View Full Version : bubba n stix..
poppe
06 December 2001, 14:46
A pretty dumb question i guess but, ive played bubba n stix some weeks ago and it all was just fine until i got to this tree with a cliff that was inpossible to jump up to. How do i get passed this? I guess its easy but ive played for hours without any luck...
Tim Janssen
06 December 2001, 15:40
I assume you are still stuck in the first level. If you examine the cliff you will see it has a hole. You must put Stix in this hole by pressing fire and moving the joystick right. Now, jump on Stix and enter the cliff.
Good luck.
poppe
06 December 2001, 15:54
Im on the first level. Thanks, i guesed that it had to be some tricky stuff like that. Usually it takes one of those tricky things and when you found out how then the whole game sort of "opens up"..
Thanks!
Twistin'Ghost
06 December 2001, 16:34
Well, you can expect the whole game to be like that. Actually, the first level is easy compared to what you will face as the game goes on. The puzzles can be taxing, but you must really bend your imagination as to what you can do with Stix.
Tim Janssen
07 December 2001, 14:04
Twistin, you are absolutely right. I already get stuck in the second level (the jail). In this level there are too many transporters and puzzles to be solved.
I fondly recall the 'walking milkbottle' puzzle: in this section a little milkbottle follows Bubba whereever he goes. I do not know what the purpose of that puzzle is but that animation always makes me laugh.
Drake1009
07 December 2001, 15:46
I remember the walking tree in the first level. There was that secret that you were to jump and throw stix behind it and then turn around and walk away so stix could hit it.
turk182
07 December 2001, 16:40
I think this is one of the most orginal titles to appear on the amiga.
It was so damn hard!.
The animations on ALL the characters are outstanding even by todays standards..I wonder who did the graphics & what there working on now.
BTW the tree cheat just let you go to a secret bonus level.
there is a trainer version of the game...
Tim Janssen
07 December 2001, 16:58
Tricking a tree? Bonus level? Trainer version? It seems I have missed a lot in this game. A couple of months ago I discovered some passwords for later levels, but they weren't much of a help (I died in a blink of an eye). A trainer for infinite energy would be most welcome.)
I really don't know which team worked on it. I always assumed it was the 8th day (of Heimdall, Premiere -fame) but have never seen them in the credits.
Akira
07 December 2001, 18:46
I used to start going left at the first level... You couldkill teh tree that followed you, and then you managed to get to a point with the wheeled critter thingie... once you nabbed that, it took you to a bonus level.
about the milkbottle, IIRC, you had to make it follow you until a certain point where a critter drinks the milkbottle. After that, I do not remember any further.
It's a great game, no mistake
Paul
07 December 2001, 19:15
Here is some info (Level codes & bonus cheat)
Tim Janssen
10 December 2001, 13:11
Akira & Paul,
Many thanks for providing hints and tips for the game. Hopefully I will finish this game in the near future. I am afraid I must play Bubba ‘n’ Stix in an emulator since my original Amiga 500 has returned to the attic again (no room anymore in my new bedroom at my parents’ house). :sad
7-Zark-7
10 December 2001, 15:13
I'm all for an infinite-energy trained version,anyone have any ideas where there is an infinite-energy version???
turk182
10 December 2001, 22:53
check out the zone for the trainer adz
Can anyone tell me where I can get a HD installable version of Bubba 'n' Stix? The cracked version I have contains AmigaDOS files but the game insists on running from floppy disk :(
It doesn't matter if its a WHDload version or not.
Riempie
27 March 2002, 17:17
I've been playing this game a lot too lately since I got the CD32-version. The first level is very easy, but the 2nd level is really hard. I need to play it more often to know where all the baddies are and to find out what to do actually.
Hmm... I have the WHDload version, I'll have to dig it up though....
Bli
21 February 2005, 22:46
Hii Guys ... half of you probably aren't here anymore but I'll ask anyway ...
My name is Billy Allison, and I'm the original animator/character artist for Bubba n Stix .. it makes me feel old to see that it is so old now ... anyway :D
Thanks for the positive comments fellas (and girls if there are any here)
I was wondering if anyone as some of you good people have interesting screenshots, and or got the intro and outro fmvs from the CD32 version
please don't ask me how to get past puzzles ... I've slept since and can't remember and I've worked on lotsa other games since
Cheers
Bli
21 February 2005, 22:55
Tricking a tree? Bonus level? Trainer version? It seems I have missed a lot in this game. A couple of months ago I discovered some passwords for later levels, but they weren't much of a help (I died in a blink of an eye). A trainer for infinite energy would be most welcome.)
I really don't know which team worked on it. I always assumed it was the 8th day (of Heimdall, Premiere -fame) but have never seen them in the credits.
