View Full Version : WHDLoad without CD32 audio tracks
Another World
20 December 2008, 01:48
Why there aren't the CD32 audio tracks in WHDLoad games ?
It's not possible converting the cd audio tracks in MP3 and then reproduce these MP3s inside the WHDLoad game ?
Cammy
20 December 2008, 06:51
I'm just a girl with no programming knowledge, but I'm pretty sure it'll be impossible for WHDLoad to play an MP3 of a CD audio track while playing a game. You're best off just playing the CD32 version from CD.
mailman
20 December 2008, 09:34
Why there aren't the CD32 audio tracks in WHDLoad games ?
It's not possible converting the cd audio tracks in MP3 and then reproduce these MP3s inside the WHDLoad game ?
I guess such thread was already started. I think the case is about too many OSSwaps when trying to get over the control of CD. MP3 is totally out of place here because Classic Amiga is not able to play MP3 at reasonable bitrate and run the game smoothly.
Hungry Horace
20 December 2008, 15:12
explained here by WHDload author Wepl
http://eab.abime.net/showpost.php?p=179530&postcount=7
possible (from CD anyway), but not likely to happen soon.
Do as Cammy suggested. This is the reason i keep a CD drive on my A1200.
Another World
20 December 2008, 19:42
Just to be more clear, i started this thread because the CD32 emulation of WinUAE i tried is not so functional
Infact, with a real mastered CD or using a virtual CD manager, i have some problems
Something about the CD controller emulation, i think (since AGA emulation should be OK in WinUAE)
It's my only experience or someone else tried this ?
xpect
20 December 2008, 20:07
Just to be more clear, i started this thread because the CD32 emulation of WinUAE i tried is not so functional
Infact, with a real mastered CD or using a virtual CD manager, i have some problems
Something about the CD controller emulation, i think (since AGA emulation should be OK in WinUAE)
It's my only experience or someone else tried this ?
Well I don't know what are your specific problems AnotherWorld, but since making the backup of my CD32 titles i've played from the originals in WinUAE without any incompatibility and from the same iso's with DaemonTools. And played also many isos from MagixFTp and the net without any problem with DaemonTools. Maybe someting wrong with your drive? Try DaemonTools for the isos.
EDIT - Always used Quickstart from WinUAE
Boo Boo
20 December 2008, 20:17
I know its only one example but when i played Zool 2 CD32 from HD on my A1200 I left HippoPlayer playing a .mod and it continued to play through the game.
Another World
20 December 2008, 20:29
Well I don't know what are your specific problems AnotherWorld, but since making the backup of my CD32 titles i've played from the originals in WinUAE without any incompatibility and from the same iso's with DaemonTools. And played also many isos from MagixFTp and the net without any problem with DaemonTools. Maybe someting wrong with your drive? Try DaemonTools for the isos.
EDIT - Always used Quickstart from WinUAE
No, i didn't try DaemonTools, it was another tool
DaemonTools support cd audio tracks together with the data ?
TheCyberDruid
20 December 2008, 20:42
DaemonTools support cd audio tracks together with the data ?
If you have a cue file or a full image (including the audio tracks) it does. No difference to a burnt CD :)
xpect
20 December 2008, 22:52
I know its only one example but when i played Zool 2 CD32 from HD on my A1200 I left HippoPlayer playing a .mod and it continued to play through the game.
Damn Boo Boo, I do that many times on the PC, playing a playlist in Foobar on the background while playing a game. Gotta try on the Amiga!
Boo Boo
20 December 2008, 23:06
Sorry I should have pointed out that this wont work with WHD games.
Not tested but if it was run from inside a WHD install it would probably work but as Wepl pointed out the sound would clash - you could only have Music or Sound Fx not both.
xpect
20 December 2008, 23:12
Sorry I should have pointed out that this wont work with WHD games.
Not tested but if it was run from inside a WHD install it would probably work but as Wepl pointed out the sound would clash - you could only have Music or Sound Fx not both.
Yes indeed I forgot about that! We only have 4 channel sound. If i'm using it no sound on the game, or maybe even lockup the game because the channels are assigned to other progy.
Well still have Foobar + WinUAE to try :D
Another World
21 December 2008, 00:36
If you have a cue file or a full image (including the audio tracks) it does. No difference to a burnt CD :)
Yep, with DaemonTools works better ;)
But with Beneath A Steel Sky i don't hear the voices and with Simon The Sorcerer there are music "stops" in the intro
So still not perfect CD32 emulation :o
TheCyberDruid
21 December 2008, 11:59
Good to hear it works better now ;)
I'm not sure if the CD32 version of Beneath a steel sky has speech at all. Maybe someone can enlighten us on this one :D
FOL
21 December 2008, 12:01
I'm not sure if the CD32 version of Beneath a steel sky has speech at all. Maybe someone can enlighten us on this one :D
Thats obviously a joke, ;).
TheCyberDruid
21 December 2008, 12:02
Thats obviously a joke, ;).
I hope so ;)
Hungry Horace
21 December 2008, 15:55
Yep, with DaemonTools works better ;)
But with Beneath A Steel Sky i don't hear the voices
B.A.S.S has no CD audio, so you might as well set up an emulated HD with really high specs (256mb fastram, 060 , JIT etc) and pre-load the entire game with WHDload.
