Hungry Horace
04 June 2008, 15:48
Hello
as a few of you might know, or have guessed, i've been working on an update to the slave one of my favourite games of all time; NZS - with JOTD kindly letting me play around with the code to my heart's content :)
however, i've already added a fair few fixes / extras, and i was wondering if anyone thought one of my considerations was worth bothering with....
it seems it shouldnt be too hard to add a "music test" option, where keys on the number row activate the different in-game musics. (just for fun!) - i would of course tooltype this rathe pointless option, but i am now wondering - should i really be bothering? is anyone that interested in having such options added to the slaves, or is it just mindless 'doing it cos you can' ? opinions from all are welcomed.
current state of the update;
Version 2.0 (JOTD & Hungry Horace)
- Code re-written for WHDload (JOTD)
- Load / Save scores to HD (file 'NewZealandStory.highs')
- Highscore saving is disabled if either CUSTOM1 tooltype or the original game cheat are used.
- Trainers on CUSTOM1 can be combined for multiple trainers:
- CUSTOM1=1 - Infinite Lives
- CUSTOM1=2 - Infinite Oxygen
- CUSTOM1=4 - Enabled Levelskip (Help key)
- CUSTOM2=1 enables the "fast cheater" - press any key to enable the original game cheat.
- "Fast cheater" now supports both game versions
- CUSTOM3=1 enables two button support
- This operates exactly like the arcade version;
- Jump is now activated by the second button and not "up".
- Upwards movement of a balloon or rider is activated by the second button.
- After collecting the Joystick item, or riding the spaceship, the joystick up control is used.
- Game now returns to the highscore table after game completion, instead of the menu screen.
- After completing the game the round number for game completion is entered as "END".
- Highscore table delete function now fixed to three characters to prevent overwriting of score.
- Blitter waits adjusted to make speed closer to the original.
- Loop which locks the game where no sound is enabled (emulation) is now removed.
anything i've missed, or bugs which need fixing that anyone knows of either? (discovered a couple by adding the highscore saving!)
as a few of you might know, or have guessed, i've been working on an update to the slave one of my favourite games of all time; NZS - with JOTD kindly letting me play around with the code to my heart's content :)
however, i've already added a fair few fixes / extras, and i was wondering if anyone thought one of my considerations was worth bothering with....
it seems it shouldnt be too hard to add a "music test" option, where keys on the number row activate the different in-game musics. (just for fun!) - i would of course tooltype this rathe pointless option, but i am now wondering - should i really be bothering? is anyone that interested in having such options added to the slaves, or is it just mindless 'doing it cos you can' ? opinions from all are welcomed.
current state of the update;
Version 2.0 (JOTD & Hungry Horace)
- Code re-written for WHDload (JOTD)
- Load / Save scores to HD (file 'NewZealandStory.highs')
- Highscore saving is disabled if either CUSTOM1 tooltype or the original game cheat are used.
- Trainers on CUSTOM1 can be combined for multiple trainers:
- CUSTOM1=1 - Infinite Lives
- CUSTOM1=2 - Infinite Oxygen
- CUSTOM1=4 - Enabled Levelskip (Help key)
- CUSTOM2=1 enables the "fast cheater" - press any key to enable the original game cheat.
- "Fast cheater" now supports both game versions
- CUSTOM3=1 enables two button support
- This operates exactly like the arcade version;
- Jump is now activated by the second button and not "up".
- Upwards movement of a balloon or rider is activated by the second button.
- After collecting the Joystick item, or riding the spaceship, the joystick up control is used.
- Game now returns to the highscore table after game completion, instead of the menu screen.
- After completing the game the round number for game completion is entered as "END".
- Highscore table delete function now fixed to three characters to prevent overwriting of score.
- Blitter waits adjusted to make speed closer to the original.
- Loop which locks the game where no sound is enabled (emulation) is now removed.
anything i've missed, or bugs which need fixing that anyone knows of either? (discovered a couple by adding the highscore saving!)