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View Full Version : WinUAE-X v8 IPF support?


alexh
31 March 2006, 23:35
The author of WinUAE-X is doing his 8th and last work on WinUAE-X.

http://forums.xbox-scene.com/index.php?showtopic=498061

Is there the slightest chance that SPS would allow him to add IPF support? He would have to create an X-box DLL.

whiteb
01 April 2006, 10:44
The author of WinUAE-X is doing his 8th and last work on WinUAE-X.

http://forums.xbox-scene.com/index.php?showtopic=498061

Is there the slightest chance that SPS would allow him to add IPF support? He would have to create an X-box DLL.

Well chances are, the author has the ability to turn SOURCE into a Xbox runtime library.

So lets hear it SPS.. lets give him some help eh ?

alexh
01 April 2006, 11:11
If SPS cannot release the source to XPort, perhaps he can advise them how to use the XDK (Xbox development kit) to generate a X-box 'dll' that he can use in the next WinUAE-X?

fiath
23 April 2006, 22:29
Unfortunately, to create a XBox DLL, we need an XBox development kit. The library is C++, and for this reason, you need a real kit to do it (because of the extensions, etc.)

alexh
23 April 2006, 22:32
XPort has a real devkit. I have access to one.

fiath
23 April 2006, 23:57
Great, but *we* need access to one. If it is not just a recompile, we also need the time to do it. There are some other issues too IIRC.

gizmomelb
24 April 2006, 09:32
umm don't just just need the XBOX XDK and then compile it?

Of course a devkit would help for testing it, but if you compile it using the XDK and release it you'll soon have thousands of beta testers telling you if there's something wrong :)

fiath
24 April 2006, 14:20
When I say devkit, I mean the XDK. If the only way to get access to a LEGAL copy of the XDK is with a devkit, then they might as well be the same thing. There is *no way* we will use XDK's floating around the net. Apart from anything else, it is just asking for trouble.

Also, considering the subject matter, it may be that using a legal devkit could be asking for trouble considering that we may very well need to work with Microsoft on game preservation in the future, it is probably not a good idea to set of on the wrong foot... I don't know the answer to this. I guess we would have to ask them.

The point is, that we did seriously consider supporting it. I think we even talked to XPort about it. You can't say we didn't try to solve the issue! It's just seems a bit risky when we want to say legal.

whiteb
25 April 2006, 04:01
The point is, that we did seriously consider supporting it. I think we even talked to XPort about it. You can't say we didn't try to solve the issue! It's just seems a bit risky when we want to say legal.

Well, how about.... "Okay, who leaked the source of IPF out to Xport".

Then you do not have to worry about legality..

ALl you need is to get the appropriate source that needs compiling out to the Xbox community, and let them "accidentally" compile it.

Adderly
25 April 2006, 04:22
lol, and don't forget to delete this thread after the, er, accident. ;)
But i agree, the xbox version if uae should get ipf support! :agree

fiath
25 April 2006, 17:15
Since ie developed the thing, ultimately, it came from us. It wouldn't really matter how it got out.

I was hoping (stupidly it seems) that things like the EUCD and DMCA would be thought of as rather a bad idea and be scrapped. Well, actually, I have never thought that. But I did think they would remove the stupid clauses about communication of information (which are almost human rights infringements)... I did think they would add excemptions that specifically allowed preservation institutions to work in an open manner...

Maybe one day. We will do it eventually, but right now, the legal guidance is on these issues is as clear as mud.