View Full Version : 68060 slave's problems (gfx bugs / crash)
Hi
I have a blizzard 68060 for a week or 2.
So if you have some problems without 'nocache' tooltype (or other ones) with a whdload's patches (gfx bugs / crash) coded by me.
Can you inform me on this treath or/and with a bug report on www.whdload.de, I will can quickly done an update to fix it ;)
regards
Tony Landais
05 May 2006, 14:15
I know it s not one of your patch and I don't think the sources are included but Ilyad would deserve to be fixed for 060 :)
I tried to be in touch with Mr Larmer but I am not sure if he is still active.
Cheers
andreas
05 May 2006, 14:17
http://www.whdload.de/team.html
lower third of page
:( :( :(
Tony Landais
05 May 2006, 14:28
Ouch... I didnt know.
I know it s not one of your patch and I don't think the sources are included but Ilyad would deserve to be fixed for 060 :)
I tried to be in touch with Mr Larmer but I am not sure if he is still active.
Cheers
it's ever in my list, of course if some Mr Larmer patches need updates for 68060, i will can do them...
If you have the time, I would appreciate if you could have a look at the patch for Sentinel done by Harry in 1998.
Runs full speed on a Blizzard 1230 IV with caches on, but on a A4000 CSMK3 caches needs to be disabled, or lots of graphics corruption will occur. (But the game runs at full speed with caches)
Keep up the good work! :-)
Jacob
If you have the time, I would appreciate if you could have a look at the patch for Sentinel done by Harry in 1998.
Runs full speed on a Blizzard 1230 IV with caches on, but on a A4000 CSMK3 caches needs to be disabled, or lots of graphics corruption will occur. (But the game runs at full speed with caches)
Keep up the good work! :-)
Jacob
ok ;)
ps:
I need ipf or warp images of Sentinel & Ilyad (supported & unsupported version) to do rawdic imagers too....
Unfortunately I don't have an original floppy of Sentinel, so can't help you with the image of that on. According to IFW, no unmodified copy have been dumped yet. http://eab.abime.net/showthread.php?t=23002
I have however uploaded an IPF of Ilyad (CAPS/SPS ID: 1944) in the Zone for you.
Jacob
Unfortunately I don't have an original floppy of Sentinel, so can't help you with the image of that on. According to IFW, no unmodified copy have been dumped yet. http://eab.abime.net/showthread.php?t=23002
I have however uploaded an IPF of Ilyad (CAPS/SPS ID: 1944) in the Zone for you.
Jacob
thanx :)
TjLaZer
08 May 2006, 07:14
Liquid kids been fixed to work on 040/060s? Not sure if CFOU did this one...
Liquid kids been fixed to work on 040/060s? Not sure if CFOU did this one...
last version is fixed for 68060 (tested on blizzard 68060).
You can test new patch on www.whdload.De
If you have the time, I would appreciate if you could have a look at the patch for Sentinel done by Harry in 1998.
Runs full speed on a Blizzard 1230 IV with caches on, but on a A4000 CSMK3 caches needs to be disabled, or lots of graphics corruption will occur. (But the game runs at full speed with caches)
Keep up the good work! :-)
Jacob
I need Warp image of Sentinel/sentry to do (and test) a rawdic imager
I need also Ilyad not supported version (not caps version)
can somebody send it to me or upload it in TheZone!?
Antiriad
08 May 2006, 21:00
I have an 060 on my 1200 if you ever need testing for this cpu Bertrand
CFOU: can you also update Katakis? IPF images are not supported (and you can find those in the zone).
I know it s not one of your patch and I don't think the sources are included but Ilyad would deserve to be fixed for 060 :)
I tried to be in touch with Mr Larmer but I am not sure if he is still active.
Cheers
I have some progress with ilyad but it's curious i have only gfx bug with 'cache' tooltype on 68060.
By default game run fine.
