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jobro
28 November 2005, 08:17
So, I'm about to take my computer (a p4 2.2gHz) to an xmas party for relatives and friends right. What I would like to know is: How should I store the picture files (I'm using Deluxe Paint IV) so they can be read by TRSI Demomaker? Noob, but what can I do when I've got peeky cusins who likes to make a xmas demo. So what shall I do?

NOB
28 November 2005, 17:54
Iff

jobro
28 November 2005, 18:12
K, I've did that before, but Demomaker refused to open them.

What screenmode(color) shall I paint them in?

NOB
28 November 2005, 18:33
litttle logo0-7:
4 Bitplanes 320x54 Pixel


Biglogo0-3:
320x158 Pixel


Font32x32:
320x192 Pixel

Font 16x16:
320x48 Pixel

font 16x161PL: 1 Bitplane
320x48 pixel


spriteobjekt0-3:
2 Bitplanes, 48X9 Pixel

starbobs:2 Bitplanes 128x15 pixel

Bobefectgfx:3 Bitplanes 160x16 pixel


I have found that old handbook :D

jobro
28 November 2005, 20:06
NICE ONE!!!

Thanks for the heads up!!

Uh any words about the vector objects? What editor can be used to alter them?

teh
28 November 2005, 21:00
Photoshop?

jobro
29 November 2005, 01:46
For vector objects? Hardly doubt that.

NOB
29 November 2005, 17:22
Vektorobjects can be created via Assembler.
There are examples one the Disk.
To save the object-sourcecode as object, you
have to assemble it and save it as datafile to disk.
In Seka Assembler use following Option: a/wi/objektname/start/end

jobro
29 November 2005, 19:46
M hm a bit further explanation on this cryptic line would help me here since I'm a noob on asm.

NOB
30 November 2005, 18:51
to make it clearer:
start the Seka
<ESC> toggles between editor and command mode
type in the following asm example(in the editor):


start:
lea $dff000,a6
rts
end:

now enter the command mode<ESC>
now type a to assemble
hit return key at OPTIONS>
now wi (write image)
enter a filename
at BEG> type in start
at END> type in end
a new file will be created yet.


a assemble
v views the dir
! quits
r reads a source
wi write image
......:blased ;)

Photon
30 November 2005, 21:07
That code doesn't define a vector object though, probably you'd have to type some "dc.w" statements or the like. Don't have the TRSI Demomaker manual, sorry.

NOB
01 December 2005, 16:29
Of course it is not an vector objekt, it is an example
that hopefully explains the cryptic line.;)

jobro
03 December 2005, 04:01
Sure thing I got that.

Well I'll be damned this refuses to work for me!!

Supplying erratic files so you who knows can analyse the error. The bmp is just the error msg.

If you have any template files available so I can get the exact limits bordered then I'd be most happy if you could help me out with that, just so I know what borders to keep me inside if you get my point.

Now for my next question: Is it possible to paint the logos in say photoshop / paint shop pro and in some way import them back to demomaker? Would make it much simplier drawing fonts etc etc that way.

NOB
03 December 2005, 13:07
To convert graphic files ta a look here:http://www.xnview.com/

I have scanned the pages 73-83 from the handbook.Maybe you will
find the needed templates there.(german handbook, worse luck!)

jobro
03 December 2005, 13:50
Keine probleme, ich ein venig Deutch lesen können.

Or put in english, I can read a bit german. Thanks for your help!

And nope, that was just vector objects. Would you mind scan the entire handbook er... I know it breaks copyright laws but would you mind do that? And if you could scan it to plain word files that'd be better so I can search the files. But I know that's a hard wish.

And by the way, where can one fild this SEKA assembler?

Doc Mindie
04 December 2005, 02:03
if you can find it, JoBoro, use AsmOne or Trash'm'One instead.....buildin editor with menus, easier to use, and all that ;)

you won't need to remember all those weird commands from SEKA

NOB
04 December 2005, 12:13
Upped ASMone and masterseka.

jobro
05 December 2005, 00:08
Wonderful! This will help a bit!

OddbOd
05 December 2005, 04:06
Now for my next question: Is it possible to paint the logos in say photoshop / paint shop pro and in some way import them back to demomaker? Would make it much simplier drawing fonts etc etc that way.
Photoshop comes with an IFF loader/saver plugin, the PS 7 Maya IFF plugin is also suitable, I can't comment on PSP as I haven't used it for many years but I would assume it comes with one as well. Personally I would stick with DPaint/PPaint/whatever on the Amiga itself as they are easier to understand for people that aren't proficient in Photoshop.