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DPainter
20 January 2002, 07:44
It's true, I did buy Deluxe Paint and Deluxe Paint II and I used them. Here are some very old pictures I drew on my Amiga.

This one I drew for a Christmas graphics contest at my local Amiga users group. I placed 2nd. The first place winner drew some really elaborate fonts. In .IFF form, the snow on the little monitor cycled.

DPainter
20 January 2002, 07:47
This one was more an exercise in drawing very small, but as most of us know, pixels blend better on an older monitor.

DPainter
20 January 2002, 07:51
This one shows just how serious I was about making a Deluxe Paint fonts disk that would make me a small fortune. I never made the disk after realizing that fonts disks don't make fortunes. (Side note: I once met "KARA" of Kara Fonts fame and discovered that she is actually a he, and I mean make-up, dress and all.)

DPainter
20 January 2002, 07:53
"Homeless for the Holidays" which I drew rather quickly using the "squiggly-fill" tool or whatever it is called in Deluxe Paint. Notice the date: 1989. :laughing

DPainter
20 January 2002, 07:56
Forgive me if this one is way too large, but this was my vision of Workbench 3.0 during the 1.3 days. I was going to send this to the JumpDisk magazine but I think they went under by then.

DPainter
20 January 2002, 07:59
Believe it or not, I drew this Workbench prompt by hand from looking at a photo! This was before any tool existed, that I knew about, which could rip the image from memory.

DPainter
20 January 2002, 08:05
If you have the June 1988 issue of Commodore magazine, you can find this picture on page 71. I was one of the runners-up and won $100, which I think I spent on games. (Original image was 320x400)

DPainter
20 January 2002, 08:11
A very enthusiastic lawyer and "game developer" convinced me to join up with him to do the graphics for what was going to make us rich -- a virtual online community where users walked about a town. I think it really was a great idea, just too ambitious for the existing technology. I worked my little tail off, photographing buildings and drawing detailed tiles and panoramas. I didn't earn a cent. The programmers got scared off and I learned an important lesson: Get as much money as you can up front.

Twistin'Ghost
20 January 2002, 11:25
DAMN, dude! Excellent stuff! Now I know who to call when I need gfx work (my old artist, The Tapeworm, has temporarily disappeared...I may post some of his work soon, though).

If you have more, by all means post them. Were any of these spread on BBS's back in the old days? My guess is no, or I would already have them... :D

oldpx
20 January 2002, 12:49
Your work is brilliant!!! Ah you already know it don't you :D Your workbench 3.0 looks wonderful. It's so..."AMIGA" unlike os 3.9 or AIAB or MagicWB or Newicons. I want that desktop!!! :laughing

Paul
20 January 2002, 13:02
Thats why you are called DPainter.

WOW:cool great work.

MethodGit
20 January 2002, 13:45
Great job, DPainter! :) You must be the Deluxe Paint Master by the looks of it. ;) You've played around with all the Deluxe Paints?

Your prediction of Workbench 3.0 looks so treeeemendously COOL, man! I wonder why Amiga never noticed your work though? They could've made WB3.0 into something like that! :D

RCK
20 January 2002, 15:35
Really nice work :great

DPainter
20 January 2002, 22:12
Hey, thanks for all the compliments! Wish I could say I did this game and that game, but the only thing I worked on was the Disney Animation Studio (splash screen and icons). There was a CDTV demo I worked on but I don't know if that saw the light. It featured a kid walking through a museum, and he had a remote control that brought art objects to life. Here's a Paradox logo I drew back when I fancied I could be a scene artist:

Akira
21 January 2002, 21:30
fecking awesome, me mate. You could have been a scene gfx man IMO, that Paradox logo kicks arse.

keep'em coming... I wonder where MY old DP pics are???

Djay
21 January 2002, 23:43
dpaint - your vision of Workbench 3.0, had way too much STYLE for commodore... :-)

can you remember how long roughly how much time did each image take to design?

my pics disk, has long since died, so it's a shame i can't up some of my pics :-(

anyway much respect!

