View Full Version : Death or Glory problem
23 January 2006, 16:17
I got a little problem, im using WinUAE 1.1.1 (and a typical A1200 config[with A500 i get only software errors]) and while playing i dont see the "courser" no more which you select units with!
Also in the menu there is no more yellow dot that shows what you got selected!
does this come from my config or is this generaly happening in the cracked version of death or glory?
24 January 2006, 16:02
Can you write step-by-step instructions for starting the game? (Game appears to be german-only..)
Disk or HD-installed version?
15 August 2010, 15:47
Hello, my ingame cursor is missing, too.
I tried WinUAE 2.2.0 and the Disk Version of Death or Glory from this website:
Step-by-step instructions for starting the game:
1. Configure a A1200 with 4MB FastRAM in WinUAE
2. Put all 8 disks into the diskswapper
4. Change Disks with End+<Disk Number>, e.g. End+2 for Disk 2
5a. Press F1 in the Main Screen to start a new game and Fire to go through the dialogue
5b. Press F2 to get to the Load Game Screen
6a. You are in the game - yellow square cursor is missing
6b. You are in the Load Game Screen - the yellow dot cursor is missing
15 August 2010, 15:55
Try an A500+ Quickstart config.
edit: Mmh, now i remember that i've had problems with this Aspect crack too, ages ago. :confused
15 August 2010, 16:16
With A500 or A500+ Quickstart the Game crashes instantly after the intro.
Is a running version of the Game out there?
15 August 2010, 16:27
Yes, the whload version works. Also the 3 disk version (hd only).
15 August 2010, 17:45
Thanks for the link, but I don't know how to install the HD version. Any help is appreciated.
15 August 2010, 17:50
You need an installed Workbench setup in WinUAE, e.g. WB 3.0 for an Amiga 1200 configuration.
15 August 2010, 17:58
Use this guide for starters : http://guide.abime.net/home3.htm
15 August 2010, 23:01
Thanks for the hints, I have installed the HD Version and the ingame Cursor is working now. :)
Now I have only a minor question: When I press Fire in the Options Menu, e.g. Musik An/Aus I have to be very quick in releasing the Fire Button.
I would like to have:
Press Fire ---> Aus
Press Fire ---> An
But unless I am very quick I get:
Press Fire ---> Aus An
Press Fire ---> Aus An
Is the emulated CPU too fast for that?
15 August 2010, 23:03
You could (and maybe should) enable 'Cycle-exact' in the 'Chipset' panel.
15 August 2010, 23:14
It was already enabled before.
Oh, and is there an Amiga System option to get out of the game and back to the Workbench (just as Alt+F4 in Windows)?
15 August 2010, 23:19
Hmm, which CPU setting do you use?
15 August 2010, 23:24
68020 with enabled JIT
15 August 2010, 23:26
Disable JIT then ;) Use 'End(e) + Pause' to switch to wrap mode to speed up the loading times instead (disable it afterwards with the same key combination before you play the game).
15 August 2010, 23:40
Disabling JIT has not changed the "Quick-Fire-Button-Problem". Maybe its in the Game itself. I don't remember how quick it was during real Amiga use. The switch between the option lines (Musik, FX, Abfragen) is not too quick (no double switch) so I think its ok.
How about quitting the game back to the Workbench? Is there an Amiga System Shortcut similar to Alt-F4 in Windows?
15 August 2010, 23:42
If the game doesn't have an option for that, there is no way I'm afraid. Will have a look at the fire button problem during the next week :)
15 August 2010, 23:52
No, the game does not have a quit option. It was orginally a floppy disk game that had no need for that. ;)
The Fire Button problem is only minor, so don't invest too much time with that. The cursor problem was much more important and its solved. Thank you. :)
15 August 2010, 23:54
Okay :) The game is quite nice, so I might still have a look and report back.
16 August 2010, 00:12
Ok, I will have a look on this thread. Yes, the game is nice. :)
16 August 2010, 15:25
BTW. Is someone a real master of this game and play it without cheating? IMHO it is quite difficult.
16 August 2010, 15:45
I've completed it 10-15 years ago. It wasn't that difficult, had no real problems. DoG is a pretty good Langrisser/Warsong clone.
15 September 2010, 09:42
Hey guys, before I open a new thread I thought I'd ask here first.
I've installed DoG on HD using winuae, the usual A1200 setup, just like I did on my original Amiga.
Now, the game works fine except for sound playback: music during intro and gameplay is very choppy and weird, like it's missing some notes, and sound effects in combat are distorted as well.
I've tried messing with winuae's sound settings (esp the stereo/channel mixing, which I suspect is the culprit here) but I can only get it to sound worse, not better.
Did a quick test and other games (ie Ambermoon) don't seem to have that problem.
I'm not sure if the game originally had compatibility issues with the A1200 but I don't remember having these sound issues back then.
So has anyone encountered that problem and possibly have a solution? Thanks.
15 September 2010, 09:48
Enable on screen LEDs on the 'Miscellaneous' panel and look at the SND and CPU numbers when the sound gets choppy. Post those numbers here afterwards.
15 September 2010, 09:57
Not sure which LED is which but from left to right it goes -05 100 50
The first number fluctuates constantly around -05/-15, the other two are stable.
Hmm, just tested with Amberstar. It's not as bad as in DoG, but it also plays extra notes in the tunes that shouldn't be there. Ambermoon, on the other hand, which should be more resource hungry, plays just fine.
All right, it's sorted. Whatever the problem was, the latest winuae 2.30 beta release fixed it. :)
15 September 2010, 14:56
I am quite sure it is not actually an emulation problem but too fast CPU breaking bad sound routines. (missing or bad samples is common symptom)
2.3 added new workaround for similar situations. (automatically enabled in non-cycle exact modes)
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