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Heavy Stylus
10 August 2008, 23:25
Hi there,

Sorry for asking such a n00b question, but does a preinstalled WHDLoad version of Super Foul Egg exist?

Thanks,

James.

Belgarath
10 August 2008, 23:31
There's no WHDLoad of Super Foul Egg at all.

Hungry Horace
11 August 2008, 00:49
no.. but i will probably be working on one in the future ... i have a beta version of it done already - seems ok, but there was one feature i wanted to add which was not as easy as it would be with other slaves. (damn that filthy AMOS code!)

musashi5150
11 August 2008, 01:21
Go Horace! Battle that filthy AMOS code :D

Heavy Stylus
11 August 2008, 11:59
Well, this is good news. Thanks for the help guys :) Add me to the testing list ;)

BoredSeal
13 August 2008, 15:51
I´ve been thinking about it, but game works fine, it´s hd installable and it quits to WB.

Hungry Horace
13 August 2008, 20:05
I´ve been thinking about it, but game works fine, it´s hd installable and it quits to WB.

like most AMOS programs i've seen a few graphics glitches when running on different setups - and for me, even the addition of no longer needing to set up an assign is a bonus.

The slave i have made just uses kick31 patch, but i'd like to add a colour flash when the 'save options' is clicked, just so you can tell it has saved when you have writecache on.

StingRay informs me that shouldnt be too hard to do, (since doing it through dos, and i have the filename) but i need a little tutorial on how to go about doing that, but i admit i havent really had the time lately. (although if any coder wants to send a tut' to me via PM, they are more than welcome.)


(for me) its not as easy as finding such routines in most games, as the AMOS code seems to be interpreted.

Psygore
15 August 2008, 17:13
The slave i have made just uses kick31 patch, but i'd like to add a colour flash when the 'save options' is clicked, just so you can tell it has saved when you have writecache on.I have done a slave in 2005 which uses kick13, but never done the package 'cause there had nothing to patch...
StingRay informs me that shouldnt be too hard to do, (since doing it through dos, and i have the filename) but i need a little tutorial on how to go about doing that, but i admit i havent really had the time lately. (although if any coder wants to send a tut' to me via PM, they are more than welcome.)For ex.,you can add your flash color routine in the kickfs.asm file after the write routine.

Hungry Horace
15 August 2008, 18:56
I have done a slave in 2005 which uses kick13,

kick13 caused one of the intro screens to become a mess, so i switched to 3.1

i've had similar problems running normal amos programs of my own under 1.3

but never done the package 'cause there had nothing to patch...

i think a flash or something when saving is important, otherwise if writecaching is on, it looks like nothing is happening!


For ex.,you can add your flash color routine in the kickfs.asm file after the write routine.

stingray suggested patching dos.library for when writing the egg.prefs file - i'll look into both options