Minuous
22 January 2002, 00:34
Reminds me a bit of the look of ProjectD and/or PowerPacker...

DPainter
22 January 2002, 07:21
Originally posted by Djay
can you remember how long roughly how much time did each image take to design?

my pics disk, has long since died, so it's a shame i can't up some of my pics :-(It took me a very long time, because I was always struggling to make pixels do what I wanted them to do in just 32 colors.

I think I recall Jim Sachs saying once that it took him about 24 hours to draw one of his masterpieces. I'm sure it took me at least that long, and I have very few completed pictures to show for it.

Too bad you didn't save yours! I transferred mine to PC back in 1992, otherwise I would have lost my pics too.

DPainter
22 January 2002, 07:24
Originally posted by Minuous
Reminds me a bit of the look of ProjectD and/or PowerPacker... Yeah, I always liked those crisp and clean GUIs that many Amiga programs had, not to mention the slick and colorful copiers like X-Copy.

Having a small color palette actually forces the artist to make better use of color and contrast. You can tell right away when comparing Amiga stuff with the early 256-color SVGA stuff on IBM.

Miggy2TheMax
22 January 2002, 07:56
Dpainter your gallery is very impressive, I do like you version of WB3.0 .. _very_ slick indeed!

Out of intrest what sort of paint programs do you use today?

DPainter
22 January 2002, 08:11
Originally posted by Miggy2TheMax
Dpainter your gallery is very impressive, I do like you version of WB3.0 .. _very_ slick indeed!

Out of intrest what sort of paint programs do you use today? Thanks! Hmm, I tinker with Photo Impact 6, which is a great low-budget PhotoShop. I also own PhotoShop LE and Painter Classic. I don't do much these days. I'm waiting around for inspiration to work on something, like some ultra-slick Amiga emulator front-end (Sane? you there?).:D

Oh, I can't forget Deluxe Paint II (PC version)! I still use that. I can't use anything else for pixel-level detail. I made a Frogger skin for Winamp with it:

Pyromania
22 January 2002, 09:20
You might want to give Photgenics 5 a go DPainter. I think you would like it and it is even available for PDA's! Or you can use it on Linux, Amiga or if you must Windows.

www.paulnolan.com

Twistin'Ghost
22 January 2002, 10:33
Can you post your Frogger skin to the Zone?

RetroMan
22 January 2002, 10:39
Ahhhh, good old pixel days :D I still have 6 disks of DPaint Artwork from myself, if I find some time, I will upload some too ... anyway ... @DPainter : these images are VERY impressive, more of that please :)

Muzkat
22 January 2002, 11:44
Top stuff mate:thumbs_up Keep it coming!

Dastardly
02 April 2002, 01:25
Great artwork DPainter.
I too was into drawing with Dpaint. I started with DPaint2 and progressed upto 3 and then 4.
While trying not to sound like a bighead here, my own artwork was also of a very high standard. I would love to share it, but its forever locked on my old floppy disks because I dont have the know how to transfer it from Amiga to PC. I probably have about 10 disks in total of work from the beginning to when I actually got any good. I was often accused of lying and told I couldnt have drawn what I was showing my friends. To me though this was the highest compliment they could give me.
My best pieces were of a mock Alien breed 2 screen shot which I spent approx 3 hours on, another character for the game CHAOS ENGINE, a pic of a Gameboy, which I was told looked photo realistic and countless font designs and level objects for a game that never saw the light of day.

Id love to see those pics again but really cant be arsed with connecting my Amiga to the PC.

