'd make gaming in winuae ROCK, especially with all the improvements we've seen in winuae lately. besides that, and perhaps saved vertical/horizontal position/stretch settings, i can't think of a whole lot that could improve upon this already sweet emulator =D

keep up the good work! =)

Adding the kaillera code to this version of WinUAE would be awesome, then I could enjoy a round of Lemmings with one of my mates in Germany. Would it be hard to add it in Toni?

:)

RetroMan
30 May 2002, 10:27
Yes :) Kalliera Support would really be a great feature, maybe we can play the first EAB Sensible Soccer Tournament then :cool

Bobbin
31 May 2002, 12:51
About my problems:

1. OpenGL works after updating to drivers version 29.41
2. Sound works flawlessly if i reduce refresh rate/frequency. Seems WinUAE got much slower but more compatible (well, seems i need to break the 1ghz barrier now) :(
3. The Hz problem still remains. No matter which setting I use it seems to be reseted to 100Hz, which is pretty much unplayable.

Muzkat
31 May 2002, 17:05
If I'm getting

OPENGL: can't use 15/16 bit screen depths because EXT_packed-pixels extension was not found. Falling back to 32 bit mode

when I enable openGL, then what am I doing wrong?

Dumb question I know:o Thanx anyway:)

Paul
31 May 2002, 17:37
Originally posted by Muzkat
If I'm getting

OPENGL: can't use 15/16 bit screen depths because EXT_packed-pixels extension was not found. Falling back to 32 bit mode

when I enable openGL, then what am I doing wrong?

Dumb question I know:o Thanx anyway:)

I had this problem and fixed it by installing different drivers. The drivers in xp are crap so I installed the uncertified; non-recommended ones from the manufacturers.

Toni Wilen
31 May 2002, 20:42
Adding the kaillera code to this version of WinUAE would be awesome, then I could enjoy a round of Lemmings with one of my mates in Germany. Would it be hard to add it in Toni?

I don't know. I haven't even looked at Kaillera code..

OPENGL: can't use 15/16 bit screen depths because EXT_packed-pixels extension was not found. Falling back to 32 bit mode

- your are using display driver that comes with Windows. Usually they don't support hardware accelerated OpenGL and OpenGL extensions.
- your display driver is crap :)
- your display card is crap :)

Ryan_clemens
01 June 2002, 00:08
Flashback intro music does not get to finish before the intro ends

B.C. Kids title screen gets choppy when B.C. kid jumps but only when sound emulation is on.

andreas
01 June 2002, 15:54
Turn Fast Copper off.

Muzkat
01 June 2002, 17:16
- your are using display driver that comes with Windows. Usually they don't support hardware accelerated OpenGL and OpenGL extensions.

I have an ageing 4mb s3 trio video card, and a seperate 3dfx voodoo 2 card (12 mb)

Will I be able to get OpenGl by using alternate drivers?

Thanx:) :)

Paul
01 June 2002, 17:31
Your 3dfx voodoo 2 supports some OpenGl with the dx7 reference drivers, but its getting windows to use it as windows seem to use the primery card for OpenGl.

I did manage to get windows to use my 8MB voodoo 2 in OpenGl mode once by renaming a system file but can't quite remember what I did. This was when I had my p120 32mb EDO ram Packard Bell. :laughing

You need to get a new card.

Toni Wilen
01 June 2002, 18:35
3dfx voodoo 2

WinUAE OpenGL mode requires 512*512 or 1024*1024 pixel textures (512 if lores is enabled), but very old display cards only support max 256*256 pixel textures. (and Voodoo 2 is one of those)

It is possible to use multiple textures like snes9x does but I don't think it is worth the trouble...

Ryan_clemens
02 June 2002, 00:00
The credits for overkill AGA look like they have been chopped off at the left also it has the same display problem that superfrog etc had with the screen.
and that is the first time I have ever had to untick fast copper for a game to display properly.

andreas
02 June 2002, 00:48
Ryan,

did turning off Fast Copper actually fix the problems for you with B.C. Kid?

Ryan_clemens
02 June 2002, 01:15
yeah it worked never thought of removing it, never had to but it helps with anything that jitters too much like ghost and goblins title screen. the amount of things you have to go through to get a game working with winuae.....

andreas
02 June 2002, 02:25
:cool

Bloodwych
02 June 2002, 17:26
I thank you! :) (and everyone else involved). This version of WinUAE works a treat!

Is there any chance of adding some more CPU options to emulate the speed of the A1200's 68020 14Mhz, like the A500 setting does for the 7Mhz 68000?

It would be great if we could have "Match A1200 speed" (with fast ram installed).

Thanks again. I really appreciate all your efforts! :)

Toni Wilen
02 June 2002, 18:29
It would be great if we could have "Match A1200 speed" (with fast ram installed).

This is not an easy task due to 68020's instruction cache. Without instruction cache emulation CPU speed will be too fast or too slow...

Fast copper: It is known problem but unfortunately we need to wait for Bernd to fix it. Copper emulation code is too confusing even for me :)

Pyromania
03 June 2002, 02:28
I am asking this to help those new users or for that matter old time users; what is a good link to download and install the latest build for OpenGL?

www.glsetup.com

Is good for Windows 95/98 users but what about Windows 2000 & XP users. glsetup.com does not support any other version of Windows besides 95/98.