The team was
John Kirkland - programmer - sega genesis version,
Mark Watson - programmer - Amiga/CD32 version
Simon Phipps - BGs game design/ some coding
Billy Allison (me) - character design/animation and some game and bg design, I also did the comic in the manual and drew the box art(which some other guy painted) and other stuff too ... can't remember now :D
It wasn't Jerr and Ged of the heimdall team ... they were busy on heimdall at the same time I think
Belgarath
22 February 2005, 01:10
Hey it's great to see you here and thanks for the information on who made the game! Have you seen the HOL entry for it Bubba 'n' Stix (http://hol.abime.net/218)? HOL is currently missing the credits for the game, so your information is valuable. Can you confirm that all the people listed below (except John Kirkland) worked on the amiga/cd32 version and also can you remember who did the music/sfx? Was it Martin Iveson or someone else?
Codetapper
22 February 2005, 01:16
Hii Guys ... half of you probably aren't here anymore but I'll ask anyway ...
My name is Billy Allison, and I'm the original animator/character artist for Bubba n Stix .. it makes me feel old to see that it is so old now ... anyway :D
You should feel proud that so many people have enjoyed the game! Some of the most fantastic cartoon style graphics from any game in my opinion! Also most of the guys on here do not go away, we're into the Amiga for the long term! :)
I've updated the entry with the information you supplied: http://hol.abime.net/218
We are also keen to know if the Amiga version was the original version or if the Sega was (or were they both developed simultaneously?)
Bli
22 February 2005, 11:13
Believe me, I do feel proud, thanks to all who enjoyed it! ... I loved working on it, probably my most favourite game job I've done.
Yes, I can confirm that those in the list worked on Bubba n Stix, we all worked together on both versions and yes, both versions developed at the same time.
From what I remember, Martin Iveson did the music and Nathan Macree did the sound effects.
Belgarath
22 February 2005, 12:46
Ta for the info, I've updated both the Amiga and CD32 entries.
Bli
23 February 2005, 16:05
Did anyone here actually ever complete the CD32 version of this game .. the sega/genesis version was made a lot simpler ... more linear ...
I did like a slide show 'outro' for it and I never actually saw it 'in game' as it were .. if anyone has any decent grabs from it, I'd love a copy, i managed to get grabs from the intro using an emulator and fraps .. wasn't the best, but it worked.
andreas
22 September 2006, 20:50
OK, I'm stuck too now.
Prison II, that is. (not the one with the single barrel, well that one is primitive :D)
The switch on the floor on the right is for the opening (obviously), but if you step away from it, the opening will close.
How do I get out of this cell?
mailman
01 October 2006, 20:54
I think you need to roll the barrell. Put it on the floor. (but I am not sure of it).
kriz
02 October 2006, 02:28
yeah, been some time but you have tip the barrel somwhow... Then get sucked out of the room if I remember right :)
This is a really cool game! A real classic..
mailman
02 October 2006, 21:43
Oh, I remember (but it also might be somewhere else). Maybe you need to get rid of the cover of the barrel and stir what's inside?
andreas
03 October 2006, 04:26
@mailman: No, stirring the barrel was somewhere else.
@kriz: You had the right solution, but you also have to know WHERE you have to tip it :D
Thanks must go to x_to for his great game map! :great
The game map actually gave away the solution, as some barrel was missing that is in the game :D There are two barrels on top of each other, and one of them is moveable :cheese
mailman
03 October 2006, 18:55
So I was partially right about the barrell :)
cosmiq
14 February 2007, 15:17
Oh man
just played it last week.. and I get to level 2, past the eating-belly-jump thing, and even got to the walking milk bottle (which made me LMAO) -- anyway, I want to complete the game somehow. Does someone have a walktrough? (You might have guessed that this question was coming)...
mailman
14 February 2007, 22:09
I have but it is in polish language. If you need help in any particular moment, ask. I will translate it.
RickyC
23 February 2007, 22:02
Ooh i love this game! i dont thnk of it as old :) Level 2 is quite hard when i was a kid but now its pretty tame compared to the volcano levell ._.
Didnt know the genesis version was easier. might check it out :)
I remember the manual that came with it, had like the intro to the game in comic book form i think? i prob still have the box with it in.
Travis
24 March 2007, 18:16
Is there any sort of walkthrough for this?
I'm stuck on Level Two (right at the beginning, utterly hopeless) and never managed to finish this back in the day so I'm determined this time :evilgrin
CodyJarrett
26 March 2007, 09:44
Yes, check out this Amiga Power walkthrough at the AMR:
http://amr.abime.net/review_19935
http://amr.abime.net/review_17704
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