DPainter
02 April 2002, 20:06
Originally posted by Dastardly
Great artwork DPainter.
I too was into drawing with Dpaint. I started with DPaint2 and progressed upto 3 and then 4.
While trying not to sound like a bighead here, my own artwork was also of a very high standard. I would love to share it, but its forever locked on my old floppy disks because I dont have the know how to transfer it from Amiga to PC. I probably have about 10 disks in total of work from the beginning to when I actually got any good. I was often accused of lying and told I couldnt have drawn what I was showing my friends. To me though this was the highest compliment they could give me.
My best pieces were of a mock Alien breed 2 screen shot which I spent approx 3 hours on, another character for the game CHAOS ENGINE, a pic of a Gameboy, which I was told looked photo realistic and countless font designs and level objects for a game that never saw the light of day.

Id love to see those pics again but really cant be arsed with connecting my Amiga to the PC. Glad to see another pixel mover on here. I'm sure we'd all like to see your work. The easiest way I've found to transfer standard Amiga DOS disks is by hooking up a second floppy drive to my PC and using the program DISK2FDI. I've done that and dumped 100s of disks. I suppose you could also format PC floppies to 720k and use CrossDOS, if you have it already.

Dastardly
05 April 2002, 00:17
Yeah I might do that one day. I would like to get some opinions from everyone. :)

Marcuz
07 October 2005, 20:53
hei DPainter, do you have any advice about workin on the IFF palettes between PC and Amiga? trasparent colours etc. also do you use some similar program on PC these days?
i had found a couple, but they are either discontinued or not perfect for what i inted to do:
http://pxp.grapefruitopia.com/
http://www.squirreldome.com/cyberop.htm

DPainter
09 October 2005, 18:26
hei DPainter, do you have any advice about workin on the IFF palettes between PC and Amiga? trasparent colours etc. also do you use some similar program on PC these days?
i had found a couple, but they are either discontinued or not perfect for what i inted to do:
http://pxp.grapefruitopia.com/
http://www.squirreldome.com/cyberop.htmI actually use the PC DOS version of Deluxe Paint II Enhanced. It works fine under Windows XP although I sometimes have to terminate the task to close it. I was able to find it as "abandonware" on the web. :)

I also liked ArtGem (ftp://ftp.bmtmicro.com/bmtmicro/rlv_ag13.exe)but it is discontinued shareware so you'd have to find a reg code to use it after 30 days.

Haven't tried Cosmigo Pro Motion (http://www.cosmigo.com/promotion/index.php) but it looks very DPainty, although it isn't free.

I don't have specific recommendations for IFF/PC conversion except ULEAD has a GIF Animator that features a color cycling utility which I think they must have designed for converting cycled IFF pics. It ships with PhotoImpact which is like a poor man's PhotoShop.

Zetr0
11 October 2005, 00:38
Thats some impressive work there DPainter infact soo good it got all that nostalgia running that i felt if you could share then perhaps i should lol

so i hit the disks (meta-phoric-ally) and i this lil collection is when i was working on a game in late 93 early 94 i think it was.. it was called "Core 274" and was kinda like a eye of the beholder and a much later released death masque sorta like game

since i was principle artist and coder (not initially btw i got stitched) of this project it toooook a long time and unfortuntely got shelved aout 7 months in, if i find the amiga .exe i will zone it if any one is interested... theres no gui just cursor keys lol.

any way thanks for the memories DP and some really seriously cool work :)

*please note the doom weapon grabs, yeah i snatched 'em from a 386 at the time from work... and i didn`t give 'em back thier floppy disks too MUWAHAHHAHAAH!!!!!

Zetr0
11 October 2005, 00:42
and the last few that are worth showing ....


its good to get these out upon the light of day... tooo long have they been kept in the dark (which i belive was the orginal name for this game (in the dark) )

heh...

anyway immma tihnking DPainter may have started something serious here... perhaps a dedcated thread for amiga pictures or users artwork or even music that could be cool too ( i did a lot of that lol )

anyways

DPainter your a star....

Dastardly
11 October 2005, 09:10
Yeah I might do that one day. I would like to get some opinions from everyone. :)

These are already posted elsewhere but this seems to be the official gallery area so what the hell, here they are again :D

I really ought to get back into doing some pixel stuff, its been a while.