Another World
21 December 2008, 19:22
Good to hear it works better now ;)
I'm not sure if the CD32 version of Beneath a steel sky has speech at all. Maybe someone can enlighten us on this one :D
Still both games have the same problem, something like that:
when "data" are read from (virtual) CD , this reading causes "lack" of sound output
I don't think real CD32 can have a problem like that ..... or yes ?
xpect
21 December 2008, 20:45
Still both games have the same problem, something like that:
when "data" are read from (virtual) CD , this reading causes "lack" of sound output
I don't think real CD32 can have a problem like that ..... or yes ?
What copy do you use? From a original CD or ISO from the net?
Neither real CD32 or WinUAE stops music by accessing the CD in loading data. On the games i played so far.
Another World
21 December 2008, 20:48
What copy do you use? From a original CD or ISO from the net?
Neither real CD32 or WinUAE stops music by accessing the CD in loading data. On the games i played so far.
Infact, this is the strange thing i'm saying
BASK voices are completely missed in my CD32 emulation
I use DaemonTools and ISO found on the net
TheCyberDruid
21 December 2008, 20:55
BASK voices are completely missed in my CD32 emulation
BASS CD32 has no speech ;)
Retro-Nerd
21 December 2008, 20:59
BASS CD32 has no speech ;)
Of course it has speech. Joking again? :)
TheCyberDruid
21 December 2008, 21:22
Of course it has speech. Joking again? :)
I have the 95 MB version from Amiga Future and guess I'm too dumb to get it to play the speech samples :blased Guess I'm having the same problem as Another World. I'm using the CD32 quickstart.
Retro-Nerd
21 December 2008, 21:39
Disable 24-bit addressing & More compatible and the speech works. ;)
TheCyberDruid
21 December 2008, 21:44
Disable 24-bit addressing & More compatible and the speech works. ;)
Thanks a bunch Retro :bowdown Damn, please don't tell anyone that I thought BASS had no speech okay? :nervous ;)
Retro-Nerd
21 December 2008, 21:46
Maybe, but i can't promise anything. :D
FOL
22 December 2008, 11:22
Thanks a bunch Retro :bowdown Damn, please don't tell anyone that I thought BASS had no speech okay? :nervous ;)
LMFAO, I thought you were joking, ;).
Why didnt you guys, just use Scummvm and run the CD32 version through that.
TheCyberDruid
22 December 2008, 11:38
Why didnt you guys, just use Scummvm and run the CD32 version through that.
You have some good ideas there ;) Will do it later when I'm back home :)
FOL
22 December 2008, 17:31
You have some good ideas there ;) Will do it later when I'm back home :)
Only mentioned it, as this is what I done with my CD32 BASS version.
I had it sat there and wanted to test Scummvm out. So I iso'ed it and then played and completed it using scummvm on PSP.
Scummvm also includes patches that fix bugs in the game that couldnt be fixed after release.
TheCyberDruid
22 December 2008, 17:39
Will ScummVM recognize the ISO or do I have put the contents on my HD? With games like MI3 pointing to ISOs of the game CDs wouldn't work and you needed to put all needed files in one folder (might have changed in the last versions, since I set it up about a year ago).
FOL
22 December 2008, 17:50
Will ScummVM recognize the ISO or do I have put the contents on my HD? With games like MI3 pointing to ISOs of the game CDs wouldn't work and you needed to put all needed files in one folder (might have changed in the last versions, since I set it up about a year ago).
Cant remember, check on their site, ;).
TheCyberDruid
22 December 2008, 17:52
Cant remember, check on their site, ;).
Okay ;)
FOL
22 December 2008, 19:07
Okay ;)
Pants, now I remember, they allowed Scummvm to distribute BASS talkie version, just download the version from their site and your set.
TheCyberDruid
22 December 2008, 19:18
Pants, now I remember, they allowed Scummvm to distribute BASS talkie version, just download the version from their site and your set.
Should I tell you that I already have the talkie version in ScummVM, but am curious if the Amiga CD32 will be recognised? ;) I will try it now :)
FOL
22 December 2008, 19:19
Should I tell you that I already have the talkie version in ScummVM, but am curious if the Amiga CD32 will be recognised? ;) I will try it now :)
It will, same as simon the scorceror. I really only wanted to play that on scummvm, but it wasnt compatable at the time.
TheCyberDruid
22 December 2008, 19:29
It will, same as simon the scorceror. I really only wanted to play that on scummvm, but it wasnt compatable at the time.
ScummVM version 0.12.0 doesn't recognise BASS CD32. If you point to the root folder of the CD it can't find a game. Doesn't matter much since a) it's playable with speech in WinUAE and b) the PC talkie version is available on their site as you said.
Antiriad
23 December 2008, 03:12
What I wonder is if you can't play the MP3's at the same time (fair enough) couldnt the music be replaced with that from the ECS floppy version?
It would be nice for the few AGA games that appeared exclusively on the CD32 to have this such as Super Street Fighter II Turbo and Wing Commander which boasted superior graphics. The former you could take the music from Street Fighter or Super Street Fighter II: The New Challengers whilst the latter from the ECS floppy version.
It would be a bit like Fire and Ice CD32 which thankfully had the option of the floppy tunes built in.
Thoughts anyone? Would this be impossible to do?
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