I am trying to patch game with 'cache' tooltype , it's a bit longer to do because game use many self-modifying codes (and code is different for each levels).
i hope to finish patch update soon for level 1 and will upload it for a beta test...
current new features:
- rawdic imager used
- Many SMC code rewritten
- MAny blitter delays inserted
- Custom1=1 : unlimited lives
- Custom2=x (1 to 7) to select start level or outro
- Custom3=1 : to skip intro
- custom4=1: to remove some blitter delays (for slow cpu not enough speed=>gfx bug )
- Exit key fixed for 68000
- Keyboard routine inserted in menu screen
To do:
- Load/Save high scores on HD
- fix all SMC in level 1 to 6
CFOU: can you also update Katakis? IPF images are not supported (and you can find those in the zone).
not for the moment, i must do some 68060 updates ;)
If you feel like it, I have a 68060 demo challenge for you :)
How 2 skin a cat (Melon Dezign) Also done by Mr. Larmer in 98. Available here: http://www.pouet.net/prod.php?which=3539
For me it runs perfectly on Blizzard 1230 but on CSMKIII 060 there are a few problems.
- There are two dot effects, a dot tunnel, and later a rotating twisting dot cube. When shown they sort of slows down, and the screen sort of looks like interlace or maybe it's the framerate going down. Thats the best way I can describe it.
- There are also two vector bitmap rotating thingies with Mathilde and the Melon logo, also flashing in the same way as the dot effects.
All this doesn't seem to affect the timing in the demo in any way, so it may be an easy fix (but what do I know!) ;)
Jacob
not for the moment, i must do some 68060 updates ;)
You could do it both at once :P
You could do it both at once :P
ok, i will try after Ilyad and Rage update...
:bowdown thanks a mill! :D
:bowdown thanks a mill! :D
you are welcome, but i would need to ipf or wwarp images of already supported version if you have
I have an 060 on my 1200 if you ever need testing for this cpu Bertrand
can you test beta patch for 68060? (beta 2)
you are welcome, but i would need to ipf or wwarp images of already supported version if you have
That I don't have... the IPFs of the 2 disk set only work for the first disk; the second one fails with a checksum error on track 12.
The one disk IPF version isn't supported at all.
That I don't have... the IPFs of the 2 disk set only work for the first disk; the second one fails with a checksum error on track 12.
The one disk IPF version isn't supported at all.
i have finish denaris & Katakis update, they will be released soon (3 versions supported now fro each game)
Start level trainer added, new imager, decrunch code in fast memory, etc....
Thanks! ...now I need to wait till my new hdd gets here
i have finish denaris & Katakis update, they will be released soon (3 versions supported now fro each game)
Start level trainer added, new imager, decrunch code in fast memory, etc....
I am looking for another patches (coded by me or retired member of whdload's team) which have problem with 68060?
has somebody ideas?
dlfrsilver
22 May 2006, 12:56
Myth by system 3, and others....
Myth by system 3, and others....
have you both ipf versions? i must have cd32
musashi5150
22 May 2006, 13:09
If you have lost it you can download the CD32 version from:
http://acdldp.emuunlim.com/download/Myth.zip
along with a few other games...
If you have lost it you can download the CD32 version from:
http://acdldp.emuunlim.com/download/Myth.zip
along with a few other games...
ok thanks i have 3 versions now ;)
dlfrsilver
23 May 2006, 00:06
ok perfect ^^
there is also the french version of zombi to install.
the game is protected.
ok perfect ^^
there is also the french version of zombi to install.
the game is protected.
I have an 68060 for 1 week or 2, so priority is to fix 68060 problem withs old slave....
I am no time to test all games, so if you know some games don't running on 68060 or needing 'nocache' tooltype to works. I will can qwickly update it!!
hexaae
25 July 2006, 22:47
I have an 68060 for 1 week or 2, so priority is to fix 68060 problem withs old slave....
I am no time to test all games, so if you know some games don't running on 68060 or needing 'nocache' tooltype to works. I will can qwickly update it!!
-SuperStardustAGA quits randomly with access faults...
-BCKid install by Wepl on 060 crashes. Just let the credits go on the main screen and after a while it crashes. I've tested an old slave for a crack, file-based, by MiCK and works 100% on 060 if you just decrunch the data files with xfddecrunch first...
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