Dastardly
11 October 2005, 09:12
and the last few.

Marcuz
11 October 2005, 11:29
why don't we find a programmer and do the definitive RPG or game ever? :) eh? eh? eh?

Jope
11 October 2005, 13:58
Aah, I love that old style clean pixel art.
Thanks for posting these. :-)

Dastardly
11 October 2005, 17:50
why don't we find a programmer and do the definitive RPG or game ever? :) eh? eh? eh?

This has been suggested a few times in the past but never seems to go anywhere. I once suggested we make an EAB themed game and while there was initial interest, it just never happened.

If a project ever gets off the ground Ill be happy to do some graphics.

Im sure EAB has all the talent it needs to come up with a cracking little game.

Marcuz
11 October 2005, 18:37
yeah i have already suggested i know, but also given my disponibility, musicians too. what it seems it lacks are the coders.

Zetr0
11 October 2005, 18:51
*ahem* did some one mention coders?????? I thought I heard Amiger arround here some where.....

Zetr0
11 October 2005, 19:28
hmmmm imma thinking you need three peeps in each catagory i.e three coders, three script writers /editors, three musicians and 3 artists and finally a consortium of producers that have a final say.

no person can have any more than one role. and the first job of the ruling consortium is what type of game ie. platform, rpg etc. and then onto assigning roles from willing *victims* ahem i mean members.

I would be happy to help out in any of the four primarys (scripting / writer, artist, coding and musician )

perhaps a poll or few to assend some of the peoples that are willing to say share a few hours a week into the producing / directing level to then follow onto the next phases etc.

hmmm sounds yummy and i cant wait to do it all ready...

EAB (its of the game) *hehe* i couldn`t help that....

I would say lets bring it on!!!!! i thinks we need a dedicated sign up thread those that wanna contrib (with amount of hours say upto 9 that they could donate to the project) this will be good in assertaining those that are better commited this doesn`t rule out those that have nothing better to do, after all there are concepts that need to be implaced in code, music, script everything...

damn it marco.... now you got my brain buzzing!!!!!

see how you are DPainter!!!!! its your fault too...

woody57
11 October 2005, 19:38
Maybe "this time" it will get beyond just being a GOOD IDEA

Perhaps the team needs an incentive ?

I will have to give this one a think ...but don't hold your breath ;)

Zetr0
11 October 2005, 19:47
The incentive that i feel for it is "We did that... we did... not Amiga Inc or CBM we did.... not sony, not the EA monolith.... we did that...."

DMA, Psygnosis, Team 17, may no longer be with us.. but their games... thier essence will all ways be a presence... we have a bar to reach and a level to mark from...

play games we have done that.... talk about games... yeah we do that too... but think.... just think everybody... dont you think its time we ALL made one...

by the people, for the people ....

My fellow amigans... I would be humbled and honoured to be a part no matter the size in an EAB Game project with you all.

Z.

Marcuz
11 October 2005, 19:56
ok thanks Zetr0 for the suggestion
http://eab.abime.net/showthread.php?p=212734#post212734

DPainter
11 October 2005, 22:59
Great stuff, guys. It's hard to believe how much time I spent pushing pixels back in the day. Working under those color and resolution constraints somehow brought out the best efforts.

Yeah, I like the idea of a retro-style game, but it would definitely have to have some sort of EAB theme or something to give it some real flavor. There are plenty of characters on here from which to draw inspiration. :)

Marcuz
11 October 2005, 23:06
what about fred as a final boss and you have to keep shooting him in the *ss 'till it's too much and he explodes? ... we would have problem on copyright for the Liberace soundtrack prolly :)
ok please forget i have said this, i don't want to turn the thread in a mess, but however, i would disagree on the eab theme: i would like it to be aknowledged, but it should be a game for every people out there that wants to play amiga.
my token.