If someone needs good tutor on what OpenGL is I would be glad to comment.

nnever2000
04 June 2002, 09:22
I have this problem with the R4:

My configuration

Windows 2000 professional
DirtectX 8.0
VGA Intel (Notebook)
Pentium III 1Ghz

UAE Configuration

Vsync off (is not selectionable)
640x480 doubled full screen
ECS
colision: Only Sprites
100% perfect sound
two sound buffer (uae default)

Tha Amiga only boot with CPU setting = Fatest as possible
with match a500 and balanced cpu/chipset hang

but with this setting more and more game crash! (i.e. turrican)

jmmijo
04 June 2002, 11:20
Originally posted by Pyromania I am asking this to help those new users or for that matter old time users; what is a good link to download and install the latest build for OpenGL?


Well the easy answer to all of this lies with either the Video Card manufacturer and/or the GPU manufacturer ;)

This is because the latest OpenGL is either going to be part of the latest video card device drivers or not. It sounds like a bummer because not every manufacturer releases their own version of device drivers, but instead rely on the GPU manufacturer to do this.

Seems to me the latest nVidia device drivers have the latest OpenGL build and perhaps so does ATi, but I haven't checked for sure on that one.

If there are no updated device drivers for you particular card, then check out which GPU it uses and get the OEM version from the GPU manufacturer :)

Drake1009
04 June 2002, 12:21
On Linux it gets a bit more complicated. There you'd both need a driver from your manufacturer AND an opengl driver.

nnever2000
04 June 2002, 12:27
Im not interested to OpenGL rendering (I have Open Gl off)

Anyway opengl work perfectly with cpu setting = fatest as possible

I cant use WinUae with 'match a500 speed' setting or 'balanced cpu/Chipset' setting (I tryed all value from 1 to 9)

Simply the amiga do not boot (hang with a grey screen with kick13 or purple screen with kick30)

Paul
04 June 2002, 12:39
Works fine for me with KS1.3, 'match a500 speed' setting and with Open Gl on, which is me default config. I did have to update my XP Drives though.

andreas
05 June 2002, 01:55
I cant use WinUae with 'match a500 speed' setting or 'balanced cpu/Chipset' setting (I tryed all value from 1 to 9)
Toni, could this be the "100% CPU usage fix" I pushed you to put in? :p

nnever2000
05 June 2002, 09:16
I forgot, 21R3 work fine on my laptop

Toni Wilen
05 June 2002, 09:36
It seems laptops' power saving that changes CPU clock speed causes problems with my cpu idle patch. Unfortunately I have no idea how to fix this..

jmmijo
05 June 2002, 09:58
Actually I don't think you can as this is a power saving technique used by laptop manufacturers to extend battery life. My only suggestion for laptop users is to live with it or turn off the bloody power saving modes. Problem here is that some laptops don't have access to turning these features off so you're hosed then :(

nnever2000
05 June 2002, 12:18
Confirmed, turning off cpu safe mode Winuae works fine

Toni, can you turn optional your patch?

andreas
05 June 2002, 18:30
That's a very good idea. :thumbs_up

@nnever2000
Put the blame on me. :scream I had thought there must be a way to tell WinUAE to not use up 100% CPU all the time. Then, I had asked Toni if he could try with an experimental fix, and I tried it again. CPU load was a lot less heavier than in the older version...

Toni, is there a technically reliable way to detect the usage of a laptop?
such as...

<pseudo-code>
if (isLaptop())
then CPU_IDLE_FIX = off
else CPU_IDLE_FIX = on
endif
</pseudo-code>

Sorta...
You know what I'm thinking about: a sort of an internal on-off switch.
This principle is identical to the one used with Bernie's cmov instruction detection code. If AMD inside, turn it on, otherwise turn it off. Self-acting, without any user interaction. :)

Quickbeam
06 June 2002, 22:27
Has anyone noticed this apart from me? When you press F12 in full screen OpenGL mode the GUI is invisible sometimes. All you can see is the Windows cursor. Very annoying. Am I talking to myself?

Drake1009
06 June 2002, 22:34
I never had problems with that. Do you use a standard windows color scheme? AFAIK opengl draws on a certain colored background. IF the menu is the color of the background drawn on it might have the game drawn on it.

7-Zark-7
07 June 2002, 06:27
Originally posted by Quickbeam
Has anyone noticed this apart from me? When you press F12 in full screen OpenGL mode the GUI is invisible sometimes. All you can see is the Windows cursor. Very annoying. Am I talking to myself?

@Quickbeam. The last time I encountered this issue was during the WinUAE's 0817rx series. I haven't tried 0821r3 or 4 yet, but 0821r2 worked fine without this. Are you a Win98/98SE o/s USER?
(Thats for you Drake! Happy now?!);)

Quickbeam
07 June 2002, 21:11
Originally posted by Drake1009
I never had problems with that. Do you use a standard windows color scheme? AFAIK opengl draws on a certain colored background. IF the menu is the color of the background drawn on it might have the game drawn on it.

I use the standard Windows colour scheme - is that important? Anyway the GUI invisibility problem only occurs in OpenGL full-screen mode. Windowed mode is fine.

Originally posted by 7-Zark-7


@Quickbeam. The last time I encountered this issue was during the WinUAE's 0817rx series. I haven't tried 0821r3 or 4 yet, but 0821r2 worked fine without this. Are you a Win98/98SE o/s USER?
(Thats for you Drake! Happy now?!);)

I never had any problems with the old releases, invisibility-wise. I'm almost positive the problem is OpenGL-related. Like I said before, it doesn't happen all the time but more often than not, when you press F12, you can't see the GUI. :(

My specs are WinMe, a 1GHz Athlon and a GeoForce2 MX.