Groundhog
16 May 2008, 15:38
Is there a way to force a keymap when the patch author configured another one and didn't allow you to modify it via tooltypes ?
For example, the text adventure "Demoniak" was patched in qwerty. While this is logical since the text is in english, foreign users are more comfortable using their native keymap.
WinUAE users could of course remap the keyboard, but I was just wondering if it was possible to do that on real hardware.
Also, the patch for "Demoniak" uses KickEmu. Just an idea but, would it be possible, for example, to use a hacked KickEmu file ? (Well, I don't know if all the resources are contained in the file, but if that's the case...)
For example, the text adventure "Demoniak" was patched in qwerty. While this is logical since the text is in english, foreign users are more comfortable using their native keymap.
WinUAE users could of course remap the keyboard, but I was just wondering if it was possible to do that on real hardware.
Also, the patch for "Demoniak" uses KickEmu. Just an idea but, would it be possible, for example, to use a hacked KickEmu file ? (Well, I don't know if all the resources are contained in the file, but if that's the case...)